Version 1.10 is now available on Linux, Mac, and Windows! Release notes: You can now lookup an item from the kitchen cooking menu. You can now lookup map tile info. (This is intended for map modders, so it's disabled by default. Edit config.json to enable it.) Updated to SMAPI 1.8. Updated new-version check for repository changes. Feedback, suggestions, and bug reports are welcome here.
Thank you for your continued work. I really appreciate what you are doing for the Stardew Valley community. If I ever going to make a mod list then this is definitely on of the mods I would put under essential mods that you need in your game rubric.
Updated to v1.10 & SMAPI 1.8. Am getting tile lookups even though EnableTileLookups is false (default config). Anyone else seeing this problem?
Version 1.10.1 is now available on Linux, Mac, and Windows. This fixes map tile lookups always being enabled. Thanks to @quirkyquark for reporting it, and sorry about that.
Hi Pathoschild, would it be possible for you to support mousebuttons as well instead of Keyboards F1 key? Especially rightclick would be awesome. Also i would like to highlight whether it would be feasable for you to intigrate the features of jiggly junimo bundles as well into your Mod or to update it? BR Kulti
I think because right-click is overloaded by the game it would be difficult to use it as the LookupAnything trigger -- maybe something like the middle button/wheel click? Also the lookup key is configurable beyond F1 to anything in this list, if that helps.
Hi @Kulturbanause. Supporting mouse buttons is a bit more work, but I could add that if others want it too. Lookup Anything already shows info similar to Jiggly Junimo Bundles. When you need an item for a bundle, you'll see that in its lookup:
Hi Pathoschild, yeah that function is nice but jigglys mod is also useful because its just drops a text box when you mouseover an item in your inventory ... Same approach would be nice to see for Artifacts for the museum. But maybe this is totally not fitting here. Maybe i should just state a general mod request instead of bothering you... My thought was just as an addition for your awesome MOD. Thank you for your time.
This is a awsome mod, Pathoschild, only question: will this work with the maingame translation or must i translate it myself?? I'm from Germany, i can translate it into German....
@Tausret Text from the game (like villager names and item descriptions) will be translated, but Lookup Anything isn't fully translatable yet. I'll look into supporting translations in an upcoming version once Stardew Valley 1.2 is released.
I know I'm being lazy here Pathoschild, but how do the tile lookup coordinates map to the X-Y coordinates used in save file which are much higher values for the same location?
@quirkyquark Lookup Anything shows the tile coordinates, which divide the map into a grid of tiles: The save file is probably showing the absolute coordinates, which divide the map into a grid of pixels. You can divide absolute coordinates by 64 to get the tile coordinates.
Thanks a lot, that's the part I was wondering about when I saw stuff like <X>447</X><Y>1291</Y> in the save file!
SMAPI 1.9.3 Lookup Anything 1.10.1 LinuxMint 18 Error: If I click on another character = error; but I click on me or pet or items = it's OK. Sorry for my english
Hi @nirasa1957. Lookup Anything isn't compatible with Stardew Valley 1.2 beta yet; I'll update it once SMAPI 1.9 is ready.
Hey Pathos, amazing work on this mod, it's everything I never knew I always wanted. As per this thread, would it be possible to add precise numerical values to friendship information for NPC's, animals and pets?
Hi @BroCube. Lookup Anything already has that feature; you can enable data mining mode in the config.json to see it. Here's an example chicken with data mining enabled: That screenshot shows two new fields: debug (pinned) shows some data handpicked by Lookup Anything, including friendship points. This is probably what you want. debug (raw) shows all raw data for the thing you're looking up. This can be a lot of information, so it's probably not useful for your purposes. It can be useful if you're trying to figure out a particular game mechanic though, since you can peek at the actual data.