Entoarox submitted a new mod: [SMAPI] Extended Minecart - Minecarts on your farm and in the desert! Read more about this mod... Screenshots by foghorn: http://community.playstarbound.com/threads/smapi-extended-minecart.127425/#post-3070263
Thank you, Ento (you too, Pathos)! No more waiting for Pam to make her hangover-shamble to the Bus Stop every morning. (Note: I had to make the cave a clickable warp, since the cart blocks the entrance to Yama's Desert Expansion.)
Ah, guess we both had the exact same idea for where to put things! I guess I could add a config file and the option to have the cart up at the top if needed?
If it isn't too bothersome, that would be great! This mod is more elegant, and much less game-breaking than my old solution (I combined Androxilogin's Skip Bus Fare with YDE).
I already started work, after I post this reply, I will be posting a update that includes a config to enable alternative placements for both new destinations, just in case.
Entoarox updated [SMAPI] Extended Minecart with a new update entry: Configurable alternative placement options! Read the rest of this update entry...
Hi, thank you for the mod. For me (using the multiplayer mod) the Mine stop isn't working anymore. All other stops work fine.
Please verify the issue not working without the multiplayer mod, using mods with the multiplayer mod is NOT supported at all.
Entoarox updated [SMAPI] Extended Minecart with a new update entry: More Features! Read the rest of this update entry...
Having a screenshot or two of the alternate farm / desert locations would help a lot. I installed the mod and the mine location doesn't actually work when you select it. It just doesn't trigger anything.
I will take a look at the mine code, might have made a typo that prevents identification of the choice. Edit: Confirmed, 1.6 will fix it.
Entoarox updated [SMAPI] Extended Minecart with a new update entry: New destinations, new mechanic! Read the rest of this update entry...
Entoarox updated [SMAPI] Extended Minecart with a new update entry: The immersion update! Read the rest of this update entry...
I provide my mod sources by periodic update, for reference, on github (https://github.com/Entoarox/StardewMods/) Do note that while open source, using my code directly is illegal as it violates my copyright.
Smapi throws an error if you use this mod with the Omnifarm (and most likely, with other modified farm maps) Basically it results in all custom targets being available from the standard minecarts but not actually showing up on the actual maps (wizard is a wall, beach is just thicket, etc) In some cases you get stuck in a wall, too. Code: [21:27:24 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) at StardewValley.GameLocation.setMapTile(Int32 tileX, Int32 tileY, Int32 index, String layer, String action, Int32 whichTileSheet) at Entoarox.ExtendedMinecart.ExtendedMinecart.GameEvents_UpdateTick(Object s, EventArgs e) at StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) in D:\source\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:line 32 IF you disable the farm as target (farmlocationenabled, false) the mod works fine though. Posting this here so people with a similar issue won't uninstall the mod due to conflicts.