I need to gather some time to do a proper round of beta testing & bug fixing, but then EF 2.0 and all its related mods can be released, unfortunately my work and a favor asked of me by family are somewhat more important to deal with, so it might be a while....
I completely understand!! no rush at all thank you for all the nice things you do in your free time! I hope everything is okay with family. I just wanted to check-in
so, i m using AdvancedLocationLoader mod and always i use this, they don't work well, and gave this log, i'm using SMAPI 2.1 [SMAPI] Entoarox Framework seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future. [Entoarox Framework] Interceptor: The `C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\ExtendedCellar\all_sheet_paths_objects\bathroom_tiles\bathroom_tiles` file is already being managed and can't be intercepted again. Some mods may not work correctly. [Entoarox Framework] Interceptor: The `C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\ExtendedCellar\all_sheet_paths_objects\CellarTiles\cellar_tiles` file is already being managed and can't be intercepted again. Some mods may not work correctly. [Entoarox Framework] Interceptor: The `C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\ExtendedCellar\all_sheet_paths_objects\CellarTiles\cellar_tiles` file is already being managed and can't be intercepted again. Some mods may not work correctly. [Entoarox Framework] Interceptor: The `C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\ExtendedCellar\all_sheet_paths_objects\CellarTiles\cellar_tiles` file is already being managed and can't be intercepted again. Some mods may not work correctly. [Entoarox Framework] Interceptor: The `C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\ExtendedCellar\all_sheet_paths_objects\CellarTiles\cellar_tiles` file is already being managed and can't be intercepted again. Some mods may not work correctly.
Entoarox updated [SMAPI] Entoarox Framework with a new update entry: Major update! Read the rest of this update entry...
Not sure what's going on here, probably my error . Removed all of my mods other than the recently updated EF 2.0 compatible mods for easier readability. http://host.kvdk.net/smapi/?X5uhs9e8
Entoarox updated [SMAPI] Entoarox Framework with a new update entry: Fixing Xnb loading Read the rest of this update entry...
still having Framework crashes, nothing from XNB loader works, not sure if other stuff is broken... https://pastebin.com/XN8vKjst
Entoarox updated [SMAPI] Entoarox Framework with a new update entry: Bugfix! Read the rest of this update entry...
Getting this error for several items in xnb loader - [15:017 TRACE Xnb Loader] Requested cache invalidation for 'TileSheets\Craftables'. [15:017 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\Craftables'. SMAPI will use the default asset instead. Error details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\Craftables' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path. at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137 at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset) at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604 [15:017 TRACE SMAPI] Invalidated 1 asset names: TileSheets\Craftables. Reloaded 1 core assets. Entire log - https://pastebin.com/0PQbbekF
When i wanted to start stardew valley it showed me the same error as allayna, tried downloading the bug fix but it still doesnt work none of the xnb loader files are working.
Entoarox updated [SMAPI] Entoarox Framework with a new update entry: Fixing XnbLoader ContentHandler Read the rest of this update entry...
Entoarox updated [SMAPI] Entoarox Framework with a new update entry: Fixing custom events Read the rest of this update entry...
Entoarox updated [SMAPI] Entoarox Framework with a new update entry: PlayerModifier application fix Read the rest of this update entry...
EF implements its own movement API, and due to how movement speed works in SDV anything that affects movement speed is incompatible with anything else that does. Install FasterPaths if you want movement speed changes that work with EF.
Entoarox updated [SMAPI] Entoarox Framework with a new update entry: Fix version checking Read the rest of this update entry...