RELEASED [SMAPI] Advanced Location Loader 1.4.7

Helps modders modify the in-game locations!

  1. Entoarox

    Entoarox Oxygen Tank

    Yes, the game can crash if the new map is a different size then the old one when doing that, should the farmer move to a point where the difference in size becomes rendered.
     
    • Entoarox

      Entoarox Oxygen Tank

    • Gwenhwyfar

      Gwenhwyfar Subatomic Cosmonaut

      I found that I can't create a new game, which I kinda need to use for testing the Gunther mod I'm developing. >.<

      I deactivated ALL.dll and found that the game runs perfectly fine with a new game created. I can run saved games with ALL.dll, but can't make new ones.

      I skip intro and get a blank screen. Eventually, I hear a lot of crunching noises in the game and that's it... Still blank screne...

      Here's the error log:
      Code:
      [12:34:10.715 AM] Starting SDV...
      [12:34:10.715 AM] Injecting New SDV Version...
      [12:34:10.717 AM] SDV Version: 1.07
      [12:34:10.719 AM] Initializing SDV Assembly...
      [12:34:10.722 AM] SMAPI Version: 0.40.0 Alpha
      [12:34:10.721 AM] Validating api paths...
      [12:34:10.778 AM] Patching SDV Graphics Profile...
      [12:34:10.780 AM] LOADING MODS
      [12:34:10.781 AM] Found Manifest: C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\manifest.json
      [12:34:11.073 AM] Created psconfigs directory @C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\psconfigs
      [12:34:11.076 AM] Loading Mod DLL...
      [12:34:11.076 AM] LOADED MOD: Advanced Location Loader by Entoarox - Version StardewModdingAPI.Version | Description: Get your content into stardew without replacing any xnb files. (@ C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\AdvancedLocationLoader.dll)
      [12:34:11.089 AM] Registered command: notify_ALLFinished
      [12:34:11.089 AM] Registered command: all_position
      [12:34:11.321 AM] [AdvancedLocationLoader/INFO] AdvancedLocationLoader version 1.1.13 is copyright 2016 Entoarox, Do not distribute without permission
      [12:34:11.321 AM] Found Manifest: C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\NewGuntherAction\manifest.json
      [12:34:11.336 AM] Created psconfigs directory @C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\NewGuntherAction\psconfigs
      [12:34:11.337 AM] Loading Mod DLL...
      [12:34:11.337 AM] Initializing Console Input Thread...
      [12:34:11.337 AM] SDV Loaded Into Memory
      [12:34:11.339 AM] Registered command: help
      [12:34:11.337 AM] LOADED MOD: New Gunther Action by Gwenhwyfar - Version StardewModdingAPI.Version | Description: Creates a new and better Action Gunther (@ C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\NewGuntherAction\NewGuntherAction.dll)
      [12:34:11.339 AM] Applying Final SDV Tweaks...
      [12:34:11.337 AM] LOADED 2 MODS
      [12:34:11.424 AM] XNA Initialize
      [12:34:11.428 AM] XNA LoadContent
      [12:34:11.666 AM] [AdvancedLocationLoader/INFO] Loading data into memory and preparing Stardew Valley...
      [12:34:11.667 AM] [AdvancedLocationLoader/DEBUG] Loading manifest for C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther
      [12:34:11.722 AM] [AdvancedLocationLoader/DEBUG] Verifying compatiblity with current version of ALL
      [12:34:11.722 AM] [AdvancedLocationLoader/DEBUG] Checking for overrides...
      [12:34:11.723 AM] [AdvancedLocationLoader/DEBUG] Found overrides, added to cache
      [12:34:11.723 AM] [AdvancedLocationLoader/DEBUG] Checking for locations...
      [12:34:11.724 AM] [AdvancedLocationLoader/DEBUG] Found locations, added to cache
      [12:34:11.724 AM] [AdvancedLocationLoader/DEBUG] Checking for custom tilesheets...
      [12:34:11.724 AM] [AdvancedLocationLoader/DEBUG] Found tilesheets, added to cache
      [12:34:11.724 AM] [AdvancedLocationLoader/DEBUG] Checking for tile edits...
      [12:34:11.725 AM] [AdvancedLocationLoader/DEBUG] No tile edits found
      [12:34:11.725 AM] [AdvancedLocationLoader/DEBUG] Checking for tile properties...
      [12:34:11.725 AM] [AdvancedLocationLoader/DEBUG] No tile properties found
      [12:34:11.726 AM] [AdvancedLocationLoader/DEBUG] Checking for warps...
      [12:34:11.726 AM] [AdvancedLocationLoader/DEBUG] Found warps, added to cache
      [12:34:11.726 AM] [AdvancedLocationLoader/DEBUG] Checking for minecart registry...
      [12:34:11.727 AM] [AdvancedLocationLoader/DEBUG] No minecart registry found
      [12:34:11.727 AM] [AdvancedLocationLoader/DEBUG] Checking for custom conditions...
      [12:34:11.727 AM] [AdvancedLocationLoader/DEBUG] No custom conditions found
      [12:34:11.727 AM] [AdvancedLocationLoader/DEBUG] Checking for custom shops...
      [12:34:11.728 AM] [AdvancedLocationLoader/DEBUG] No custom shops found
      [12:34:11.728 AM] [AdvancedLocationLoader/DEBUG] Manifest has been successfully processed
      [12:34:11.728 AM] [AdvancedLocationLoader/DEBUG] Overriding stardew valley content manager
      [12:34:11.729 AM] [AdvancedLocationLoader/INFO] Finished the loading procedure, waiting for a savegame to be loaded
      [12:34:11.729 AM] Initializing Debug Assets...
      [12:34:12.554 AM] [AdvancedLocationLoader/DEBUG] Overriding map display device
      [12:34:12.568 AM] Game Loaded
      [12:34:12.568 AM] Type 'help' for help, or 'help <cmd>' for a command's usage
      [12:34:44.276 AM] [AdvancedLocationLoader/INFO] Patching stardew valley...
      [12:34:44.277 AM] [AdvancedLocationLoader/DEBUG] Overriding existing locations
      [12:34:44.278 AM] [AdvancedLocationLoader/DEBUG] Trying to override map...
      [12:34:44.279 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `ArchaeologyHouse` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:44.283 AM] [AdvancedLocationLoader/DEBUG] Succesfully overridden the map for the `ArchaeologyHouse` location
      [12:34:44.284 AM] [AdvancedLocationLoader/DEBUG] Trying to override map...
      [12:34:44.284 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `Town` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:44.333 AM] [AdvancedLocationLoader/DEBUG] Succesfully overridden the map for the `Town` location
      [12:34:44.333 AM] [AdvancedLocationLoader/DEBUG] Loading new locations
      [12:34:44.334 AM] [AdvancedLocationLoader/DEBUG] Trying to add new location...
      [12:34:44.335 AM] [AdvancedLocationLoader/ERROR] Cannot add the ArchaeologyHouse location, a location using this name already exists
      [12:34:44.335 AM] [AdvancedLocationLoader/DEBUG] Trying to add new location...
      [12:34:44.335 AM] [AdvancedLocationLoader/DEBUG] Creating new location: GuntherRoom
      [12:34:44.336 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `GuntherRoom` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:44.337 AM] [AdvancedLocationLoader/DEBUG] Adding the `GuntherRoom` location to the game
      [12:34:44.338 AM] [AdvancedLocationLoader/DEBUG] Succesfully added the new `GuntherRoom` location
      [12:34:44.338 AM] [AdvancedLocationLoader/DEBUG] Trying to add new location...
      [12:34:44.338 AM] [AdvancedLocationLoader/ERROR] Cannot add the Town location, a location using this name already exists
      [12:34:44.339 AM] [AdvancedLocationLoader/DEBUG] Loading custom tilesheets
      [12:34:44.341 AM] [AdvancedLocationLoader/DEBUG] Trying to load custom tilesheet...
      [12:34:44.341 AM] [AdvancedLocationLoader/DEBUG] Pre-existing tilesheet, patching it with the proper location for the file
      [12:34:44.342 AM] [AdvancedLocationLoader/DEBUG] Adding redirect for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` to the content manager
      [12:34:44.342 AM] [AdvancedLocationLoader/DEBUG] Tilesheet file for `untitled tile sheet` in map `ArchaeologyHouse`: C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\customInterior
      [12:34:44.342 AM] [AdvancedLocationLoader/DEBUG] Trying to load custom tilesheet...
      [12:34:44.343 AM] [AdvancedLocationLoader/DEBUG] Pre-existing tilesheet, patching it with the proper location for the file
      [12:34:44.343 AM] [AdvancedLocationLoader/DEBUG] Tilesheet file for `untitled tile sheet` in map `GuntherRoom`: C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\customInterior
      [12:34:44.343 AM] [AdvancedLocationLoader/DEBUG] No tiles to patch
      [12:34:44.343 AM] [AdvancedLocationLoader/DEBUG] No tile properties to set
      [12:34:44.344 AM] [AdvancedLocationLoader/DEBUG] Inserting warps
      [12:34:44.345 AM] [AdvancedLocationLoader/DEBUG] Trying to add a warp...
      [12:34:44.346 AM] [AdvancedLocationLoader/DEBUG] The `["ArchaeologyHouse","3","3","GuntherRoom","6","13"]` warp has overwritten a pre-existing warp
      [12:34:44.346 AM] [AdvancedLocationLoader/DEBUG] Trying to add a warp...
      [12:34:44.346 AM] [AdvancedLocationLoader/DEBUG] The `["GuntherRoom","6","14","ArchaeologyHouse","3","6"]` warp has overwritten a pre-existing warp
      [12:34:44.347 AM] [AdvancedLocationLoader/DEBUG] Cleaning up old patch data...
      [12:34:44.347 AM] [AdvancedLocationLoader/DEBUG] Cleaning up cache...
      [12:34:44.347 AM] [AdvancedLocationLoader/DEBUG] I has cleaned my cache I has, May I has candy now? :P
      [12:34:44.348 AM] [AdvancedLocationLoader/DEBUG] Inserting ALL patches...
      [12:34:44.348 AM] [AdvancedLocationLoader/DEBUG] ALLPatcher: Replacing the greenhouse tile action with a custom one
      [12:34:44.349 AM] [AdvancedLocationLoader/INFO] Verifying patch integrity...
      [12:34:44.351 AM] [AdvancedLocationLoader/DEBUG] Reloading NPC routing table...
      [12:34:44.500 AM] [AdvancedLocationLoader/INFO] Patching of stardew valley has been finished
      [12:34:44.501 AM] [AdvancedLocationLoader/DEBUG] Notifying other mods that ALL has finished...
      [12:34:44.502 AM] [AdvancedLocationLoader/DEBUG] Fired notification command...
      [12:34:44.502 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:44.564 AM] [AdvancedLocationLoader/DEBUG] Farmer has spawned into the `FarmHouse` location
      [12:34:44.795 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:44.795 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:44.860 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:44.860 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:44.906 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:44.906 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:44.954 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:44.956 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.005 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.005 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.054 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.055 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.109 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.109 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.160 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.160 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.212 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.212 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.266 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.266 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.324 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.324 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.379 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.379 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.435 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.435 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.497 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.497 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.556 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.556 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.617 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.617 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.678 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.678 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.743 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.743 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.805 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.806 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.873 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.873 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:45.941 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:45.941 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.008 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.010 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.078 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.079 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.149 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.149 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.218 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.218 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.291 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.291 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.364 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.364 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.443 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.443 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.667 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.668 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.668 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets...
      [12:34:46.669 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets...
      [12:34:46.669 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:46.669 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:46.669 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:46.681 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:46.681 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:46.681 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:46.765 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.765 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.849 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.849 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:46.932 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:46.932 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.011 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.012 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.091 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.091 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.176 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.176 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.258 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.258 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.341 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.341 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.424 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.425 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.509 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.509 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.596 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.596 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.684 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.684 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.776 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.776 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.865 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.865 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:47.954 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:47.955 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.045 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.045 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.136 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.136 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.228 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.228 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.321 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.321 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.418 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.419 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.512 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.512 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.609 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.609 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.704 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.706 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.801 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.802 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.899 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.899 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:48.998 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:48.998 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:49.100 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:49.100 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:49.400 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets...
      [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets...
      [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:49.402 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:49.402 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:49.402 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:49.504 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:49.504 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:49.610 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:49.610 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:49.712 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:49.712 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:49.815 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:49.815 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:49.919 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:49.919 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.027 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.028 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.133 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.133 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.238 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.238 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.343 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.343 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.449 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.450 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.556 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.556 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.664 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.664 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.778 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.779 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.886 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.886 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:50.996 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:50.996 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:51.105 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:51.106 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:51.217 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:51.217 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:51.328 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:51.328 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:51.439 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:51.439 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:51.555 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:51.555 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:51.667 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:51.667 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:51.780 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:51.780 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:51.893 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:51.894 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.008 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.008 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.123 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.124 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.238 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.239 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.360 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.360 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.505 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets...
      [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets...
      [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:52.506 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:52.506 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:52.506 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:52.546 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.546 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.589 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.590 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.632 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.632 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.675 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.675 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.720 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.720 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.767 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.768 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.812 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.812 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.857 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.858 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.904 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.904 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.952 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.952 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:52.999 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:52.999 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.048 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.048 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.101 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.101 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.153 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.153 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.206 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.206 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.258 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.258 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.313 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.313 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.367 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.367 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.422 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.422 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.481 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.481 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.537 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.537 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.593 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.593 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.651 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.651 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.708 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.708 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.768 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.768 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.830 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.830 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:53.895 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:53.896 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:54.515 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:54.515 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:54.515 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets...
      [12:34:54.515 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets...
      [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:54.591 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:54.591 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:54.667 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:54.667 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:54.745 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:54.746 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:54.824 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:54.824 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:54.903 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:54.903 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:54.987 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:54.987 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.067 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.067 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.150 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.151 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.236 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.236 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.322 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.322 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.409 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.409 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.499 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.499 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.592 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.592 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.687 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.687 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.783 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.783 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.881 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.882 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:55.982 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:55.982 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:56.083 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:56.083 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:56.185 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:56.186 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:56.295 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:56.295 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:56.404 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:56.404 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:56.514 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:56.514 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:56.626 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:56.627 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:56.741 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:56.741 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:56.857 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:56.857 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:56.974 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:56.975 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:57.100 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:57.100 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:57.313 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets...
      [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets...
      [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:57.315 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:34:57.315 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:34:57.315 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:34:57.439 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:57.440 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:57.567 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:57.567 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:57.695 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:57.696 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:57.827 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:57.827 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:57.971 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:57.971 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:58.115 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:58.116 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:58.250 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:58.250 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:58.387 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:58.387 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:58.526 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:58.526 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:58.666 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:58.666 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:58.810 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:58.810 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:58.956 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:58.956 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:59.106 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:59.106 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:59.254 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:59.254 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:59.405 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:59.405 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:59.556 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:59.557 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:59.710 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:59.710 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:34:59.865 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:34:59.865 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:00.020 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:00.020 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:00.181 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:00.181 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:00.340 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:00.340 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:00.500 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:00.500 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:00.662 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:00.662 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:00.826 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:00.826 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:00.991 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:00.992 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:01.159 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:01.159 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:01.328 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:01.328 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:01.617 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:01.617 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets...
      [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets...
      [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:35:01.788 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:01.788 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:01.958 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:01.958 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:02.130 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:02.131 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:02.306 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:02.306 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:02.483 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:02.484 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:02.666 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:02.666 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:02.847 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:02.847 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:03.028 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:03.029 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:03.211 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:03.211 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:03.395 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:03.396 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:03.581 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:03.581 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:03.767 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:03.767 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:03.958 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:03.958 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:04.147 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:04.148 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:04.336 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:04.336 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:04.527 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:04.527 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:04.718 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:04.718 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:04.912 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:04.913 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:05.107 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:05.107 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:05.305 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:05.306 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:05.502 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:05.502 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:05.701 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:05.702 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:05.906 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:05.906 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:06.106 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:06.107 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:06.308 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:06.308 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:06.509 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:06.509 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:06.716 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:06.716 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:07.000 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets...
      [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets...
      [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:35:07.002 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:35:07.002 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:35:07.002 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:35:07.164 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:07.164 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:07.325 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:07.326 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:07.488 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:07.488 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:07.652 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:07.652 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:07.818 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:07.819 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:07.990 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:07.990 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:08.159 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:08.159 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:08.328 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:08.329 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:08.499 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:08.500 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:08.672 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:08.672 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:08.847 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:08.847 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:09.023 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:09.023 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:09.206 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:09.206 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:09.385 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:09.385 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:09.568 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:09.568 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:09.750 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:09.751 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:09.935 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:09.935 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:10.121 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:10.121 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:10.311 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:10.312 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:10.507 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:10.507 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:10.700 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:10.701 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:10.893 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:10.893 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:11.087 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:11.087 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:11.283 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:11.283 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:11.480 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:11.480 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:11.678 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:11.678 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:11.879 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:11.879 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:14.209 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets...
      [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets...
      [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:35:14.211 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:35:14.211 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader
      [12:35:14.211 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader
      [12:35:14.211 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path
      [12:35:14.440 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:14.440 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:14.669 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:14.669 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:14.899 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:14.899 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:15.130 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:15.130 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:15.357 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:15.357 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:15.592 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:15.593 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits...
      [12:35:15.824 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object.
         at StardewValley.GameLocation.addLightGlows()
         at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
         at StardewValley.Game1.newDayAfterFade()
         at StardewValley.Game1.UpdateOther(GameTime time)
         at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime)
      [12:35:15.862 AM] Game Execution Finished
      [12:35:15.862 AM] Shutting Down...
      

      Edit: Yeah, even not skipping intro is still an issue.
       
      • Entoarox

        Entoarox Oxygen Tank

        Great... Back to trying to fix that one it seems >_<
         
        • Gwenhwyfar

          Gwenhwyfar Subatomic Cosmonaut

          ^^;

          Thanks for replying! So CA seems to make it a hassle for you on the lighting system? Haha...
           
          • Minakie

            Minakie Cosmic Narwhal

            What my Mods folder looks like at the moment:

            ...
            AdvancedLocationLoader-v1.1.6
            AdvancedLocationLoader-v1.1.8
            AdvancedLocationLoader-v1.1.9
            AdvancedLocationLoader-v1.1.11
            AdvancedLocationLoader-v1.1.12
            AdvancedLocationLoader-v1.1.13
            ...

            I had never seen a mod be updated this many times during the course of a week's time x'D
             
            • Entoarox

              Entoarox Oxygen Tank

              I've been finding and fixing a lot of bugs, would you prefer I delayed updating simply because I might find more? :p
               
                Hammurabi likes this.
              • Minakie

                Minakie Cosmic Narwhal

                No, I just think it's kinda funny how my mods folder looks now :)
                And it's good to see all the updates, it show just how much effort people are putting into this game :D
                 
                • LunarCam

                  LunarCam Big Damn Hero

                  I can't get SMAPI to work with the 1.1 beta. help?
                   
                  • Entoarox

                    Entoarox Oxygen Tank

                    Use the new beta SMAPI, older versions will not work.
                     
                    • LunarCam

                      LunarCam Big Damn Hero

                      can you give me a link please
                       
                      • LunarCam

                        LunarCam Big Damn Hero

                      • Entoarox

                        Entoarox Oxygen Tank

                        Just a notice, ALL will not work with 1.1 due to CA having implemented a new content loading system, I will be releasing a update for ALL that works with 1.1 asap!
                         
                          Inalleon, foghorn and Androxilogin like this.
                        • Entoarox

                          Entoarox Oxygen Tank

                          Ok, ALL 1.1.20 for Stardew 1.1 is ready, but one of CA's changes breaks Tego's expansion in a way I cant magically fix... :p
                           
                            foghorn likes this.
                          • Entoarox

                            Entoarox Oxygen Tank

                            Ladysarajane likes this.
                          • Entoarox

                            Entoarox Oxygen Tank

                          • Redbel

                            Redbel Void-Bound Voyager

                            anyone having a problem entering the greenhouse? I'm unable to enter my green house. I have both frame work and all installed along with the tego expansion
                             
                            • Inalleon

                              Inalleon Phantasmal Quasar

                              I had noticed the same but I haven't had time to check if these mods were the reason for sure with all my hurricane prep (I live on the east coast of FL lol)
                               
                              • Entoarox

                                Entoarox Oxygen Tank

                              • Redbel

                                Redbel Void-Bound Voyager

                                [07:17:45.974 PM] SMAPI Version: 0.40.0 1.1-2
                                [07:17:45.974 PM] Validating api paths...
                                [07:17:45.974 PM] SDV Version: 1.1
                                [07:17:45.974 PM] Initializing SDV Assembly...
                                [07:17:45.974 PM] Injecting New SDV Version...
                                [07:17:45.974 PM] Starting SDV...
                                [07:17:46.037 PM] Patching SDV Graphics Profile...
                                [07:17:46.037 PM] LOADING MODS
                                [07:17:46.037 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\!EntoaroxFramework\manifest.json
                                [07:17:46.216 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\!EntoaroxFramework\psconfigs
                                [07:17:46.222 PM] Loading Mod DLL...
                                [07:17:46.223 PM] LOADED MOD: Entoarox Framework by Entoarox - Version StardewModdingAPI.Version | Description: A framework to make stardew modding easier! (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\!EntoaroxFramework\EntoaroxFramework.dll)
                                [07:17:46.238 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\manifest.json
                                [07:17:46.249 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\psconfigs
                                [07:17:46.251 PM] Loading Mod DLL...
                                [07:17:46.251 PM] LOADED MOD: Advanced Location Loader by Entoarox - Version StardewModdingAPI.Version | Description: Get your content into stardew without replacing any xnb files. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\AdvancedLocationLoader.dll)
                                [07:17:46.259 PM] Registered command: notify_ALLFinished
                                [07:17:46.583 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\AutoSpeed\manifest.json
                                [07:17:46.605 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\AutoSpeed\psconfigs
                                [07:17:46.605 PM] Loading Mod DLL...
                                [07:17:46.605 PM] LOADED MOD: AutoSpeed by Alpha_Omegasis - Version StardewModdingAPI.Version | Description: Updated AutoSpeed to SMAPI .39.1 (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\AutoSpeed\AutoSpeed.dll)
                                [07:17:46.605 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBCheatsMenu\manifest.json
                                [07:17:46.605 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBCheatsMenu\psconfigs
                                [07:17:46.605 PM] Loading Mod DLL...
                                [07:17:46.605 PM] LOADED MOD: CJB Cheats Menu by CJ Bok - Version StardewModdingAPI.Version | Description: Simple in-game cheats menu! (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBCheatsMenu\CJBCheatsMenu.dll)
                                [07:17:46.637 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBItemSpawner\manifest.json
                                [07:17:46.652 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBItemSpawner\psconfigs
                                [07:17:46.652 PM] Loading Mod DLL...
                                [07:17:46.652 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\CookingSkill\manifest.json
                                [07:17:46.652 PM] LOADED MOD: CJB Item Spawner by CJ Bok - Version StardewModdingAPI.Version | Description: Simple in-game Item Spawner! (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBItemSpawner\CJBItemSpawner.dll)
                                [07:17:46.668 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\CookingSkill\psconfigs
                                [07:17:46.668 PM] Loading Mod DLL...
                                [07:17:46.668 PM] LOADED MOD: Cooking Skill by spacechase0 - Version StardewModdingAPI.Version | Description: Adds a cooking skill. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\CookingSkill\CookingSkill.dll)
                                [07:17:46.668 PM] Registered command: giveCookingExp
                                [07:17:46.668 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\ExperienceBars\manifest.json
                                [07:17:46.684 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\ExperienceBars\psconfigs
                                [07:17:46.684 PM] Loading Mod DLL...
                                [07:17:46.684 PM] LOADED MOD: Experience Bars by spacechase0 - Version StardewModdingAPI.Version | Description: Shows experience bars in the top-left corner. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\ExperienceBars\ExperienceBars.dll)
                                [07:17:46.684 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\GiftTasteHelper\manifest.json
                                [07:17:46.684 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\GiftTasteHelper\psconfigs
                                [07:17:46.699 PM] Loading Mod DLL...
                                [07:17:46.701 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\LookupAnything\manifest.json
                                [07:17:46.700 PM] LOADED MOD: GiftTasteHelper by Tyler - Version StardewModdingAPI.Version | Description: Displays NPC gift tastes in a handy tooltip. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\GiftTasteHelper\GiftTasteHelper.dll)
                                [07:17:46.706 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\LookupAnything\psconfigs
                                [07:17:46.706 PM] Loading Mod DLL...
                                [07:17:46.706 PM] LOADED MOD: LookupAnything by Pathoschild - Version StardewModdingAPI.Version | Description: View metadata about anything by pressing a button. [version 1.4] (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\LookupAnything\LookupAnything.dll)
                                [07:17:46.768 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\LovedLabels\manifest.json
                                [07:17:46.768 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\LovedLabels\psconfigs
                                [07:17:46.768 PM] Loading Mod DLL...
                                [07:17:46.768 PM] LOADED MOD: LovedLabels by Advize & Jinxiewinxie - Version StardewModdingAPI.Version | Description: Gives pets customizeable tooltips so you can see who needs the love. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\LovedLabels\LovedLabels.dll)
                                [07:17:46.784 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\LuckSkill\manifest.json
                                [07:17:46.784 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\LuckSkill\psconfigs
                                [07:17:46.784 PM] Loading Mod DLL...
                                [07:17:46.784 PM] LOADED MOD: Luck Skill by spacechase0 - Version StardewModdingAPI.Version | Description: Adds ways of getting the vanilla luck skill. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\LuckSkill\LuckSkill.dll)
                                [07:17:46.784 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\M007_ExtendedFridge\manifest.json
                                [07:17:46.805 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\M007_ExtendedFridge\psconfigs
                                [07:17:46.805 PM] Loading Mod DLL...
                                [07:17:46.805 PM] LOADED MOD: Extended Fridge by Crystalmir - Version StardewModdingAPI.Version | Description: Extended Fridges alpha (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\M007_ExtendedFridge\M007_ExtendedFridge.dll)
                                [07:17:46.805 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\NPCMapLocations\manifest.json
                                [07:17:46.883 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\NPCMapLocations\psconfigs
                                [07:17:46.883 PM] Loading Mod DLL...
                                [07:17:46.883 PM] LOADED MOD: NPC Map Locations Mod by Bouhm - Version StardewModdingAPI.Version | Description: Shows NPC locations on the map (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\NPCMapLocations\NPCMapLocations.dll)
                                [07:17:46.922 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\RecatchLegendaryFish\manifest.json
                                [07:17:46.933 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\RecatchLegendaryFish\psconfigs
                                [07:17:46.933 PM] Loading Mod DLL...
                                [07:17:46.934 PM] LOADED MOD: RecatchLegendaryFish Mod by cantorsdust - Version StardewModdingAPI.Version | Description: Allows legendary fish to be caught again and again. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\RecatchLegendaryFish\RecatchLegendaryFish.dll)
                                [07:17:46.935 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPIChestLabelSystem\manifest.json
                                [07:17:46.945 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPIChestLabelSystem\psconfigs
                                [07:17:46.946 PM] Loading Mod DLL...
                                [07:17:46.947 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPISprinklerMod\manifest.json
                                [07:17:46.946 PM] LOADED MOD: Chest Label System by MaurĂ­cio Gomes (Speeder) - Version StardewModdingAPI.Version | Description: Allow players to label their chests. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPIChestLabelSystem\SMAPIChestLabelSystem.dll)
                                [07:17:46.957 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPISprinklerMod\psconfigs
                                [07:17:46.958 PM] Loading Mod DLL...
                                [07:17:46.958 PM] LOADED MOD: Configurable Improved Sprinklers Mod by MaurĂ­cio Gomes (Speeder) - Version StardewModdingAPI.Version | Description: Make the Sprinklers work better. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPISprinklerMod\SMAPISprinklerMod.dll)
                                [07:17:46.985 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\TimeSpeed\manifest.json
                                [07:17:46.996 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\TimeSpeed\psconfigs
                                [07:17:46.997 PM] Loading Mod DLL...
                                [07:17:46.997 PM] LOADED MOD: TimeSpeed Mod by cantorsdust and Syndlig - Version StardewModdingAPI.Version | Description: Allows for a configurable ten minute tick length. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\TimeSpeed\TimeSpeed.dll)
                                [07:17:47.012 PM] Found Manifest: D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod\manifest.json
                                [07:17:47.024 PM] Created psconfigs directory @D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod\psconfigs
                                [07:17:47.025 PM] Loading Mod DLL...
                                [07:17:47.025 PM] LOADED MOD: Trainer Mod by Zoryn - Version StardewModdingAPI.Version | Description: Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating. (@ D:\installationn\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod\TrainerMod.dll)
                                [07:17:47.027 PM] Registered command: types
                                [07:17:47.027 PM] Registered command: show
                                [07:17:47.032 PM] Registered command: exit
                                [07:17:47.033 PM] Registered command: stop
                                [07:17:47.033 PM] Registered command: player_setname
                                [07:17:47.033 PM] Registered command: player_setmoney
                                [07:17:47.034 PM] Registered command: player_setstamina
                                [07:17:47.034 PM] Registered command: player_setmaxstamina
                                [07:17:47.034 PM] Registered command: player_sethealth
                                [07:17:47.032 PM] Registered command: load
                                [07:17:47.035 PM] Registered command: player_setimmunity
                                [07:17:47.035 PM] Registered command: player_setlevel
                                [07:17:47.036 PM] Registered command: player_setspeed
                                [07:17:47.036 PM] Registered command: player_changecolour
                                [07:17:47.036 PM] Registered command: player_changestyle
                                [07:17:47.037 PM] Registered command: player_additem
                                [07:17:47.037 PM] Registered command: player_addmelee
                                [07:17:47.038 PM] Registered command: player_addring
                                [07:17:47.038 PM] Registered command: out_items
                                [07:17:47.038 PM] Registered command: out_melee
                                [07:17:47.040 PM] Registered command: out_rings
                                [07:17:47.041 PM] Registered command: newitem
                                [07:17:47.041 PM] Registered command: world_settime
                                [07:17:47.041 PM] Registered command: world_freezetime
                                [07:17:47.042 PM] Registered command: world_setday
                                [07:17:47.042 PM] Registered command: world_setseason
                                [07:17:47.042 PM] Registered command: world_downminelevel
                                [07:17:47.043 PM] Registered command: world_setminelevel
                                [07:17:47.043 PM] LOADED 18 MODS
                                [07:17:47.043 PM] SDV Loaded Into Memory
                                [07:17:47.044 PM] Initializing Console Input Thread...
                                [07:17:47.044 PM] Registered command: help
                                [07:17:47.044 PM] Applying Final SDV Tweaks...
                                [07:17:47.027 PM] Registered command: hide
                                [07:17:47.035 PM] Registered command: player_setmaxhealth
                                [07:17:47.027 PM] Registered command: save
                                [07:17:47.334 PM] XNA Initialize
                                [07:17:47.337 PM] XNA LoadContent
                                [07:17:47.539 PM] Initializing Debug Assets...
                                [07:17:51.320 PM] Game Loaded
                                [07:17:51.322 PM] [CookingSkill] Experience Bars found, adding cooking experience bar renderer.
                                [07:17:51.323 PM] [CookingSkill] Luck found, making a note for later.
                                [07:17:51.324 PM] [CookingSkill] All Professions not found.
                                [07:17:51.337 PM] [LuckSkill] Experience Bars found, adding luck bar.
                                [07:17:51.338 PM] [LuckSkill] All Professions not found.
                                [07:17:51.339 PM] Type 'help' for help, or 'help <cmd>' for a command's usage
                                [07:18:30.729 PM] Game Execution Finished
                                [07:18:30.729 PM] Shutting Down...
                                 

                                Share This Page