Yes, the game can crash if the new map is a different size then the old one when doing that, should the farmer move to a point where the difference in size becomes rendered.
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Why CA!?!?! WHY!!!!! Read the rest of this update entry...
I found that I can't create a new game, which I kinda need to use for testing the Gunther mod I'm developing. >.< I deactivated ALL.dll and found that the game runs perfectly fine with a new game created. I can run saved games with ALL.dll, but can't make new ones. I skip intro and get a blank screen. Eventually, I hear a lot of crunching noises in the game and that's it... Still blank screne... Here's the error log: Code: [12:34:10.715 AM] Starting SDV... [12:34:10.715 AM] Injecting New SDV Version... [12:34:10.717 AM] SDV Version: 1.07 [12:34:10.719 AM] Initializing SDV Assembly... [12:34:10.722 AM] SMAPI Version: 0.40.0 Alpha [12:34:10.721 AM] Validating api paths... [12:34:10.778 AM] Patching SDV Graphics Profile... [12:34:10.780 AM] LOADING MODS [12:34:10.781 AM] Found Manifest: C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\manifest.json [12:34:11.073 AM] Created psconfigs directory @C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\psconfigs [12:34:11.076 AM] Loading Mod DLL... [12:34:11.076 AM] LOADED MOD: Advanced Location Loader by Entoarox - Version StardewModdingAPI.Version | Description: Get your content into stardew without replacing any xnb files. (@ C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\AdvancedLocationLoader.dll) [12:34:11.089 AM] Registered command: notify_ALLFinished [12:34:11.089 AM] Registered command: all_position [12:34:11.321 AM] [AdvancedLocationLoader/INFO] AdvancedLocationLoader version 1.1.13 is copyright 2016 Entoarox, Do not distribute without permission [12:34:11.321 AM] Found Manifest: C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\NewGuntherAction\manifest.json [12:34:11.336 AM] Created psconfigs directory @C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\NewGuntherAction\psconfigs [12:34:11.337 AM] Loading Mod DLL... [12:34:11.337 AM] Initializing Console Input Thread... [12:34:11.337 AM] SDV Loaded Into Memory [12:34:11.339 AM] Registered command: help [12:34:11.337 AM] LOADED MOD: New Gunther Action by Gwenhwyfar - Version StardewModdingAPI.Version | Description: Creates a new and better Action Gunther (@ C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\NewGuntherAction\NewGuntherAction.dll) [12:34:11.339 AM] Applying Final SDV Tweaks... [12:34:11.337 AM] LOADED 2 MODS [12:34:11.424 AM] XNA Initialize [12:34:11.428 AM] XNA LoadContent [12:34:11.666 AM] [AdvancedLocationLoader/INFO] Loading data into memory and preparing Stardew Valley... [12:34:11.667 AM] [AdvancedLocationLoader/DEBUG] Loading manifest for C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther [12:34:11.722 AM] [AdvancedLocationLoader/DEBUG] Verifying compatiblity with current version of ALL [12:34:11.722 AM] [AdvancedLocationLoader/DEBUG] Checking for overrides... [12:34:11.723 AM] [AdvancedLocationLoader/DEBUG] Found overrides, added to cache [12:34:11.723 AM] [AdvancedLocationLoader/DEBUG] Checking for locations... [12:34:11.724 AM] [AdvancedLocationLoader/DEBUG] Found locations, added to cache [12:34:11.724 AM] [AdvancedLocationLoader/DEBUG] Checking for custom tilesheets... [12:34:11.724 AM] [AdvancedLocationLoader/DEBUG] Found tilesheets, added to cache [12:34:11.724 AM] [AdvancedLocationLoader/DEBUG] Checking for tile edits... [12:34:11.725 AM] [AdvancedLocationLoader/DEBUG] No tile edits found [12:34:11.725 AM] [AdvancedLocationLoader/DEBUG] Checking for tile properties... [12:34:11.725 AM] [AdvancedLocationLoader/DEBUG] No tile properties found [12:34:11.726 AM] [AdvancedLocationLoader/DEBUG] Checking for warps... [12:34:11.726 AM] [AdvancedLocationLoader/DEBUG] Found warps, added to cache [12:34:11.726 AM] [AdvancedLocationLoader/DEBUG] Checking for minecart registry... [12:34:11.727 AM] [AdvancedLocationLoader/DEBUG] No minecart registry found [12:34:11.727 AM] [AdvancedLocationLoader/DEBUG] Checking for custom conditions... [12:34:11.727 AM] [AdvancedLocationLoader/DEBUG] No custom conditions found [12:34:11.727 AM] [AdvancedLocationLoader/DEBUG] Checking for custom shops... [12:34:11.728 AM] [AdvancedLocationLoader/DEBUG] No custom shops found [12:34:11.728 AM] [AdvancedLocationLoader/DEBUG] Manifest has been successfully processed [12:34:11.728 AM] [AdvancedLocationLoader/DEBUG] Overriding stardew valley content manager [12:34:11.729 AM] [AdvancedLocationLoader/INFO] Finished the loading procedure, waiting for a savegame to be loaded [12:34:11.729 AM] Initializing Debug Assets... [12:34:12.554 AM] [AdvancedLocationLoader/DEBUG] Overriding map display device [12:34:12.568 AM] Game Loaded [12:34:12.568 AM] Type 'help' for help, or 'help <cmd>' for a command's usage [12:34:44.276 AM] [AdvancedLocationLoader/INFO] Patching stardew valley... [12:34:44.277 AM] [AdvancedLocationLoader/DEBUG] Overriding existing locations [12:34:44.278 AM] [AdvancedLocationLoader/DEBUG] Trying to override map... [12:34:44.279 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `ArchaeologyHouse` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:44.283 AM] [AdvancedLocationLoader/DEBUG] Succesfully overridden the map for the `ArchaeologyHouse` location [12:34:44.284 AM] [AdvancedLocationLoader/DEBUG] Trying to override map... [12:34:44.284 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `Town` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:44.333 AM] [AdvancedLocationLoader/DEBUG] Succesfully overridden the map for the `Town` location [12:34:44.333 AM] [AdvancedLocationLoader/DEBUG] Loading new locations [12:34:44.334 AM] [AdvancedLocationLoader/DEBUG] Trying to add new location... [12:34:44.335 AM] [AdvancedLocationLoader/ERROR] Cannot add the ArchaeologyHouse location, a location using this name already exists [12:34:44.335 AM] [AdvancedLocationLoader/DEBUG] Trying to add new location... [12:34:44.335 AM] [AdvancedLocationLoader/DEBUG] Creating new location: GuntherRoom [12:34:44.336 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `GuntherRoom` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:44.337 AM] [AdvancedLocationLoader/DEBUG] Adding the `GuntherRoom` location to the game [12:34:44.338 AM] [AdvancedLocationLoader/DEBUG] Succesfully added the new `GuntherRoom` location [12:34:44.338 AM] [AdvancedLocationLoader/DEBUG] Trying to add new location... [12:34:44.338 AM] [AdvancedLocationLoader/ERROR] Cannot add the Town location, a location using this name already exists [12:34:44.339 AM] [AdvancedLocationLoader/DEBUG] Loading custom tilesheets [12:34:44.341 AM] [AdvancedLocationLoader/DEBUG] Trying to load custom tilesheet... [12:34:44.341 AM] [AdvancedLocationLoader/DEBUG] Pre-existing tilesheet, patching it with the proper location for the file [12:34:44.342 AM] [AdvancedLocationLoader/DEBUG] Adding redirect for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` to the content manager [12:34:44.342 AM] [AdvancedLocationLoader/DEBUG] Tilesheet file for `untitled tile sheet` in map `ArchaeologyHouse`: C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\customInterior [12:34:44.342 AM] [AdvancedLocationLoader/DEBUG] Trying to load custom tilesheet... [12:34:44.343 AM] [AdvancedLocationLoader/DEBUG] Pre-existing tilesheet, patching it with the proper location for the file [12:34:44.343 AM] [AdvancedLocationLoader/DEBUG] Tilesheet file for `untitled tile sheet` in map `GuntherRoom`: C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\customInterior [12:34:44.343 AM] [AdvancedLocationLoader/DEBUG] No tiles to patch [12:34:44.343 AM] [AdvancedLocationLoader/DEBUG] No tile properties to set [12:34:44.344 AM] [AdvancedLocationLoader/DEBUG] Inserting warps [12:34:44.345 AM] [AdvancedLocationLoader/DEBUG] Trying to add a warp... [12:34:44.346 AM] [AdvancedLocationLoader/DEBUG] The `["ArchaeologyHouse","3","3","GuntherRoom","6","13"]` warp has overwritten a pre-existing warp [12:34:44.346 AM] [AdvancedLocationLoader/DEBUG] Trying to add a warp... [12:34:44.346 AM] [AdvancedLocationLoader/DEBUG] The `["GuntherRoom","6","14","ArchaeologyHouse","3","6"]` warp has overwritten a pre-existing warp [12:34:44.347 AM] [AdvancedLocationLoader/DEBUG] Cleaning up old patch data... [12:34:44.347 AM] [AdvancedLocationLoader/DEBUG] Cleaning up cache... [12:34:44.347 AM] [AdvancedLocationLoader/DEBUG] I has cleaned my cache I has, May I has candy now? :P [12:34:44.348 AM] [AdvancedLocationLoader/DEBUG] Inserting ALL patches... [12:34:44.348 AM] [AdvancedLocationLoader/DEBUG] ALLPatcher: Replacing the greenhouse tile action with a custom one [12:34:44.349 AM] [AdvancedLocationLoader/INFO] Verifying patch integrity... [12:34:44.351 AM] [AdvancedLocationLoader/DEBUG] Reloading NPC routing table... [12:34:44.500 AM] [AdvancedLocationLoader/INFO] Patching of stardew valley has been finished [12:34:44.501 AM] [AdvancedLocationLoader/DEBUG] Notifying other mods that ALL has finished... [12:34:44.502 AM] [AdvancedLocationLoader/DEBUG] Fired notification command... [12:34:44.502 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:44.564 AM] [AdvancedLocationLoader/DEBUG] Farmer has spawned into the `FarmHouse` location [12:34:44.795 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:44.795 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:44.860 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:44.860 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:44.906 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:44.906 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:44.954 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:44.956 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.005 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.005 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.054 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.055 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.109 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.109 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.160 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.160 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.212 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.212 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.266 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.266 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.324 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.324 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.379 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.379 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.435 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.435 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.497 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.497 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.556 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.556 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.617 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.617 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.678 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.678 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.743 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.743 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.805 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.806 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.873 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.873 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:45.941 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:45.941 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.008 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.010 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.078 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.079 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.149 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.149 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.218 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.218 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.291 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.291 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.364 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.364 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.443 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.443 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.667 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.668 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.668 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets... [12:34:46.669 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets... [12:34:46.669 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:46.669 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:46.669 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:46.681 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:46.681 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:46.681 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:46.765 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.765 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.849 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.849 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:46.932 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:46.932 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.011 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.012 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.091 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.091 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.176 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.176 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.258 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.258 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.341 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.341 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.424 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.425 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.509 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.509 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.596 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.596 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.684 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.684 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.776 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.776 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.865 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.865 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:47.954 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:47.955 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.045 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.045 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.136 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.136 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.228 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.228 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.321 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.321 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.418 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.419 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.512 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.512 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.609 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.609 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.704 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.706 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.801 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.802 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.899 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.899 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:48.998 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:48.998 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:49.100 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:49.100 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:49.400 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets... [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets... [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:49.401 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:49.402 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:49.402 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:49.402 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:49.504 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:49.504 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:49.610 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:49.610 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:49.712 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:49.712 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:49.815 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:49.815 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:49.919 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:49.919 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.027 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.028 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.133 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.133 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.238 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.238 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.343 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.343 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.449 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.450 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.556 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.556 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.664 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.664 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.778 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.779 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.886 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.886 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:50.996 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:50.996 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:51.105 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:51.106 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:51.217 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:51.217 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:51.328 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:51.328 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:51.439 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:51.439 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:51.555 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:51.555 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:51.667 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:51.667 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:51.780 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:51.780 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:51.893 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:51.894 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.008 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.008 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.123 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.124 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.238 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.239 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.360 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.360 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.505 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets... [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets... [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:52.505 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:52.506 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:52.506 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:52.506 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:52.546 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.546 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.589 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.590 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.632 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.632 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.675 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.675 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.720 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.720 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.767 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.768 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.812 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.812 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.857 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.858 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.904 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.904 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.952 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.952 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:52.999 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:52.999 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.048 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.048 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.101 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.101 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.153 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.153 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.206 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.206 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.258 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.258 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.313 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.313 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.367 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.367 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.422 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.422 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.481 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.481 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.537 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.537 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.593 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.593 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.651 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.651 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.708 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.708 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.768 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.768 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.830 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.830 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:53.895 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:53.896 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:54.515 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:54.515 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:54.515 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets... [12:34:54.515 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets... [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:54.516 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:54.591 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:54.591 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:54.667 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:54.667 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:54.745 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:54.746 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:54.824 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:54.824 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:54.903 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:54.903 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:54.987 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:54.987 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.067 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.067 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.150 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.151 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.236 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.236 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.322 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.322 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.409 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.409 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.499 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.499 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.592 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.592 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.687 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.687 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.783 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.783 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.881 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.882 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:55.982 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:55.982 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:56.083 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:56.083 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:56.185 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:56.186 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:56.295 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:56.295 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:56.404 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:56.404 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:56.514 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:56.514 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:56.626 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:56.627 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:56.741 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:56.741 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:56.857 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:56.857 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:56.974 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:56.975 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:57.100 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:57.100 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:57.313 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets... [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets... [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:57.314 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:57.315 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:34:57.315 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:34:57.315 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:34:57.439 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:57.440 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:57.567 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:57.567 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:57.695 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:57.696 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:57.827 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:57.827 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:57.971 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:57.971 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:58.115 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:58.116 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:58.250 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:58.250 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:58.387 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:58.387 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:58.526 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:58.526 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:58.666 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:58.666 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:58.810 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:58.810 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:58.956 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:58.956 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:59.106 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:59.106 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:59.254 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:59.254 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:59.405 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:59.405 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:59.556 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:59.557 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:59.710 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:59.710 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:34:59.865 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:34:59.865 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:00.020 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:00.020 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:00.181 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:00.181 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:00.340 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:00.340 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:00.500 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:00.500 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:00.662 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:00.662 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:00.826 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:00.826 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:00.991 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:00.992 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:01.159 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:01.159 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:01.328 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:01.328 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:01.617 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:01.617 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets... [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets... [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:35:01.618 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:35:01.788 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:01.788 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:01.958 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:01.958 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:02.130 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:02.131 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:02.306 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:02.306 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:02.483 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:02.484 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:02.666 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:02.666 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:02.847 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:02.847 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:03.028 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:03.029 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:03.211 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:03.211 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:03.395 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:03.396 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:03.581 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:03.581 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:03.767 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:03.767 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:03.958 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:03.958 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:04.147 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:04.148 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:04.336 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:04.336 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:04.527 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:04.527 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:04.718 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:04.718 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:04.912 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:04.913 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:05.107 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:05.107 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:05.305 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:05.306 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:05.502 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:05.502 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:05.701 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:05.702 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:05.906 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:05.906 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:06.106 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:06.107 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:06.308 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:06.308 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:06.509 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:06.509 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:06.716 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:06.716 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:07.000 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets... [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets... [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:35:07.001 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:35:07.002 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:35:07.002 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:35:07.002 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:35:07.164 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:07.164 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:07.325 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:07.326 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:07.488 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:07.488 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:07.652 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:07.652 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:07.818 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:07.819 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:07.990 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:07.990 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:08.159 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:08.159 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:08.328 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:08.329 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:08.499 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:08.500 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:08.672 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:08.672 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:08.847 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:08.847 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:09.023 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:09.023 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:09.206 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:09.206 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:09.385 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:09.385 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:09.568 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:09.568 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:09.750 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:09.751 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:09.935 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:09.935 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:10.121 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:10.121 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:10.311 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:10.312 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:10.507 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:10.507 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:10.700 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:10.701 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:10.893 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:10.893 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:11.087 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:11.087 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:11.283 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:11.283 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:11.480 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:11.480 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:11.678 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:11.678 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:11.879 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:11.879 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:14.209 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] Season changed, updating tilesheets... [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] Updating seasonal tilesheets... [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:35:14.210 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:35:14.211 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:35:14.211 AM] [AdvancedLocationLoader/DEBUG] Checking if handler for `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther\path_object_all_sheet\customInterior` is registered in the custom content loader [12:35:14.211 AM] [AdvancedLocationLoader/DEBUG] File is in the registry, redirecting to custom content loader [12:35:14.211 AM] [AdvancedLocationLoader/DEBUG] Using custom content loader for the `customInterior` asset in the `C:\Program Files (x86)\Steam\SteamApps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Gunther` path [12:35:14.440 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:14.440 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:14.669 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:14.669 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:14.899 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:14.899 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:15.130 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:15.130 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:15.357 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:15.357 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:15.592 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:15.593 AM] [AdvancedLocationLoader/DEBUG] Applying conditional tile edits... [12:35:15.824 AM] [ERROR] An error occurred in the overridden update loop: System.NullReferenceException: Object reference not set to an instance of an object. at StardewValley.GameLocation.addLightGlows() at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1.newDayAfterFade() at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [12:35:15.862 AM] Game Execution Finished [12:35:15.862 AM] Shutting Down... Edit: Yeah, even not skipping intro is still an issue.
What my Mods folder looks like at the moment: ... AdvancedLocationLoader-v1.1.6 AdvancedLocationLoader-v1.1.8 AdvancedLocationLoader-v1.1.9 AdvancedLocationLoader-v1.1.11 AdvancedLocationLoader-v1.1.12 AdvancedLocationLoader-v1.1.13 ... I had never seen a mod be updated this many times during the course of a week's time x'D
I've been finding and fixing a lot of bugs, would you prefer I delayed updating simply because I might find more?
No, I just think it's kinda funny how my mods folder looks now And it's good to see all the updates, it show just how much effort people are putting into this game
Just a notice, ALL will not work with 1.1 due to CA having implemented a new content loading system, I will be releasing a update for ALL that works with 1.1 asap!
Ok, ALL 1.1.20 for Stardew 1.1 is ready, but one of CA's changes breaks Tego's expansion in a way I cant magically fix...
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Updated for Stardew 1.1 Read the rest of this update entry...
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Update for EntoFramework 1.1 Read the rest of this update entry...
anyone having a problem entering the greenhouse? I'm unable to enter my green house. I have both frame work and all installed along with the tego expansion
I had noticed the same but I haven't had time to check if these mods were the reason for sure with all my hurricane prep (I live on the east coast of FL lol)
[07:17:45.974 PM] SMAPI Version: 0.40.0 1.1-2 [07:17:45.974 PM] Validating api paths... [07:17:45.974 PM] SDV Version: 1.1 [07:17:45.974 PM] Initializing SDV Assembly... [07:17:45.974 PM] Injecting New SDV Version... [07:17:45.974 PM] Starting SDV... [07:17:46.037 PM] Patching SDV Graphics Profile... [07:17:46.037 PM] LOADING MODS [07:17:46.037 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\!EntoaroxFramework\manifest.json [07:17:46.216 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\!EntoaroxFramework\psconfigs [07:17:46.222 PM] Loading Mod DLL... [07:17:46.223 PM] LOADED MO Entoarox Framework by Entoarox - Version StardewModdingAPI.Version | Description: A framework to make stardew modding easier! (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\!EntoaroxFramework\EntoaroxFramework.dll) [07:17:46.238 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\manifest.json [07:17:46.249 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\psconfigs [07:17:46.251 PM] Loading Mod DLL... [07:17:46.251 PM] LOADED MO Advanced Location Loader by Entoarox - Version StardewModdingAPI.Version | Description: Get your content into stardew without replacing any xnb files. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\AdvancedLocationLoader.dll) [07:17:46.259 PM] Registered command: notify_ALLFinished [07:17:46.583 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\AutoSpeed\manifest.json [07:17:46.605 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\AutoSpeed\psconfigs [07:17:46.605 PM] Loading Mod DLL... [07:17:46.605 PM] LOADED MO AutoSpeed by Alpha_Omegasis - Version StardewModdingAPI.Version | Description: Updated AutoSpeed to SMAPI .39.1 (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\AutoSpeed\AutoSpeed.dll) [07:17:46.605 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBCheatsMenu\manifest.json [07:17:46.605 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBCheatsMenu\psconfigs [07:17:46.605 PM] Loading Mod DLL... [07:17:46.605 PM] LOADED MO CJB Cheats Menu by CJ Bok - Version StardewModdingAPI.Version | Description: Simple in-game cheats menu! (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBCheatsMenu\CJBCheatsMenu.dll) [07:17:46.637 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBItemSpawner\manifest.json [07:17:46.652 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBItemSpawner\psconfigs [07:17:46.652 PM] Loading Mod DLL... [07:17:46.652 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\CookingSkill\manifest.json [07:17:46.652 PM] LOADED MO CJB Item Spawner by CJ Bok - Version StardewModdingAPI.Version | Description: Simple in-game Item Spawner! (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\CJBItemSpawner\CJBItemSpawner.dll) [07:17:46.668 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\CookingSkill\psconfigs [07:17:46.668 PM] Loading Mod DLL... [07:17:46.668 PM] LOADED MO Cooking Skill by spacechase0 - Version StardewModdingAPI.Version | Description: Adds a cooking skill. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\CookingSkill\CookingSkill.dll) [07:17:46.668 PM] Registered command: giveCookingExp [07:17:46.668 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\ExperienceBars\manifest.json [07:17:46.684 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\ExperienceBars\psconfigs [07:17:46.684 PM] Loading Mod DLL... [07:17:46.684 PM] LOADED MO Experience Bars by spacechase0 - Version StardewModdingAPI.Version | Description: Shows experience bars in the top-left corner. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\ExperienceBars\ExperienceBars.dll) [07:17:46.684 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\GiftTasteHelper\manifest.json [07:17:46.684 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\GiftTasteHelper\psconfigs [07:17:46.699 PM] Loading Mod DLL... [07:17:46.701 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\LookupAnything\manifest.json [07:17:46.700 PM] LOADED MO GiftTasteHelper by Tyler - Version StardewModdingAPI.Version | Description: Displays NPC gift tastes in a handy tooltip. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\GiftTasteHelper\GiftTasteHelper.dll) [07:17:46.706 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\LookupAnything\psconfigs [07:17:46.706 PM] Loading Mod DLL... [07:17:46.706 PM] LOADED MO LookupAnything by Pathoschild - Version StardewModdingAPI.Version | Description: View metadata about anything by pressing a button. [version 1.4] (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\LookupAnything\LookupAnything.dll) [07:17:46.768 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\LovedLabels\manifest.json [07:17:46.768 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\LovedLabels\psconfigs [07:17:46.768 PM] Loading Mod DLL... [07:17:46.768 PM] LOADED MO LovedLabels by Advize & Jinxiewinxie - Version StardewModdingAPI.Version | Description: Gives pets customizeable tooltips so you can see who needs the love. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\LovedLabels\LovedLabels.dll) [07:17:46.784 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\LuckSkill\manifest.json [07:17:46.784 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\LuckSkill\psconfigs [07:17:46.784 PM] Loading Mod DLL... [07:17:46.784 PM] LOADED MO Luck Skill by spacechase0 - Version StardewModdingAPI.Version | Description: Adds ways of getting the vanilla luck skill. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\LuckSkill\LuckSkill.dll) [07:17:46.784 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\M007_ExtendedFridge\manifest.json [07:17:46.805 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\M007_ExtendedFridge\psconfigs [07:17:46.805 PM] Loading Mod DLL... [07:17:46.805 PM] LOADED MO Extended Fridge by Crystalmir - Version StardewModdingAPI.Version | Description: Extended Fridges alpha (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\M007_ExtendedFridge\M007_ExtendedFridge.dll) [07:17:46.805 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\NPCMapLocations\manifest.json [07:17:46.883 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\NPCMapLocations\psconfigs [07:17:46.883 PM] Loading Mod DLL... [07:17:46.883 PM] LOADED MO NPC Map Locations Mod by Bouhm - Version StardewModdingAPI.Version | Description: Shows NPC locations on the map (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\NPCMapLocations\NPCMapLocations.dll) [07:17:46.922 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\RecatchLegendaryFish\manifest.json [07:17:46.933 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\RecatchLegendaryFish\psconfigs [07:17:46.933 PM] Loading Mod DLL... [07:17:46.934 PM] LOADED MO RecatchLegendaryFish Mod by cantorsdust - Version StardewModdingAPI.Version | Description: Allows legendary fish to be caught again and again. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\RecatchLegendaryFish\RecatchLegendaryFish.dll) [07:17:46.935 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPIChestLabelSystem\manifest.json [07:17:46.945 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPIChestLabelSystem\psconfigs [07:17:46.946 PM] Loading Mod DLL... [07:17:46.947 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPISprinklerMod\manifest.json [07:17:46.946 PM] LOADED MO Chest Label System by MaurĂcio Gomes (Speeder) - Version StardewModdingAPI.Version | Description: Allow players to label their chests. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPIChestLabelSystem\SMAPIChestLabelSystem.dll) [07:17:46.957 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPISprinklerMod\psconfigs [07:17:46.958 PM] Loading Mod DLL... [07:17:46.958 PM] LOADED MO Configurable Improved Sprinklers Mod by MaurĂcio Gomes (Speeder) - Version StardewModdingAPI.Version | Description: Make the Sprinklers work better. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\SMAPISprinklerMod\SMAPISprinklerMod.dll) [07:17:46.985 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\TimeSpeed\manifest.json [07:17:46.996 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\TimeSpeed\psconfigs [07:17:46.997 PM] Loading Mod DLL... [07:17:46.997 PM] LOADED MO TimeSpeed Mod by cantorsdust and Syndlig - Version StardewModdingAPI.Version | Description: Allows for a configurable ten minute tick length. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\TimeSpeed\TimeSpeed.dll) [07:17:47.012 PM] Found Manifest: \installationn\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod\manifest.json [07:17:47.024 PM] Created psconfigs directory @\installationn\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod\psconfigs [07:17:47.025 PM] Loading Mod DLL... [07:17:47.025 PM] LOADED MO Trainer Mod by Zoryn - Version StardewModdingAPI.Version | Description: Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating. (@ \installationn\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod\TrainerMod.dll) [07:17:47.027 PM] Registered command: types [07:17:47.027 PM] Registered command: show [07:17:47.032 PM] Registered command: exit [07:17:47.033 PM] Registered command: stop [07:17:47.033 PM] Registered command: player_setname [07:17:47.033 PM] Registered command: player_setmoney [07:17:47.034 PM] Registered command: player_setstamina [07:17:47.034 PM] Registered command: player_setmaxstamina [07:17:47.034 PM] Registered command: player_sethealth [07:17:47.032 PM] Registered command: load [07:17:47.035 PM] Registered command: player_setimmunity [07:17:47.035 PM] Registered command: player_setlevel [07:17:47.036 PM] Registered command: player_setspeed [07:17:47.036 PM] Registered command: player_changecolour [07:17:47.036 PM] Registered command: player_changestyle [07:17:47.037 PM] Registered command: player_additem [07:17:47.037 PM] Registered command: player_addmelee [07:17:47.038 PM] Registered command: player_addring [07:17:47.038 PM] Registered command: out_items [07:17:47.038 PM] Registered command: out_melee [07:17:47.040 PM] Registered command: out_rings [07:17:47.041 PM] Registered command: newitem [07:17:47.041 PM] Registered command: world_settime [07:17:47.041 PM] Registered command: world_freezetime [07:17:47.042 PM] Registered command: world_setday [07:17:47.042 PM] Registered command: world_setseason [07:17:47.042 PM] Registered command: world_downminelevel [07:17:47.043 PM] Registered command: world_setminelevel [07:17:47.043 PM] LOADED 18 MODS [07:17:47.043 PM] SDV Loaded Into Memory [07:17:47.044 PM] Initializing Console Input Thread... [07:17:47.044 PM] Registered command: help [07:17:47.044 PM] Applying Final SDV Tweaks... [07:17:47.027 PM] Registered command: hide [07:17:47.035 PM] Registered command: player_setmaxhealth [07:17:47.027 PM] Registered command: save [07:17:47.334 PM] XNA Initialize [07:17:47.337 PM] XNA LoadContent [07:17:47.539 PM] Initializing Debug Assets... [07:17:51.320 PM] Game Loaded [07:17:51.322 PM] [CookingSkill] Experience Bars found, adding cooking experience bar renderer. [07:17:51.323 PM] [CookingSkill] Luck found, making a note for later. [07:17:51.324 PM] [CookingSkill] All Professions not found. [07:17:51.337 PM] [LuckSkill] Experience Bars found, adding luck bar. [07:17:51.338 PM] [LuckSkill] All Professions not found. [07:17:51.339 PM] Type 'help' for help, or 'help <cmd>' for a command's usage [07:180.729 PM] Game Execution Finished [07:180.729 PM] Shutting Down...