Ever since hearing about 1.1, I've been hoping it would bring along an overhaul of slime ranching and breeding, which always felt pretty unrewarding, but sadly that was not the case. The addition of Petrified Slime to slime balls is a good start, but not enough to make slime ranching worth it, so here are some suggestions on how to improve slime ranching and breeding from someone who has played around with slimes a lot, roughly in order from smallest to biggest. Let the player phase through slimes with the Slime Charmer Ring equipped Pretty self-explanatory, I should think. Getting stuck on slimes always wastes a lot of time when you get cornered inside a hutch. An easy solution to make harvesting slime balls faster, and doesn't affect the balance in any way. A way to automatically fill water troughs inside slime hutches Everything else can be automated with sprinklers or auto-feeders, and slimes should be no different. Either sprinklers, or maybe a Slime Hutch upgrade that requires a water source within a certain distance to automatically fill the troughs. Give more uses to slime eggs Now that it's possible to get slime balls in multiple hutches, I've quickly amassed a large number of slime eggs. In fact, I have more eggs than I'll ever need! Slime eggs sell for very little and they're not used for anything other than making more slimes, but all of my hutches are already full and I'm not in any rush to unleash 100 green slimes in the town. Maybe slime eggs could be used in some recipe to transform them into a different colour, used in some advanced magic, or just make them into mayonnaise. I bet purple slime mayo is delicious and worth a lot. Make it possible to disable the witch's black slime event Every night I fear I might lose one of my hard-worked slime colours to the witch's whims. A way to disable the event entirely -or better yet, for each hutch individually- would make me rest easier. A way to move slimes across hutches, and/or a way to easily and safely kill individual slimes Too many times I've had a nice colour of slime appear completely unexpectedly whilst breeding for a different colour, and I had no choice but to kill them and try to recreate them in an entirely new hutch. A way to move these slimes from one hutch to another would make it easier to separate different colours, and a way to kill individual slimes would make it easier to get rid of unwanted mutations when trying to fill a hutch with a single colour. A way to check what a slime is going to drop without having to kill them I often find myself wondering if a certain slime is too grey to be considered white, or too blue to be considered purple, and I have no way of getting them out of the gene pool without knowing for sure if they're detrimental to my goal. I don't know how this could be implemented, but it would be a lovely addition. A way to harvest slimes' drops without having to kill them Probably the most important change in order to make slime farming worthwhile, slimes have many interesting drops like gold ore, coal, and iridium ore, but they breed much too slowly to make killing them for their drops worth it, in addition to the complications of trying to breed a single colour considering random mutations can always happen, and it's possible for a slime to look purple whilst not dropping iridium. A way to do this could be through slime balls, it's pretty sad that a hutch full of green slimes and a hutch full of purple slimes give the same slime balls. Differentiate slime hutches and outdoors ranching Right now there is very little incentive to let slimes breed outside: you don't get the slime balls, and slimes can escape once you have too many. It would be interesting to see a distinction between hutches and outdoors ranching, maybe with hutches being the more "tame" side of slimes, and outdoors awakening the more "feral" side of slimes. Maybe even a bonus on the wilderness map? Something should be done anyway.