A few years ago I posted this thread with my suggestions for a better slime breeding and raising experience. After seeing that Slime Hutches received no changes in 1.4, I feel it's time to bring back attention to this issue. Slime Hutches require daily attention that can't be automated, for an average return per day of less than 1000g. Both Barns and Coops can make much, much more money per day even without professions like Rancher or Artisan, and are both available earlier than Slime Hutches. The Crystalarium, which also needs Iridium Bars, can provide up to 150g per day per tile, while requiring a lot less effort and initial investment than Slime Hutches. Even if one wanted to kill slimes for their drops, doing so in Slime Hutches is risky (as you might only leave slimes of a single gender) and much slower than simply heading to the mines or the desert. The Slime Ball mechanics also seem to incentivize leaving slimes alive, but for no real benefit. So once again I am asking that Slime Hutches are made the worthy endgame building they're supposed to be. With a considerable material and gold cost, the Slime Charmer Ring being almost required, and the difficulty and time needed to fill a hutch with purple slimes, the rewards should be changed to match. Maybe Slime Eggs need a few extra steps that can increase their worth even more, the same way milk can eventually become iridium starred cheese.