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RELEASED Skizot's Dozers 4.2.2

Vehicles of mass destruction :)

  1. LoPhatKao

    LoPhatKao Space Kumquat

    LoPhatKao submitted a new mod:

    Skizot's Dozers - Unofficial update of my favorite vehicles of mass destruction :)

    Read more about this mod...
     
  2. TCRN030

    TCRN030 Void-Bound Voyager

    Gives error message "Fatal Exception caught: (AssetBackendException) Requested file '/pak.modinfo' does not exist in database, was likely skipped during pak creation. (Check server skip list)."
     
  3. LoPhatKao

    LoPhatKao Space Kumquat

    well crap lol
    asset packer didnt rename file
    sec ill update
     
  4. LoPhatKao

    LoPhatKao Space Kumquat

  5. xuqingxin

    xuqingxin Void-Bound Voyager

    Background can not afford to digļ¼
     
  6. DarkSpanner

    DarkSpanner Void-Bound Voyager

    any way to get a version of mini that works like the old one? (breaking background and no energy use) loved it as a terra-forming tool
     
  7. Erazil

    Erazil Subatomic Cosmonaut

    thanks you,
    would it be possible to add the ability to break only the background, for example by pressing the right mouse button?
     
  8. Erazil

    Erazil Subatomic Cosmonaut

    i find a way for destroy the foreground, background or nothing ;)
    you need unpack the mod and edit the file
    minidozer\tech\minidozermech\minidozermech.lua
    editing section : function input(args)
    Code:
    function input(args)
      local move = nil
      if args.moves["special"] == 1 and not self.specialLast then
      if self.active then
      move = "mechDeactivate"
      else
      move = "mechActivate"
      end
      elseif args.moves["primaryFire"] then
      move = "FGFire"
      elseif args.moves["altFire"] then
      move = "BGFire"
      end
    
      self.specialLast = args.moves["special"] == 1
    
      return move
    end
    
    and after section : for key,value in pairs(bulldozeBlocks) do
    Code:
      for key,value in pairs(bulldozeBlocks) do
    --     if flip then
    --       bulldozeBlocks[key][1] = value[1] - bulldozeOffset + bullPos[1]
    --     else
    --       bulldozeBlocks[key][1] = value[1] + bulldozeOffset + bullPos[1]
    --     end
           bulldozeBlocks[key][1] = (value[1] + bulldozeOffset)*bullFace + bullPos[1]
           bulldozeBlocks[key][2] = value[2] + bullPos[2]
       end
      
       if args.actions["FGFire"] then
       world.damageTiles(bulldozeBlocks, "foreground", bullPos, "blockish", bulldozeDamage)
       elseif args.actions["BGFire"] then
       world.damageTiles(bulldozeBlocks, "background", bullPos, "blockish", bulldozeDamage)
       end
    
    with they editing when you click on the fire button you break only the Foreground , on alt fire button only the background , no click on a fire button ... no break the world ^^

    for set energy use at 0 you need editing the file :
    minidozer\tech\minidozermech\minidozermech.tech
    Code:
    "energyCostPerSecond" : 0,
    
    ps my english is very bad i hope you have understand and i help you and .. sorry for your eyes :)
     
  9. kbob103

    kbob103 Intergalactic Tourist

    hoq do you soawn the machine in[DOUBLEPOST=1446592191][/DOUBLEPOST]how do you spawn the machine in
     
  10. The Darkling Wolf

    The Darkling Wolf Void-Bound Voyager

    This mod is great and I'm happy to see it updated, although your mentioning of drill cones makes me wonder if it would be possible some variety of mining machine, with 360 degrees of free movement as long as it has backwall around it. I may have a fiddle with the various bits of code and see what happens.
     
  11. optimusprime122

    optimusprime122 Aquatic Astronaut

    whe
    when ever i edit the mod and start starbound i crash
     
  12. optimusprime122

    optimusprime122 Aquatic Astronaut

    found the problem i was not unpacking them first so i need to ask how do i unpack mods
     
  13. LoPhatKao

    LoPhatKao Space Kumquat

    will not work with glad giraffe - don't even try
     
  14. LoPhatKao

    LoPhatKao Space Kumquat

    LoPhatKao updated Skizot's Dozers with a new update entry:

    Vroom Vroom Vehicles!

    Read the rest of this update entry...[DOUBLEPOST=1450131309][/DOUBLEPOST]crap... I forgot to mention the new blade code
    if you aim far up/down while digging, the dozers will dig up or down
     
    Last edited: Dec 14, 2015
  15. DragonZombie

    DragonZombie Pangalactic Porcupine

    Fantastic! click to dig!
    no seriously, why that?
     
  16. LoPhatKao

    LoPhatKao Space Kumquat

    to make it easier to drive past things you don't want to destroy :)
    rather than hopping out of dozer, storing it, running past, redeploying it, then getting back in

    plus left/right mouse seemed to be perfect way to separate the tile layers

    if/when i get around to headlights, 'jump' will toggle them -- since jumping dozers are a bit silly ;)
     
  17. riganz

    riganz Void-Bound Voyager

    can't find the tech anywhere
     
  18. Ruuzdahfrost

    Ruuzdahfrost Void-Bound Voyager

    Would be cool to see props of these two also...
     
  19. rpg4e

    rpg4e Subatomic Cosmonaut

    theres a line missed in: shipyardcaptain.object.patch

    [
    {"op":"add","path":"/interactData/items/-","value": {"item":"minidozercontroller"}}
    {"op":"add","path":"/interactData/items/-","value": {"item":"megadozercontroller"}}
    ]

    But when adding this line i can't go to outpost -.-

    nice mod, i like this
     
    Last edited: Dec 15, 2015
  20. LoPhatKao

    LoPhatKao Space Kumquat

    they are not techs anymore, they are proper vehicles - buy the controller at the outpost vehicle merchant
    (needs a slight fix, see below)


    yea i found that out after i posted it, your fix is correct, except you are missing a comma
    Code:
    
    [
    {"op":"add","path":"/interactData/items/-","value": {"item":"minidozercontroller"}},
    {"op":"add","path":"/interactData/items/-","value": {"item":"megadozercontroller"}}
    ]
     
    rpg4e likes this.

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