LoPhatKao submitted a new mod: Skizot's Dozers - Unofficial update of my favorite vehicles of mass destruction Read more about this mod...
Gives error message "Fatal Exception caught: (AssetBackendException) Requested file '/pak.modinfo' does not exist in database, was likely skipped during pak creation. (Check server skip list)."
LoPhatKao updated Skizot's Dozers with a new update entry: whoops Read the rest of this update entry...
any way to get a version of mini that works like the old one? (breaking background and no energy use) loved it as a terra-forming tool
thanks you, would it be possible to add the ability to break only the background, for example by pressing the right mouse button?
i find a way for destroy the foreground, background or nothing you need unpack the mod and edit the file minidozer\tech\minidozermech\minidozermech.lua editing section : function input(args) Code: function input(args) local move = nil if args.moves["special"] == 1 and not self.specialLast then if self.active then move = "mechDeactivate" else move = "mechActivate" end elseif args.moves["primaryFire"] then move = "FGFire" elseif args.moves["altFire"] then move = "BGFire" end self.specialLast = args.moves["special"] == 1 return move end and after section : for key,value in pairs(bulldozeBlocks) do Code: for key,value in pairs(bulldozeBlocks) do -- if flip then -- bulldozeBlocks[key][1] = value[1] - bulldozeOffset + bullPos[1] -- else -- bulldozeBlocks[key][1] = value[1] + bulldozeOffset + bullPos[1] -- end bulldozeBlocks[key][1] = (value[1] + bulldozeOffset)*bullFace + bullPos[1] bulldozeBlocks[key][2] = value[2] + bullPos[2] end if args.actions["FGFire"] then world.damageTiles(bulldozeBlocks, "foreground", bullPos, "blockish", bulldozeDamage) elseif args.actions["BGFire"] then world.damageTiles(bulldozeBlocks, "background", bullPos, "blockish", bulldozeDamage) end with they editing when you click on the fire button you break only the Foreground , on alt fire button only the background , no click on a fire button ... no break the world ^^ for set energy use at 0 you need editing the file : minidozer\tech\minidozermech\minidozermech.tech Code: "energyCostPerSecond" : 0, ps my english is very bad i hope you have understand and i help you and .. sorry for your eyes
This mod is great and I'm happy to see it updated, although your mentioning of drill cones makes me wonder if it would be possible some variety of mining machine, with 360 degrees of free movement as long as it has backwall around it. I may have a fiddle with the various bits of code and see what happens.
LoPhatKao updated Skizot's Dozers with a new update entry: Vroom Vroom Vehicles! Read the rest of this update entry...[DOUBLEPOST=1450131309][/DOUBLEPOST]crap... I forgot to mention the new blade code if you aim far up/down while digging, the dozers will dig up or down
to make it easier to drive past things you don't want to destroy rather than hopping out of dozer, storing it, running past, redeploying it, then getting back in plus left/right mouse seemed to be perfect way to separate the tile layers if/when i get around to headlights, 'jump' will toggle them -- since jumping dozers are a bit silly
they are not techs anymore, they are proper vehicles - buy the controller at the outpost vehicle merchant (needs a slight fix, see below) yea i found that out after i posted it, your fix is correct, except you are missing a comma Code: [ {"op":"add","path":"/interactData/items/-","value": {"item":"minidozercontroller"}}, {"op":"add","path":"/interactData/items/-","value": {"item":"megadozercontroller"}} ]