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RELEASED Skittles Template Race Mod 3.0.4

Do you want to create your own race mod, but you don't know where to start? This is the mod for you!

  1. sar75

    sar75 Space Hobo

    Hey skittles nevermind I ReRan The Batch File Copied The Textures over and reuploaded it to steam and it works :)
  2. DrPvtSkittles

    DrPvtSkittles Master Astronaut

    Aha. So after making those changes, is your issue resolved?
  3. DrPvtSkittles

    DrPvtSkittles Master Astronaut

  4. ManuelSG02

    ManuelSG02 Void-Bound Voyager

    Where is the pet? i need edit it for my race.
  5. DrPvtSkittles

    DrPvtSkittles Master Astronaut

  6. Zach_Attack

    Zach_Attack Pangalactic Porcupine

  7. DrPvtSkittles

    DrPvtSkittles Master Astronaut

    Skittles Basic Race Template\objects\ship\sktestcaptainschair you must change this line:
    "interactAction" : "openCockpitInterface"
    "interactAction" : "ScriptPane",
    "interactData" : "/interface/cockpit/cockpit.config",

    And for the cinematics, copy this 5 files from \cinematics\teleport:
    • deploy_human.cinematic
    • deploypod_human.frames
    • deploypod_human.png
    • deploypodin_human.frames
    • deploypodin_human.png

    Change human word for your racename also you must change that inside deploy_human.cinematic too.

    If you want a mech to test this, the penguin that gives you a mech is under penguin pete in the sewers.

    Skittles Basic Race Template\cinematics\teleport
    were added.

    Thanks to Chofranc
  8. drathi

    drathi Void-Bound Voyager

    What do i use to open it on a mac?
  9. DrPvtSkittles

    DrPvtSkittles Master Astronaut

  10. poweredbyNeon

    poweredbyNeon Big Damn Hero

    if I want my species to have facial markings, how would I add this? I'm using this guide, however it doesn't include clear instructions. I've tried doing what I can based on the guide, however it either crashes my game when I try to test it or simply doesn't work. Help!
  11. poweredbyNeon

    poweredbyNeon Big Damn Hero

    update: I figured out how to get the markings to show up! Now just working on getting the colours to work.
  12. DrPvtSkittles

    DrPvtSkittles Master Astronaut

    That's great. Hows the progress going now?
  13. poweredbyNeon

    poweredbyNeon Big Damn Hero

    it's not going horribly but i can't seem to get the actual command to work. i've got all the hex codes correct (which was an adventure in of itself, lol) but i think something's wrong with the way i'm trying to name the commands? i'm not sure
  14. DrPvtSkittles

    DrPvtSkittles Master Astronaut

    Name the command? Do you mean like "pants colour" and such. If so naming isn't important.
  15. DrPvtSkittles

    DrPvtSkittles Master Astronaut

    If you ever get super lost/frustrated, you can add me on steam or whatever, and send me what you've got so far for me to take a look at. I love to help!
  16. poweredbyNeon

    poweredbyNeon Big Damn Hero

    not quite...
    the actual command is called 'facialMask', but there's no 'facialMaskColour' option like there is for hair or skin colours
    i've tried changing 'undyColour' to 'facialmaskColour' (since it isn't used) but it crashes my game, and if i don't rename it, the command i have listed upload_2017-6-30_13-39-29.png
    doesn't change anything
  17. DrPvtSkittles

    DrPvtSkittles Master Astronaut

    Don't rename undycolour no matter whatever you use it for, as you have learned it will buggar things up.

    The "charGenTextLabels" are just that, labels. What will be seen when someone is in the character creation menu. Also make Fenrir in uppercase, so FENRIR as that's how all race names are done.

    I would look to the hylotl files as they seem to achieve what you are after
    The yellow colour is "haircolour" the red is "undycolour" and the brown is "bodycolour"

    "altOptionAsUndyColor" : true,
    "headOptionAsHairColor" : true,
    "altOptionAsHairColor" : true,
    "hairColorAsBodySubColor" : true,

    Unless of course you are after changing facial markings then I would look towards the avian


    Where their facial markings are the "undycolour" and are called 'fluff'

    "facialHairGroup" : "fluff",
    "facialHair" : [ "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" ],

    "headOptionAsFacialhair" : true,
    "altOptionAsFacialMask" : true,
    "bodyColorAsFacialMaskSubColor" : true,
    "altColorAsFacialMaskSubColor" : true,

    Tho for reasons I don't understand only body colour has values.

    "bodyColor" : [
    { "ffca8a" : "f0608b", "e0975c" : "cd5061", "a85636" : "95484c", "6f2919" : "6a3836", "f32200" : "f6fbfb", "dc1f00" : "d7e8e8", "be1b00" : "8fa7a3", "951500" : "5d6d69", "d9c189" : "eacf60", "a38d59" : "c1a24e", "735e3a" : "977841" },
  18. Panyang

    Panyang Scruffy Nerf-Herder

    It makes creating race mod much easier, seriously...
    DrPvtSkittles likes this.
  19. DrPvtSkittles

    DrPvtSkittles Master Astronaut

    I agree! I'm not sure if anyone knows... but I've used it myself for the Skelekin and Terrakin race mods. So handy! haha
  20. FelisMoonie

    FelisMoonie Scruffy Nerf-Herder

    DrPvtSkittles! I Found a bug that cause the game crashing! I dont know if this alredy was reported or not, but if you open the crafting menu (HandCrafting) with the template race in admin mode, the game crashes. all the bugged files are in \objects\ships. i think every folder in it makes the game crash. im testing and trying to fix it by myself, but i guess i should say it to you too. good luck with it

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