A lot of people are calling for the removal or nerfing of meteorites, but I don't think that should be the case; I for one would be very sad to see them go, what needs to be done is not removing them but a change to how the damage is applied, so that you can properly build to better resist meteorite strikes. In the current model, a meteorite strike behaves like this: The blast is considered a circle, and all blocks inside the circle are damaged equally. The problem with this model is that it doesn't matter if it hit 1 block, or 100 blocks, nor does it matter if those blocks form a barrier. All objects in the blast zone are damaged equally. The result of this is a meteorite striking a hardened bunker, will end up with the bunker still standing, but any 'soft' objects inside it; chests, platforms, people - getting reduced to a fine mist. I propose that instead explosions be treated as a circular wave of projectiles. (EDIT: A ray check) This would ensure that explosions would respect both line of sight, and the relative hardness of a material; soft objects INSIDE a hardened structure will be protected if there is a thick enough layer of hardened materials between it and the explosion. This would make it more reasonable to build surface bases, using reinforced materials on worlds that have meteorite showers since thicker walls would correspond to high structural integrity, whereas in the circular model, it doesn't matter if a wall is 1 block or 5 blocks, all will be damaged equally. it wouldn't be necessary to make the damage of the dummy projectiles fall of with distance either, as the damage absorbed by an object in proximity to the blast would roughly fall away as a square of the distance as the projectiles become wider spaced, and the chance of being struck by one decreases
If explosions aren't using ray checks like that already, it's a shame and should definitely be changed. I fully support this, not only for meteors but for pretty much all explosions.
They don't, I was honestly surprised when i noticed they were simply applying the damage to everything in the radius equally, ignoring line of sight. Thanks, BTW - ray check, i knew their was a proper term for this kind've operation.
I think this is a really good idea, but maybe not the full solution to meteors destroying buildings? With the way meteor showers spawn (dynamically, at the edge of the screen), it isn't even a realistic workaround to say "Build a shield with some space between it and your buildings!" because the meteorites could spawn inside that shield if you move around. Implementing a ray check wouldn't solve the issue if you move to the inner part of a village. The meteor could still spawn inside the dome, unless you build every single building with very strong materials, or have a flat village with a global roof.
I noticed this too. I found a planet I liked, set up base, then was promptly was bombarded and killed in my steel bunker... love meteorites, but the can suck. trial one was thatch roofing. BAD IDEA!!! Kinda like my first planet had acid rain, as I was building... I couldn't figure out why I was dying.
That meteor spawn problem got me, but with heavy rain destroying hydrophobic objects. If this also work for meteors, DAMN, that's a huge problem. I also agreed with the force of a thousand white hot blinding suns on the ray check for explosions. This is the way it should be.
I actually think I like this. It would reduce the amount of debre that is left behind. Would make more sense too, as radial impact would be nice; at least for the game. I am a builder and would like to build accordingly, instead of skipping those planets due to meteors.
meteors should entirely work different, normally a meteor brings mass to a planet, but right now they just detsroy stuff to make a hole. actually when a meteor strikes the destroyed material should be thrown around and like matter strick where it hits + the meteor should always contain additional material which he adds when striking. This would still leave an impact hole but reshape and alter a planet somehow.
While TECHNICALLY true, at the point of impact meteors excavate more than they leave behind: The "missing" mass gets flung into the atmosphere where it falls back to earth over a huge area
Sure but the mass, normally goes somewhere, even if spread quite far. only on very low gravity planets meteors can push mass into space by their impact. But having a kinda deep level base in a meteor environmental planet may be fun seeing how it alters with time instead of just getting destroyed more and more.