Shoddy sub that i built for my port town. Kinda free built as i built it with whatever material i have in my inventory (furniture aside) and i haven't renovate it for proper room sizing. For now it have, Pilot room(avian pirate), radar room(electronic), Engine room (glitch sewer), and bed rooms (mixed with coral priority). It also have guard rooms next to main door and for-quest, lab room. --- Post updated --- MsPaint stiching of Firestorm Awesome GrandSub, I haven't touch spaceship building tough, i mainly built medieval castle town and sea faring ships. But building ships based on real world ships schematics seems to be interesting challenges.
Ayyy, chucklefish post system why u do dis. I made a post, made a new post which merged, then made another post that apparently copied the first post without deleting it, yet deleting the first post deleted it all. Time to redo it. -------------------------------- FPS and render boost my bottom, FPS is hardly improved and taking a screenshot with the steam overlay still turns my screen black. Except where I could first resize the window to reset the rendering, it now stays black. Speaking of black screens, somewhere along the line of building the submarine, I apparently crashed the video drivers or something! Screen went black, windows error noise was heard and then my screen said that signal was lost. Music kept on playing though so that's good I suppose? Anyway, here it is. My newest monstrosity. http://imgur.com/a/IyGyu It's not legit, obviously. I don't know if you can get the wreck(ed) objects that are over the ship. But I do know for sure you can't get seashells, glow coral, roots, and water drip effects Note that in the pictures, "light" is subjective as almost all lights in the sub that even turn on are broken (flickering) All lights outside are either permanently on or off (though most of these flicker too) Reference: Do you think you can send Chucklefish things like this so they can add them as microdungeons? I'd love to see more sea vessels littering the oceans. ---------------------------------- For anybody who wants a simple airlock: No wires Wires Top hatch can be opened or closed at any time. From the top hatch's output, a wire goes to the right NOT gate's input, which goes to the drain at the bottom left of the airlock. Both liquid sensors are wired up to the OR gate's inputs. The OR gate's output is wired to the left NOT gate's input. The NOT gate's output is wired to the bottom hatch's input. The top liquid sensor ensures the bottom hatch closes the moment water enters the room, and the bottom liquid sensor ensures the hatch only opens when all liquids are gone. I haven't witnessed any leaks coming from the airlocks, but there's a drain at the bottom of the staircase juuuuuust in case. -------------------------------------------- I think it's about time I start building spaceships again. It's a shame the Chucklef---s removed the blink tech. It, along with 0 gravity, was immensely useful for building spaceships if you wanted to build something on the bottom. ----------------- EDIT: Spoiler fix. And thank you to r31ya. I'd do it myself but A: Can't be bothered B: I never get alignment right when I do bother. EDIT 2: Reference added! They are great when building something ------------------------------------------------- Get your free tour in an authentic submarine, belonging to Captain Castor Grand (Planet system is called Castor's Rest so meh) Totally no risk of drowning!
Ah Air locks, I still struggling building proper airlocks for my underwater castle. I'll study yours, hopefully it'll work this time.
Water airlocks are easy enough if you plan with an airlock in mind. Which I naturally did. I planned the airlock. Not the wiring. I think this airlock design would work horizontally if you put the drain and water sensor on the bottom next to the inner airlock door. I'm not sure wether this works if the airlock is smaller though, as it needs a split second to activate and close the door. In the time it does that the water is already halfway down the chamber. This one wouldn't work for non-water airlocks (Such as spaceship exterior airlocks) so don't use them for that! ------------------------ This is the first non-spaceship I made on a real world schematic, and I only used it for the loose shape, mostly. I made three spaceships with a picture as reference. The first (and my favorite build ever) was a huge success (In my opinion.). The second one looks good too. (Again IMO.). The third one was based on the space shuttle and sucks hard. (IMO³)
uaah you're good =o i wonder if i'd have been able to get at least close to your style, had i not given up on pixel art ^^ makes me want to pick up on it again
I really like it. It would be cool to find this in ocean planets. Edit: There should be a way to submit dungeons and let players like/vote on them. The devs or someone chosen by them could check the most liked and include in the game.
Somehow i feel that that will be more awesome if it had bigass wheel. and like the firestorm's subs, i really would like to stumble on to that on my exploration in starbound universe. There should be a method to add a great build into starbound world (vote or something) or at very least a mod that gathers awesome builds and add them into the world generator. Btw on a simpler build, update on my simpler subs. From, To
What's your barn called? Satan's Foundry? I guessed so. Jesus that's cool though. I don't really build much on planets because when new stuff is added you basically have to delete your universe to fix it. I did notice all worlds are stored separately now though, by coordinates. I wonder if you could copy those, delete your universe, place it back, and have it be there again. --- Post updated --- As for subs. Perhaps when they release that program they use for dungeon creation, Tiled or something, they might allow adding of custom dungeons? --- Post updated --- Coming back on the topic of airlocks, I made a simple one that could be used for actual air. Note that the delay circuits can be longer or shorter. If you want the time to be 5 seconds, a countdown timer with a NOT gate could be used. Here's the wiring in a picture (In a less cluttered environment): I hope this picture is clear enough. You can use as many buttons as you like. For people who want an explanation in text anyway, or want to know how it works: The button(s) is/are attached to 3 items: 1: The toggle of the lever. The lever is used to pick which door to open. 2: The start of the delay chain. (If you want to use the countdown timer/NOT gate combination, attach the output of the button to the input of the countdown timer. You can chain as many countdown timers as you wish.) 3: The FALSE state of the persistent switch. The persistent switch is attached to 3 items: The FALSE output is wired to a NOT gate, which is in turn wired to an alarm (here depicted as a bulb). The TRUE output is wired to one of the AND gates and a NOT gate, which is in turn wired to the other AND gate. The other input for the AND gates comes from the lever. The and gates are in turn wired to the inputs of the doors. -------- Sorry for the crappy explanation >.< Here's it built into my soon to be spaceship: oh god. ------------------------------------------- I do know there's fancier airlocks using memory cells and such, which allows for better door control, but I'm not that good at logic. And I've found one online, but it always flipped out when the world was reloaded.
Another update on my base, made myself a nice tiny lake and airlock as an entrance! Next steps are adding more farm space, migrating all my workbenches towards a personal space with bed and teleporter. And making a farm to hatch eggs.
My house has two parts, as you can see. I'm currently adding to the farm to have all types of seeds i can find.
Reminds to continue the build on my farms. The rough looks of it as i haven't add fancy stuff like decoration or using more ornate materials. Unfortunately Sprinkler dictate the width of the farm based on how far the water can reach and the height to ensure the water doesn't hit the ceiling. Also on farm stuff i have tendency on not giving it walls or using see through walls like fence so i can see the background.
I do that too, but I like the futuristic industrial them so I use glass. So this farm is not exactly a house but i plan to attach a lot of things to it, it will be my main base/giant outpost/city thing. I already added a fluffalo/mooshi (with only mooshis at the moment) farm and more rooms for storage (this is a cheeseburger factory btw)
Ah! I forgot about that. Right now my farm is just whatever plantation in that planet biome. And that is a beautiful modern farm. I haven't touch modern material in Starbound as i have tendency to built in medieval style. Even my subs in previous page is built medieval style (furniture however can go modern.)
Thanks to a bug with the gate that's left me trapped on my starter planet, I've had plenty of time to build and gather resources. This is my house (yes I cheated for the mini fridge but I threw out six iron bars to compensate) And this was one of those minidungeons where there were two half-built towers covered in plants that I fixed up nicely.
Looks nice, but it looks like the passage to the coops look too narrow for one to get into without tech.