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Should bullets be added?

Discussion in 'Starbound Discussion' started by Caelorum, Dec 16, 2013.

?

Tambien?

  1. Si

    138 vote(s)
    46.3%
  2. No

    160 vote(s)
    53.7%
  1. GameQB11

    GameQB11 Phantasmal Quasar

    • You can use any weapon you find but can only manufacture ammo for a researched weapon – “that lets us place things at key locations for missions and set pieces”
     
    Skarn likes this.
  2. Xanirus

    Xanirus Ketchup Robot

    Orginally I was disappointed that the whole ammo system was scrapped for a rechargable energy mechanic, but after using a few guns (at least ones that were actually good) it got me thinkijng that its an even balance, and doesn't make melee weapons completley obsolete. Otherwise, we'd be able to just stock up on ammo like crazy and shoot endlessly. Plus, the energy useage is another stat to play with for the random generatoin. Though I wouldn't mind a seperate line of armor sets that focused on gunplay, mainly, high-recharge rates at a cost of lower defense. (While melee armor is high health increase but low energy recharge.)
     
    Green Causali-Tea and Jbeetle like this.
  3. xxlegionxx

    xxlegionxx Aquatic Astronaut

    How about something like ME2; where you use energy (although in the ME universe it was just that the weapon was overheating), but can use something to refill your suits energy.
     
  4. FDru

    FDru Scruffy Nerf-Herder

    Ammo? No. Who would want that?

    Custom bullets are an interesting idea, though... considering they would need to add an ammo slot, why wouldn't they just add a cartridge slot for guns that you can put a module in to change the properties of the bullets? They could do the same for melee weapons as well, so you could give them elemental effects or something.
     
  5. Dr.Narwhal

    Dr.Narwhal Big Damn Hero

    No, not a big fan of inventory clutter
     
  6. tre288

    tre288 Scruffy Nerf-Herder

    Micromanaging my ammo, and all my different types of ammo for all my different types of guns has never been a fun thought to me personally.
     
  7. Caelorum

    Caelorum Subatomic Cosmonaut

    Why were they not funding this?
    Adds more depth
     
  8. TheLoanArranger

    TheLoanArranger Ketchup Robot

    Having to keep ammo stocked can turn fights from 'can I win this' into 'did I bring enough ammo to win this'. It isn't an interesting mechanic.
     
    Green Causali-Tea likes this.
  9. Hashashiyyin

    Hashashiyyin Intergalactic Tourist

    don't know about ammo, but the current energy mechanic really isn't fun. At least from my experience it means the only effective guns are ones that rely on lowish DPS but strong knockback; i.e. ones that are used in exactly the same fashion as melee weapons.

    as it stands the knockback on melee weapons and the speed and mobility of some late tier enemies would probably leave melee weapons on par with any ranged weapon that didn't have knockback even if spam firing was possible.
     
    Last edited: Dec 16, 2013
  10. The | Suit

    The | Suit Agent S. Forum Moderator

    I love how majority is arguing - Unlimited Ammo = fun mechanic.
    We need a new topic on Regenerating health and I am 99% sure they will be for it. [Sarcasm - please don't add regenerating health just add invincibility so it will ruin the game that much faster]

    ====================
    Ammo of course would allow more crafting options and some more unique fights.
    The two problem I had in terreria was there was no way to hotkey switch through ammo. Which they should have added. Also they didn't have variations of ammo which felt equal. There was a always a feeling of this ammo is far superior then the other. With unique bullets like meteor bullets not having an end stage equivelent.
     
    Plystire likes this.
  11. Jbeetle

    Jbeetle Oxygen Tank

    Stockingpiling bullets is closer to unlimited ammo than energy-based ammo will ever be. and in that sense, I agree - unlimited ammo isn't fun.
     
    Dudley_Serious and The | Suit like this.
  12. Plystire

    Plystire Star Wrangler

    I'm personally all for ammo. I like the different ideas floating around in here though. If I'm not the first to do it, there'll definitely be mods for changing up gun mechanics, be it crafted ammo, ammo tech, or a total gun rehaul. Modders know what they want.
    Even before reading this, I was thinking about ammunition manufacturing devices run by pixels/minerals. Minerals would be the better option IMO, as it would let you diversify the ammunition coming out based on the mineral(s) provided.
    I think if ammo were limited in supply, then guns could use a boost in various areas to be more deadly, in order to balance it out.
     
  13. The | Suit

    The | Suit Agent S. Forum Moderator

    I have no problem with energy based weapons.
    But not all weapons need to be energy based.
     
  14. Jbeetle

    Jbeetle Oxygen Tank

    I'm fine with some special-use "bullets" kinda like L4D2's incendiary bullets that you're just able to come across. Other than that, I'm not for the bullets idea.
     
  15. TheHonorableGeneral

    TheHonorableGeneral 2.7182818284590...

    Like Jbeetle said, special ammo would be a nice craftable item assuming it's extremely rare. Thus, it would give a slight advantage but not be necessary to use guns (which would otherwise run off of energy) and the high rarity would result in being unable to hoard ammo unless you really worked at it for a long time.

    The problem with having regular ammunition be craftable is that it makes guns far less appealing early and mid-game (when you're getting your resources set up and still trying to craft armor) but it makes melee weapons all but obsolete late-game (when you can hoard gun ammo and just store all your melee weapons at home whilst you go adventuring).

    The current energy system means guns have a decent early to mid-game (you don't need to find ammo to use your weapons), but they also don't necessarily displace melee weapons late-game (since energy has a cap and isn't prone to hoarding like ammunition is).
     
  16. Ruuso

    Ruuso Space Hobo

    I voted no.

    While Ranged combat still needs work I think that adding in ammo requirements would drag the mechanics down. It would clutter inventories for anyone that carries multiple weapons. I personally like how the usage of using guns is limited by the energy meter. If ammo were to ever be added so much more would have to be added to compensate. Guns are limited by magazine capacity and recoil in real life. In Starbound none of that applies. I would like to see other ways of customizing guns in the game than ammo.
     
  17. The | Suit

    The | Suit Agent S. Forum Moderator

    ya I am sure everyone in terreria was Up in Arms about how they had to make arrows and bullets early game.

    Only reason people are complaining is loss of convenience nothing else.
     
  18. Clash

    Clash Subatomic Cosmonaut

    I hate to once again draw the comparison but... Terraria! Melee, ranged, and magic styles were fairly well balanced so why not here? You could have the melee guy, the ranged guy, and the tech specialist with armor sets to match.
     
    The | Suit likes this.
  19. Jbeetle

    Jbeetle Oxygen Tank

    We already explained ourselves, yet you draw conclusions differently. I don't understand that.
     
  20. Harlander

    Harlander Scruffy Nerf-Herder

    Much as the idea of weapons with different ammunitions...

    ... hollowpoint, APDS, flechette, railgun slugs, grenades, heat-seeking missiles with miniature antimatter warheads...

    appeals to me thematically, I'm not sure how much fun it'd actually be to manage.
     

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