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RELEASED Shipstructor (WIP) [Deleted]

Discussion in 'Ships' started by Team_MTSSM, Dec 12, 2013.

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  1. madtulip

    madtulip Phantasmal Quasar

    cant reproduce. backup and clear \giraffe_storage\player content and mods folder, install only this mod and test.
     
  2. samuel9900

    samuel9900 Void-Bound Voyager

    Nice mod. too bad I can't use custom ships... Where is that starter ship folder?
     
  3. madtulip

    madtulip Phantasmal Quasar

    cant reproduce. backup and clear \giraffe_storage\player content and mods folder, install only this mod and test. \ships
     
  4. samuel9900

    samuel9900 Void-Bound Voyager

    ummm.. Ok.
     
  5. SaintWacko

    SaintWacko Void-Bound Voyager

    Quick question: How do I remove the original teleporter on the starter ship? I can't seem to pick it up with the matter manipulator.
     
  6. madtulip

    madtulip Phantasmal Quasar

    you cant unless the lua functions world.info() becomes available again (was removed with giraffe i think). The teleporter is used as a workaround to detect if the player is on the shipmap or on a planetmap. there currently is no other function doing that. This information is required to see i.e. if you should float with no gravity or if the life support system should be in effect or or or ...

    the teleporter will be moveable again once lua code allows to detect the shipworld. even then it might not be usefull to do it as you can not change the entry point to the shipmap (when you beam to it). so clearing or blocking that space might result in problems.
     
  7. Markelius

    Markelius Space Kumquat

    If this code becomes availible again will it be possible to have zero-g and functional life support in asteroid fields?
     
  8. SaintWacko

    SaintWacko Void-Bound Voyager

    Oh, okay. Ah, well, I'll just have to keep expanding my ship until it encompasses the teleporter again.
     
  9. madtulip

    madtulip Phantasmal Quasar

    Im not sure how detailed the info in world.info was. If there was a planet "type" beeing given. If so and it would be reimplemented then it would be possible, yes.
     
  10. riscles

    riscles Orbital Explorer

    hey could you make this compatible with the avail race mod that would be really good
     
    whitepinkbun likes this.
  11. whitepinkbun

    whitepinkbun Scruffy Nerf-Herder

    And others too :D
     
  12. starbirdie

    starbirdie Void-Bound Voyager

    Hi. Where exactly do both the madtulip and modules-in-a-box folders go? I put them in the player folder inside the madtulip cover folder and then without the cover folder while deleting the shipworld file. It didn't work. Then I tried putting them inside the mod folder individually and it still wouldn't work. What do you recommend?
     
  13. thesidofevil

    thesidofevil Void-Bound Voyager

    the madtulip and modules in a box goes in the mods section just take them out of the zip and plop em in the mods folder for upbeat giraffe, and if you are using an old character, take everything out of your ship before deleting the shipworld for a new one to gnerate
     
  14. Albussystems

    Albussystems Pangalactic Porcupine

    Hi there!

    The idea of the mod is great!
    I tried it now and wondered, are there more parts for the ships coming?
    Because at the moment there are some parts missing from the original ships.

    It would be awesome if you could add them :)
    Is there a chance you will?

    Thankfully Al

    Edit: I forgot, i have a buggy display when i place the big Hylotl fin upside down. It looks as is there are two overlapping, 1 upside down and one normal.
     
    Last edited: Mar 28, 2015
  15. Ixantir

    Ixantir Ketchup Robot

    2015-03-28_00001.jpg
    So glad this is back. This build is pretty fun. The double thick slanted wall is the loading dock. The Lowered section is a Personnel Elevator. Again using Creative just wanted to get back in the mood to build. This was loads of fun to do. Pol Arity is a Novakid.
     
  16. madtulip

    madtulip Phantasmal Quasar

    please take a look at the compatibility mod on this mods main page. you can easily modify the required files yourself with a texteditor for any race. also contact the race mods authors about theese compatibility mods. if you have any working race compatibility mod file sent them to me and ill add them on the main page.[DOUBLEPOST=1427744182][/DOUBLEPOST]
    We are more or less all the time adding this or that. if there are parts that you would like to see create the grafics and objects if you can and give them to us so that we can include them in one big pack.
     
  17. Albussystems

    Albussystems Pangalactic Porcupine

    @madtulip That's brilliant! In what format would you need them?

    I'll get on that as soon as possible :)
    Thank you already
     
  18. jayer31889

    jayer31889 Void-Bound Voyager

    Still wondering how i get hurt by the space vacuum when i have a space suit on and the tech equipted....

    I mean am i the only one having this problem???
     
    Last edited: Apr 2, 2015
  19. thesidofevil

    thesidofevil Void-Bound Voyager

    you need the backpack on
     
  20. jayer31889

    jayer31889 Void-Bound Voyager

    .............didnt know there was a backpack T_T
     
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