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RELEASED Shipstructor (WIP) [Deleted]

Discussion in 'Ships' started by Team_MTSSM, Dec 12, 2013.

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  1. Brewdoggy

    Brewdoggy Void-Bound Voyager

    I don't know if this is a bug or set up this way, I didn't see any warning or known issue so I thought I say something, In tech under Suit tab if you select any of the Vanilla Tech game crashes. If this is a bug hope this helps if not sorry.

    PS had a question I read there are two other techs Scoutship and Miningpod how do you get these, o they not in mod fully yet?
     
  2. Scynix

    Scynix Big Damn Hero

    I think one of the changes might have had a booboo. I updated to the 810 rev after deleting my old version, and now I'me xperiencing two issues.

    One, my transporter pad seems to be invisible, like the asset is missing.
    Two, I'm crashing with some characters:

    [12:11:16.543] Error: Exception caught loading asset: /lua/madtulip_suit_no_life_support.lua, (AssetException) No such asset '/lua/madtulip_suit_no_life_support.lua'
    0000000000000080 starbound_opengl.exe
    000000000022BB30

    [12:11:16.608] Error: Exception caught in client main-loop: (AssetException) Error loading asset /lua/madtulip_suit_no_life_support.lua
    0000000000000019 starbound_opengl.exe
    000000000022BF70

    I've confirmed this file isn't in the package.

    Also, the one character I have that had the tech equipped can't access the AI panel now, with this showing up in the log:

    [12:15:17.902] Error: WorldServerThread.clientsIncomingPackets exception caught: (VariantException) Cannot call get with index on Variant type int, must be List type
    00000000162CE280
    00000000162CE1F0
     
  3. madtulip

    madtulip Phantasmal Quasar

    you didnt start a new character after patching to 810. you can try to delete your .shipworld. might help as the teleporter which is missing was renamed or removed.[DOUBLEPOST=1424982284][/DOUBLEPOST]
    that is a severe problem. ill fix it in 5mins

    PS: also a bug. thanks a lot man. you hit them right on spot.
     
  4. madtulip

    madtulip Phantasmal Quasar

    DarthTrethon likes this.
  5. Ridge106

    Ridge106 Void-Bound Voyager

    and Markelius
    Thank you guys so much!
    Im gonna love this now.
     
  6. Scynix

    Scynix Big Damn Hero

    I'd like to suggest making the life support vent something more... high tech looking. I love the idea/functionality behind it, but it's really out of place as an oxygen recycler.
     
  7. madtulip

    madtulip Phantasmal Quasar

    Ok. I also thought about smaller versions of it, now that it is required for each room. Therell probably be multiple version (if someone draws them)... :)
     
  8. laz2727

    laz2727 Phantasmal Quasar

    There are smaller vents in vanilla: [​IMG]
     
  9. madtulip

    madtulip Phantasmal Quasar

    I think we had those with an LED attached at some point. i gotta scroll through the repository. Guys if anyone want to see a certain object type we are happy if you do it, zip it and sent it. There are many templates to start with in the mod. it will be included if not totally off the topic and stable.[DOUBLEPOST=1425028816][/DOUBLEPOST]What do you think about overwriting the initial ai missions to repair the ship with "cooler" onces? on the one hand that has compatibility problems, on the other hand "repairing the ship" is kinda what this mod is about and things like that would be possible now since giraffe.
     
  10. DarthTrethon

    DarthTrethon Spaceman Spiff

    The whole fix your ship quests are ok if only to help maintain compatibility with other mods and I'd rather have that than the convenience of going wherever and doing whatever immediately but being forced to drop other mods.

    As for the life support thing.....I'm all for different looking ones, I'll see if I can do a sprite later.
     
  11. madtulip

    madtulip Phantasmal Quasar

    i might have to talk to the other mod autors hooking whatever in the shiprepair quests which is not ship repair related. they could also trigger that differently. which of the big mods have been affected by that in our earlier releases (when we had the ai missions still in)? fracking universe and?
     
  12. Scynix

    Scynix Big Damn Hero

    I'm not a very good artist but I'll see if I can put together a decent air recycler object, I wasn't sure if you wanted outsiders submitting sprites... a lot of authors get offended when people do that. :d
     
  13. wataritsuki

    wataritsuki Big Damn Hero

    The mod is very interesting. I'm really eager to try it! but... there is one problem here. the new ship doesn't seem to appear for the custom races, it's not working, right?unless I play vanilla ones??
     
  14. madtulip

    madtulip Phantasmal Quasar

    yes thats right. you would need to edit universe_server.config.patch, add the table for the race and then fill it with the same values as i.e. done for the humans to have that race point to a human starter ship.
     
  15. wataritsuki

    wataritsuki Big Damn Hero

    Thank you for the quick response : D I did try doing what you suggested, I might do it wrong though. Should I edit the custom race's universe_server.config.patch or your mod's?

    and... ah... did you mean these lines? that I need to add?
    {"op":"replace","path":"/speciesShips/human/0","value":"/ships/human/madtulip_human_ship_T0.structure"},
    {"op":"replace","path":"/speciesShips/human/1","value":"/ships/human/madtulip_human_ship_T1.structure"},
    {"op":"replace","path":"/speciesShips/human/2","value":"/ships/human/madtulip_human_ship_T2.structure"},
    {"op":"replace","path":"/speciesShips/human/3","value":"/ships/human/madtulip_human_ship_T3.structure"},
    {"op":"replace","path":"/speciesShips/human/4","value":"/ships/human/madtulip_human_ship_T3.structure"},
    {"op":"replace","path":"/speciesShips/human/5","value":"/ships/human/madtulip_human_ship_T3.structure"},
    {"op":"replace","path":"/speciesShips/human/6","value":"/ships/human/madtulip_human_ship_T3.structure"},
    {"op":"replace","path":"/speciesShips/human/7","value":"/ships/human/madtulip_human_ship_T3.structure"},
    {"op":"replace","path":"/speciesShips/human/8","value":"/ships/human/madtulip_human_ship_T3.structure"}
     
  16. jokekid

    jokekid Space Spelunker

    right there you're not adding the race, actually you're just replacing the human's ship again
    i think it should be:

    {"op":"replace","path":"/speciesShips/INSERTCUSTOMRACEHERE/0","value":"/ships/human/madtulip_human_ship_T0.structure"},
     
  17. wataritsuki

    wataritsuki Big Damn Hero

    I tried to work this on Ningen man, but still doesn't work. It keeps crashing when I chose the character.

    // Ningen
    {"op":"replace","path":"/Ships/Ningen/humant0.structure","value":"/ships/human/madtulip_human_ship_T0.structure"},

    I add the lines in giraffe_storage\mods\madtulip, is that correct?
    but.... I think I should change the path... since it's not in the same folder as those vanilla races. I just don't know how to do that.
     
    Last edited: Feb 28, 2015
  18. madtulip

    madtulip Phantasmal Quasar

    Oh its a bit more complicated im afraid. The ningen mod defines its own ship in universe_server.conf. So the mods load in alphabetical order. madtulip loads, then ningen loads. ningen overwrites whatever you changed to the "/speciesShips/Ningen/0" (you have to write "ningen" lowercase btw as thats the name of the race defined by that mod).

    So what we do in that case is create a third mod. This mod is defined as beeing depended on madtulips mod as well as the ningen mod. That implies that it will load after those two have loaded no matter the alphabetical order. We can then in this third mod be last and make the required changes to universe_server.config using a patch file.

    I quickly made that 3rd party mod and uploaded it a a dropbox. for other races please use this as a template and show it to the corresponding race mod autors as i dont want to do that for all. If such things are made for other races we would link them on the main page under compatible races.
    https://www.dropbox.com/s/46wj93unl3mf4wc/madtulip_ningen.zip?dl=0

    have a nice weekend.
     
    Last edited: Feb 28, 2015
  19. jokekid

    jokekid Space Spelunker

    yup, exactly what i've seen on some other mods that support custom races, speific patches
     
  20. ranafuineluva

    ranafuineluva Seal Broken

    How do you get the Research Station?
     
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