Did that make sense to you when you typed it out? Because it certainly doesn't make sense to me. When other people post comments that are relevant to the thread, your response is to derail the thread? Well, I think that puts you in the wrong, no?
No. Because like Sokina said, when someone words their post in a way that is bound to anger people that is when derailing occurs.That's why it would be better off to NOT have those posts at all. You must have selective reading.
Wouldn't it have been better to avoid the same topics and habits? You know, to avoid us catching on so quick I mean. Welcome back man
That still doesn't make the act of derailing okay. If someone says something that pisses me off in real life, it's not suddenly okay for me to stab them just like it doesn't make it okay for you or anyone else to derail threads because you don't like the wording of someone's post. Now, if you'd like to continue this argument inbox me, there's no reason to continue on this off topic debate.
On topic: I would like to urge the developers to reconsider their current plans for ship upgrades as being predetermined expansion modules. Rather I would like the developers consider the idea of having a ship editor mode where the player can use a combination of blocks and modules to create a ship. I understand that many have concerns about falling through the ground and into infinity as is the case with current ship editor mods. Being in a ship editor mode without the player character present on screen would address this. Once certain basic ship criteria are met, such as the placement of ship storage, cockpit, teleport pad, fuel tank, and creating a fully enclosed space, the player may then accept changes and exit the ship editor mode. Furthermore I think it would be interesting if the ship parts could be crafted and had stats tied to them to create a progression for ships. For example you could build thrusters out of steel, but building them out of titanium would be more fuel efficient and you'd expend less fuel. Additionally, perhaps ship lockers could be expanded through upgrades. In the future, if ship-to-ship combat is implemented, this tiered progression could also be applied to ship weapons. Having progression on ship parts and tying it to material requirements would limit ship expansion too quickly and would go at the same pace as the player character's progression through weapons and armor. Furthermore it would be interesting if you could find plans for ship parts for other races, much like you can currently find plans for armor for other races. I want to thank the developers for the amazing work that they have done thus far. I love the freedom that the game provides me particularly with being able to create not only my own character, but also in creating my own building designs and shaping my home planet into what I wish. I would hope that this similar freedom would eventually be available for the ships. Edit: I understand that this would require a ton more work with regards to implementing ship upgrades to the game, yet I feel like this feature is worthy of consideration and would be a welcome addition to an already stellar experience.
I can see where the frustration comes from in delaying ship upgrades. Don't know why people had to suppress it like they all have to drink the Kool Aid, but I'll just pass it off as them being excited in anticipation like the people on the other side of the fence being disappointed . I don't think superfans need 10 pages to force people into viewing things the other way when it will gradually reach completion if the company progresses without much side-tracking. I think they (fans) should practice this patience for content they preach with other players concerns. Other than that: keep pushing ,Chucklefish. Appreciate the work thus far.
This is a pretty good idea. What if the ship editor could accept blocks as "materials" and then change the color/appearance of the ship parts to match the material blocks? This would be a good use for those millions of blocks I've got stored in barrels, and it could provide some nice customization. A Glitch ship that's red brick instead of the default "black burger cruiser", etc. Even if it's just a pallet-swap or recolor, that would be really neat to see.
I like this idea, but wonder about how full customization would affect ship battles in terms of balance and fairness. Would need some work. Saying that, the ability to customize multiple aspects of your ship is something that appeals to me a great deal (looks I mean, not just modules) I already plan to outfit my ship with a sick bay, mess hall, security deck, engineering etc. For now at least I am happy with the direction, but it's definitely an interesting concept to consider
I haven't thought it out too far, but I'd imagine that in order to limit some oddities like having a dirt ship, you'd probably want to have ship parts made out of ore at least. Perhaps even starting at a higher tier, like no copper or iron, but starting from steel so that it somewhat makes sense for space. I agree it would have to be balanced for space combat if that were ever implemented. Maybe there would be a size limitation in a form of a grid in the ship editor or even a parts limit that you could not exceed. I think that would be awesome if perhaps progressing through the tiers would raise the size of the grid and the amount of parts you could use, so then the size of the ship also reflects your level progression in the game. To further expand, maybe there are trade-offs for having large ships. For example maybe there is a "speed" stat, so that having a larger ship means you can't dodge incoming attacks as well as smaller ships as they are faster, but maybe you can make it tougher than a small ship to compensate. Also perhaps a larger ship will require more fuel to run.
I've got a question, will this update (ship becoming bigger) work with old characters? I'm sorry if this question has already been asked
I may be confusing what you are asking here. If you mean to believe the ship upgrade is this upcoming patch, the original post cites that ship upgrades will be implemented, "not for a while yet". I know this is confusing given previous information , but it appears to have progress, nonetheless. If you are referring to if your character will be compatible with the ship upgrade, however, that would be dependent on if you have anything tied to your shipworld file. Easy answer : your character is safe. Difficult answer : it may be harder to keep everything previously on that shipworld file. Most likely nothing will be left except what is on your character. This being from what little information I have. I can be corrected.
#Office Chuckelfish like the new office, and it's okay! If you don't like it,go away and play Starbound. Maybe you design a office and Chuckelfish don't like it. We all have other opinions,thats why we are humans! Please stop writing things like "Your office is shit". Im sure you dont want that,too. #Shipupdate Good Job! Cant wait for it. Looking forward to it!
Why not both? I would be happy with predetermined ship upgrades, and i can understand why other people want to completely construct their own ships from scratch. However, i would hate being forced to construct my own ship in some editor mode (as you might dislike the "static" upgrades.. lol)
Right, so maybe the larger premade ship compartments are actually made from blocks and smaller ship modules. That way people can build from scratch or build from the larger compartments. I can dig that. To add to that, they could then just add premade ship templates that you could follow or just ignore and customize entirely. That way, the freedom is there to do it any way you want. Thinking even beyond this, maybe you can save ship designs as templates so that you won't have to start from scratch every time you edit your ship.
I'm looking forward to the eventually implementation of the ship upgrades. The office is looking nice. Those sofas look comfy and the red metal-looking chairs are neat. I like that you guys picked out lots of bright colored things. ... Is that a crap-top?
Sounds fine for me^^. However, i think i read something about possibly planned ship / space combat in the future, wonder if custom made ships wouldnt be extremely hard or impossible to balance, especially if this feature also would be used in pvp.
Remember to not question what our money actually went toward, Starbounders. That would be entitled of us.
It is. You paid for the continued development of the game, with the understanding that you would be delivered what was advertised. No more, no less. You did not pay to dictate the management of the company or the continued direction of development beyond that which has already been promised. If you don't have any faith in the developers, then honestly, you shouldn't have pre-ordered the game in the first place.
I've addressed that through one possible solution through a response above: I agree it would have to be balanced for space combat if that were ever implemented. Maybe there would be a size limitation in a form of a grid in the ship editor or even a parts limit that you could not exceed. I think that would be awesome if perhaps progressing through the tiers would raise the size of the grid and the amount of parts you could use, so then the size of the ship also reflects your level progression in the game. To further expand, maybe there are trade-offs for having large ships. For example maybe there is a "speed" stat, so that having a larger ship means you can't dodge incoming attacks as well as smaller ships as they are faster, but maybe you can make it tougher than a small ship to compensate. Also perhaps a larger ship will require more fuel to run. There could be a ton of solutions, but this one just came to mind as a logical step for having tiered ship progression.