ship malfunctions

Discussion in 'Mechanics' started by Cheesewizzie, Aug 29, 2013.

  1. Cheesewizzie

    Cheesewizzie Master Chief

    I suggest having ship malfunctions such as engine breaking or hull breaches. After a malfunction your ship would use emergency power to take you to the nearest planet to find resources to fix your ship ( eg. Iron or coal) these would occur rarely about 1:300 trip ratio
     
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  3. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    Sounds a bit annoying, honestly. The player doesn't really get anything out of it. Having it as a rare event is good, but I don't think it needs to be in the game at all.
     
    Jayfeather and Fantabulor like this.
  4. Fantabulor

    Fantabulor Phantasmal Quasar

    Maybe it could be some kind of optional quest where your ship malfunctions and takes you to a place where you have to go through some sort of dungeon to fix it.
    An abandoned space station could work as a dungeon for this.
     
    mat16 and cutting edge like this.
  5. cutting edge

    cutting edge Star Wrangler

    I agree with that view. It would just get irritating for that to happen all the time. If, maybe after 20 warps or so, this quest may occur, it could be kinda fun!
     
    Fantabulor likes this.
  6. mat16

    mat16 Void-Bound Voyager

    I totaly agree with your idea, it would add that awesome touch of unpredictable in the game but maybe as an option it's don't seem to please many people ;)
     

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