Hi hi potato here Im just curious only, If i build my houses and stuff in my singleplayer world. And my friend host the server ( Different computer different character) Will my stuff tat i build in my singleplayer world be in his server? i hope u guys get what im saying If not... Here is a simplified version WILL my stuff in my world (build from singleplayer) Be in his server? please i hope u guys know what im saying.
I don't think it will. Since he's hosting, the game operates off his universe files. Since the world you built on is stored in your universe files, visiting it on his server won't preserve your structures.
You do make sense, don't worry But, no they won't be. The only stuff that comes with you from single to multiplayer is your ship (and anything on it) and your character.
There is a bit of a solution... but be aware, it's technically cheating. You simply need to include your world into his universe files. I'll try to make this easy to follow, let me know if I lose you. I AM NOT RESPONSIBLE IF THIS SCREWS UP EITHER YOUR GAME, OR YOUR FRIEND'S SERVER, TRY THIS AT YOUR OWN RISK. It probably won't, since you're just copying a universe file, but if it somehow does, my tin-plated backside is covered. STEP 1: Locate your Universe files Under a default Steam Starbound installation, the path should be C:\ ... \Steam\steamapps\common\Starbound\universe STEP 2: Open Starbound, load up your single-player character Pretty self-explanatory - fire up the character who is currently on the world you want to preserve. STEP 3: In your ship, check your captain's chair Record the sector, coordinates, and exact planet name, of the planet you've built on. STEP 4: Close Starbound Self-explanatory. STEP 5: Locate the corresponding .universe file Okay, this is the tricky part, so pay close attention. All of your universe files have a filename that should read <sectorname>_<X-coordinate>_<Y-coordinatate>_<Starsystem ID number>_<Planet number>_<moon number>.universe. You need to find the universe file that matches the data you recorded for the planet you built on. THIS IS AN EXAMPLE. Let's say you're in alpha sector, and in a starsystem at X 4524255, Y 21882182, it's on the second planet and moon C of that planet. The universe file should read alpha_4524255_21882182_<starsystem ID>_2_3.universe. STEP 6: Copy & send the universe file to the server host Make a COPY of the universe file, and then send it to the server host by whatever method is convenient for the both of you. Your involvement with this is done; the rest is up to the server host. SERVER HOST STEP 1: Shut down the server Including a server file will NOT work if either Starbound or the server is running. You'll need to shut it down first. SERVER HOST STEP 2: Paste the .universe file into your universe folder Again, the path for a default Starbound installation from Steam should be C:\ ... \Steam\steamapps\common\Starbound\universe. If you get prompted to overwrite an existing file, make sure there's no players currently building on that world, or anything they've built will be overwritten. If you're not prompted to overwrite, then everything's gravy. SERVER HOST STEP 3: Restart the server Once the file's in place, you may start up the server, and the world your friend has built on should be present, with all his structures intact. Provided, of course, that he sent you the right universe file! FINAL STEP: Navigate to the world Now we check your work. Join the server, get in your ship and jump to the world you just included. If all goes well, the structures should be present along with all of their contents. If Something Went Wrong The world's there, but my structures aren't! - You used the wrong universe file, or the universe file you provided isn't compatible with the server. I crash when jumping to the world! - somewhere along the line, the universe file got corrupted. The server host will need to shut down the server, delete the file he pasted in, and then restart it, so that the world can be generated fresh. The world is completely different and my structures aren't present! - Not only did you not use the right universe file, but apparently the host is running a completely different OS and as a result, has a different universe database than you. I don't recognize this starsystem at all! - You jumped to the wrong coordinates. Should've done a better job of recording them in Step 3.