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Closed Server crashing if linux kernel tickrate is 300 hz

Discussion in 'Nightly Builds Support' started by Tyrola, Jul 15, 2016.

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  1. Tyrola

    Tyrola Void-Bound Voyager

    Hello,

    the Starbound Unstable Server is crashing if I use a kernel tickrate of 300hz. If I run it with 1000Hz server will start up fine. Starbound Stable is not affected at the moment.

    Logfile:

    Code:
    [Info] Root: Preparing Root...
    [Info] Root: Initializing Root with 2 assets sources
    [Info] Root: Done preparing Root.
    [Info] Root: Loading Assets
    [Info] Root: Loading Configuration
    [Info] Root: Loading NameGenerator
    [Info] Root: Loading ObjectDatabase
    [Info] Loading assets from: '../assets/packed.pak'
    [Info] Loading assets from: '../assets/user/'
    [Info] Root: Done loading Assets in 0.223333 seconds
    [Info] Root: Loading PlantDatabase
    Floating point exception
    
    GDB Backtrace of Crash:

    Code:
    (gdb) backtrace
    #0  0x0000000000949c99 in Star::Time::monotonicMilliseconds() ()
    #1  0x0000000000974868 in Star::Assets::loadAsset(Star::Assets::AssetId const&) const ()
    #2  0x0000000000974d7a in Star::Assets::doLoad(Star::Assets::AssetId const&) const ()
    #3  0x0000000000975005 in Star::Assets::getAsset(Star::Assets::AssetId const&) const ()
    #4  0x000000000097521e in Star::Assets::json(Star::String const&) const ()
    #5  0x0000000000d8077e in Star::Root::configuration() ()
    #6  0x0000000000d911d3 in std::_Function_handler<void (), Star::SwallowReturn<std::_Bind<std::_Mem_fn<std::shared_ptr<Star::Configuration> (Star::Root::*)()> (Star::Root*)> > >::_M_invoke(std::_Any_data const&) ()
    #7  0x000000000094f06c in ?? ()
    #8  0x000000000094fe52 in Star::WorkerPool::WorkerThread::run() ()
    #9  0x000000000095d9f8 in Star::ThreadImpl::runThread(void*) ()
    #10 0x00007ffff7bc4184 in start_thread (arg=0x7ffff5fff700) at pthread_create.c:312
    #11 0x00007ffff71df37d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111
    
    I hope this helps to find and fix the bug.

    Regards,
    Alexander
     
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