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Sectors? or one open universe?

Discussion in 'Starbound Discussion' started by Caelorum, Dec 15, 2013.

?

Do you like the sector system?

  1. Yes, it works, and gives me a reason to progress

    9 vote(s)
    14.8%
  2. No. I'd rather one expansive universe, with other reasons to want to progress

    52 vote(s)
    85.2%
  1. Caelorum

    Caelorum Subatomic Cosmonaut

    I'm just curious how people feel about there being sectors that unlock specific biomes after you beat a boss. Sector X being the only sector with every biome unlocked.

    Do you like that system? Or would you rather there just be one open unverse, and bosses be just a big treasure chest for armor upgrades and weapons?

    In my opinion, the sector system stops me from building a base until I make it to sector X, just because I feel my planet being left out and useless when there are better sectors, with better stuff on them. Like higher tier ores and enemies, new biomes and better chests. I don't like having the crappy solar system. :p

    I would love to hear from people that agree with me, and would like a change, with ideas on a better system.. But I'd also love to hear from people who disagree with me, and like the sector system, and have ideas on how it could be even better.
     
  2. Omegnarok

    Omegnarok Scruffy Nerf-Herder

    You may wish to check out other threads, there have been quite a few of them about this.


    (edit)Here are three you could try checking out:
    http://community.playstarbound.com/index.php?threads/the-game-we-want.48657/ - Discusses environmental hazards

    http://community.playstarbound.com/...ile-planetary-biome-progression-system.49050/ - Discusses a way in which to progress through planets with environmental hazards

    http://community.playstarbound.com/index.php?threads/star-map-tiers-are-lame.48688/ - Discusses a universe without sectors
     
    Last edited: Dec 15, 2013
  3. Caelorum

    Caelorum Subatomic Cosmonaut

    Ive seen a bunch talking about progression or grind. But none specifically on the sectors. And I'd rather not wade through the "omg dude its a beta gtfo stop complaining" responses to find some real discussion.
     
  4. Omegnarok

    Omegnarok Scruffy Nerf-Herder

    haha those complaints are everywhere, which is odd considering it discourages feedback which is an important part of this beta. I would love to see all of the planets in a single universe. Perhaps progression based on how hostile a planet's environment is.
     
  5. piinyouri

    piinyouri Aquatic Astronaut

    I don't really mind the sector system, but I do find myself leaning more and more towards a one universe model.

    I can't help but feel it would help the game feel much more varied and exciting.
     
  6. Iceciro

    Iceciro Subatomic Cosmonaut

    I'm going to just copy paste this everywhere, but

    The problem is with the entire tier system. It needs to entirely be nuked and rebuilt. If starbound is a game about exploration and tech we need to be searching for weapon upgrades and modules and technology and ship bonuses and survival abilities, not simply for a +2 sword to replace our +1 sword.

    The tier system relegates the game to an MMO style 'get gear to fight boss, fight boss, now your gear isn't max tier anymore, mine more ore, get gear, fight boss' lather, rinse, repeat. There's not a real feeling of progression, I'm just constantly looking for ore to replace my +2 sword with a +3 sword because the weapon just isn't cutting it anymore; but then it's the same stuff different day.

    We really ought to be telling Chucklefish to eliminate the entire 'bigger numbers means bigger threats' system and make planets be a threat by virtue of environmental hazards or new ways of enemies dealing damage, rather than the same old ways and the enemies simply doing more damage, and an artifical forced 'lock' on progression until you defeat x boss and mine x ore ten times; it makes the entire game before the last sector rather pointless. I really don't currently care what's between me and tier 10 as it's just a road block, and anything I find before t10 is going to be totally usesless at t10 bar decorative items and the rare useful tech (and we can only have one tech in use at any given time anyways).
     
    Lazerballs, Silverduke1 and piinyouri like this.
  7. marcelmarci

    marcelmarci Void-Bound Voyager

    I don't like the actual sector system because you feel like (well i do so) the galaxy is splitted in small other galaxies.
    Also they should make the planets like they were in the last patch where there were lvl 10 planets in alpha sectors etc. (where i thought myself "i gon git dem monsters!" and get miserably 1 shot killed by birds vomiting blood on me D:) because there is no challenge in killing monsters which have always the same strength on every planet... its just boring as it is now jumping from planet to planet, crafting the tier armor, killing the boss, jumping to next sector etc.
     
    Silverduke1 likes this.
  8. Krogglidor

    Krogglidor Phantasmal Quasar

    As long as you can't access high level planets at the start I would love for all planets to be in the same sector. If you can access high level planets at the start people will just go and cheese their way to level 10 items.
     
  9. Noobverest

    Noobverest Scruffy Nerf-Herder

    one universe would be super cool

    but I'm not sure how they would be able to change it from the current repeat and do the same thing 10 times 10 tier system
     
  10. piinyouri

    piinyouri Aquatic Astronaut


    Why not make it a "risk vs reward" situation?
    Stronger planets yield stronger stuff if you are brave/crazy enough to get it? But if not, there's always planets more your level.
    User moderated difficulty.
    Of course they could still have certain levels that you would simply not be feasibly able to stand up to at all, and must wait until you've raided some lower level planets.

    And why do you have such a vested interest in how others play their game?
    (Here's a smiley face to show that statement was not dripping with sarcasm and I'm just being friendly. ):up:

    @Noobverest Well, ideally if this system was implemented there would only be one sector, so you wouldn't have to do it ten times.
     
  11. Krogglidor

    Krogglidor Phantasmal Quasar

    People will get dirt and build around the level 10 mobs to get to the chests, it ruins progression.
    While it bothers me a bit people ruin the game for themselves true it's not really my problem. Though I host a server and I definitely don't want people doing that on my server.
     
  12. piinyouri

    piinyouri Aquatic Astronaut

    And I agree, on your server, for example, or anyone's server, they should be free to enforce their own rules and the players there should respect them.
    Singleplayer though, you agree people be afforded the opurtunity to play how they want? :)
     
  13. Iceciro

    Iceciro Subatomic Cosmonaut

    You
    Sounds like a problem of the linear mob difficulty; the fact that they don't do anything, don't seek you out, no mobs can move or attack through walls, and Dirt is Godly.

    Factually, animals need to be able to dig. Either through blocks harmlessly (like Terrarria's worms) or destroying them in the process. Until they can, the solution to everything will be dirt.

    That's not a good excuse to have the 10 tiers, and seperate sectors, though. You're just having people do it ten times instead of once right now; the same strategy is still entirely functional.
     
  14. Billy the Novakid

    Billy the Novakid Orbital Explorer

    Okay, it ruins THEIR progression. Why should I care? I'm not them and they seem to enjoy cheesing the game. What they do doesn't affect me so I'm perfectly happy going from planet to planet more linearly.

    In case you haven't noticed, this is not a competitive game. One player "cheating" doesn't affect anyone else unless it's on a multiplayer server.
     
  15. Krogglidor

    Krogglidor Phantasmal Quasar

    You didn't read my whole post did you?
     
  16. Billy the Novakid

    Billy the Novakid Orbital Explorer

    And? You claim it doesn't bother you, yet your reason for opposing this change is that people will do it.

    If progression matters so much to you, just don't cheese the game, it's that simple. Cheats have existed since the dawn of gaming, but with a little willpower you can choose not to use them.
     
  17. Iceciro

    Iceciro Subatomic Cosmonaut

    If you don't want people doing that on your server, better not be hosting one now. You can do that to each boss and tier right now; the problem isn't related to the tier system
     
  18. Lycaon

    Lycaon Big Damn Hero

    Planet environment should take care of this, and considering all non-deadly = earth like high lvl planets, we have to think about restrictions like
    • you need a certain tool (lock pick/skeleton key made of proper materials) to open this chest
    • you can't use your matter manipulator and therefore can't place blocks here because gravity/magnetic field is too strong or other reasons (this would require an upgradeable matter manipulator to make sense)
    • even normal monsters can destroy blocks (maybe a timer, blocks younger than 10 seconds will be able to be destroyed easily, houses can be secured by devices like dungeons have them - e.g. creating a plasma shield around blocks which makes them unbreakable)
    You see, there are many possible, easy solutions for this problem ;)

    We just have to define what we understand under an "expansive/open" universe:
    1. completely mixed: high lvl planets can spawn next to low lvl planets or you starter planet
    2. ordered: the further you move away from your startet planet or into the centre of the galaxy (or vice versa) the higher the planet's lvls. This way, you would find adequate planets in your neighbourhood.
     
    Last edited: Dec 15, 2013
  19. captain kid

    captain kid Subatomic Cosmonaut

    I would like to keep the sector system but the ability to access all sectors any time.
    Basically having the sectors there to divide the difficulty; make searching for a suitable (not to easy, not to hard) planet easier.

    But what I would like even more, and what isn't discussed as much, is having the old level system from a few days ago back.
    Before I could choose between 10 difficulty levels in a sector, now I can only choose 1 difficulty level in a sector.
     
  20. piinyouri

    piinyouri Aquatic Astronaut

    I would be fine with this as well. Even bringing the multiple difficulties in each sector back as long as they don't bring armor penetration back with it, as it seemed to convolute things unnecessarily. (And on a personal opinion, made things rather dull and boring. Never have to even glance at an items attack power, because armor penetration was far more important.)
     

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