Hi! After beating the game (totally worth the $5), I have two big suggestions regarding the game that could make it feel a little less... dull in some parts. Leave in the diagonal pit bug -- make it a feature! I saw this in the bug tracker, and the developer thinks it could lead to some "nasty" sequence breaking. However, I don't think that's the case! It would actually be a rather cool feature. Here's three reasons why. 1. Sequence breaking has long been part of Zelda. The developers have not been at all antagonistic toward this and even outright made some games where it would be obvious to even new players (LttP comes to mind). 2. There's only one broken sequence allowed by this bug: skipping Level Seven. This is because you need to pass both water AND pits to get to Level Eight, at least in my world gen. Maybe in other world gens, level eight is nowhere near the water, and you only need to pass pits? Anyway, it took some major trial-and-error to skip Level Seven, but I finally did it in the latest version. 3. The game actually compensates for this automatically!! How cool is that? In Level Eight, I found both the Silver Bow AND the Spring. Now, since there were pits outside and inside the dungeon, I can only assume the Spring was supposed to be found in Level Seven instead, but the level generator was smart enough to figure out what I'd done. Is this correct? More secrets Ever since Zelda 1, there's been hidden areas and mini-dungeons. For me, this made the Overworld a sort of boring part of Lenna's Inception. Now, admittedly, there was still plenty of loot to find, but there weren't even simple puzzles or hidden rooms that I could see (except in the library). One thing that would be really awesome is removing the Tunic and Potion sellers from the random NPCs and instead putting them in hidden-away areas in the overworld. There weren't a lot of uses for the Lighter after its initial introduction... everything except ice (which there isn't much of late-game) could be destroyed in other ways. Maybe make two really big tree tiles or conspicuous bushes that can only be opened/destroyed with the lighter and have the two shops in there like the hidden shops in Zelda 1? Awesome game, though. I'm gonna try to get all the tunics -- and explore the rest of the overworld. Good luck with future development!