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Science [Deleted]

Discussion in 'Outdated Mods' started by I Said No, Jan 17, 2015.

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  1. MiroslavAliyeva

    MiroslavAliyeva Void-Bound Voyager

    I have a question. How far can I move away from the machines to stop them?
     
  2. I Said No

    I Said No Cosmic Narwhal

    I know for certain what is causing the problem - it's a conflict between materials. When I added the Cellular Blocks with mat ids of 990, 991 and 992, it's conflicting with someone else who is using those IDs. Problem is I have no idea which mod adds the "black block" that has an ID of 990 - it's possibly a new addition in the unstable branch but I don't think there's at least 990 materials in the base game. Do any of you know which mod may be adding a "black block"?
    I'll download unstable and unpack it just to make sure, but I highly suspect it's a mod issue rather than a branch issue. That and if it is a branch issue then I need to fix it before the unstable gets pushed to stable.

    Modders are generally asked to register their IDs on this page so this kind of thing doesn't happen, I assume someone isn't using that page.
     
  3. VoidSeeker

    VoidSeeker Master Chief

    I've just unpacked packed.pak file from Starbound's original assets, and found black.material file there.

    Code:
    {
      "materialId" : 990,
      "materialName" : "blackblock",
      "particleColor" : [227, 174, 47, 255],
      "itemDrop" : "blackblock",
      "description" : "...",
      "shortdescription" : "...",
      "glitchDescription" : "...",
      "floranDescription" : "...",
      "footstepSound" : "/sfx/blocks/footstep_stone.wav",
      "health" : 8,
      "category": "materials",
    
      "renderTemplate" : "/tiles/classicmaterialtemplate.config",
      "renderParameters" : {
        "texture" : "black.png",
        "variants" : 1,
        "lightTransparent" : false,
        "occludesBelow" : true,
        "multiColored" : false,
        "zLevel" : 0
      }
    }
    
     
  4. I Said No

    I Said No Cosmic Narwhal

    Ahh, thanks! I was just about to do that myself, it's saved me the trouble. I guess i'm going to have to figure out what to change the material IDs to then.
     
  5. VoidSeeker

    VoidSeeker Master Chief

    I've temporarly changed ID for large cell brick to 993. Then, I had to fix duplicate codex id's for bouncy slime and cell brick codex's, and I finally got the game running.[DOUBLEPOST=1428259554][/DOUBLEPOST]And actually I had another trouble after the updating to the last unstable Starbound. I had this trouble in Science 1.1, and it pesrists now, in science 1.2.1. The problem is that power generators are not generating power. E. g. I've put some fuel to Thermo-electric generator, connected it's output to the battery and to the power sensor. Generator is consuming fuel and animated as working, but the battery don't get any charge, the power sensor shows zero and no one electric device works when connected directly. Solar panel is not giving power as well.
     
    Last edited: Apr 5, 2015
  6. I Said No

    I Said No Cosmic Narwhal

    VoidSeeker and MiroslavAliyeva like this.
  7. VoidSeeker

    VoidSeeker Master Chief

    Can anyone who is playing the last unstable check if power generators are ok? Or it's another compartibility problem? Maybe the logic node protocol have changed with the update?
     
  8. I Said No

    I Said No Cosmic Narwhal

    No, they're definitely broken. Looking into the problem now.
     
    VoidSeeker likes this.
  9. I Said No

    I Said No Cosmic Narwhal

    Alright, i've figured out the problem! Turns out Spirited Giraffe has in fact changed the wire logic around a bunch. Took me a LOT of poking around to figure out what the deal was, but i've got it fixed. I'm going to do some more testing just in case, then i'll post the fix up. This MAY break power devices still operating under the Upbeat Giraffe build, though.
     
    VoidSeeker likes this.
  10. I Said No

    I Said No Cosmic Narwhal

    I Said No updated Science with a new update entry:

    Spirited Giraffe Hotfix

    Read the rest of this update entry...
     
    VoidSeeker likes this.
  11. SilencedSouls

    SilencedSouls Phantasmal Quasar

    This mod is probably my favorite mod I have, The only issue I have is that since I got this mod through the Serious Mod Pack, it's packaged as a mod pack, not loose files, which causes the readme to be nonexistant. The issue with this is that the readme is the only thing that tells you how to use this mod. Maybe you should think about putting some basic instructions about the mod in your mod description from the readme
     
  12. I Said No

    I Said No Cosmic Narwhal

    Oh, hm. I have no idea how modpak files work to be honest with you! I was planning on doing up the mod's front page a bit to give a few pointers though. The readme is mostly just to get you started, the Digital Archive in the mod itself is what you want for comprehensive instructions on machines.
     
  13. SilencedSouls

    SilencedSouls Phantasmal Quasar

    My issue was I had no idea I was supposed to make a chemistry set, I had a science table and I was just wracking my brains over how to make silicon, then I downloaded the mod manually from you and grabbed the readme and everything was made clear.
    The modpack file is like a bsd file from bethesda games, impossible to open, haha
     
  14. MiroslavAliyeva

    MiroslavAliyeva Void-Bound Voyager

    I had the same problem. I agree with the need to supplement in the readme
    ------------------
    У меня была та же проблема. Я согласен с необходимостью дополнения в ридми
     
    Last edited: Apr 7, 2015
  15. StarScribe

    StarScribe Scruffy Nerf-Herder

    Please provide a download link for people playing Stable Upbeat Giraffe 668. Your download button only leads to v123 meant for unstable, would appreciate it if you included v122 somewhere in the description for people who need it.
     
  16. I Said No

    I Said No Cosmic Narwhal

    Check out this page, it allows downloads of back versions.
     
    StarScribe likes this.
  17. StarScribe

    StarScribe Scruffy Nerf-Herder

    Ah, cool. I didn't notice this feature... thanks for pointing that out.
     
  18. Axlor8

    Axlor8 Big Damn Hero

    I would kill for this mod and frackin' universe combined into 1 epic mod.
     
  19. rylasasin

    rylasasin Cosmic Narwhal

    Little suggestion:

    Mining Grenade: Works like a grenade. Unlike a grenade however it does not disintergrate blocks, it just breaks them. Also does very little/no damage to living things.

    Mining Dynamite: Same as mining bomb, but bigger. And activated with a timer. Can hurt you and other creatures.

    Mining Grenade MK2: Just like the Mining Grenade, but also mines the background.

    Big Mining Nuke: Like Mining Dynamite, but Much larger area (along with a longer fuse.)
     
    Last edited: Apr 14, 2015
  20. AshPrinner

    AshPrinner Scruffy Nerf-Herder

    Question; I connected 4 2500V/2V batteries to an Arc Smelter and tried to smelt some copper, then Gold, finally titanium...nothing worked. Tested the output on some sifters but they work fine. What am I missing ?
     
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