Scaled healing when using beds/stronger healing items

Discussion in 'Mechanics' started by Josh_the_Misanthrope, Dec 19, 2013.

  1. Josh_the_Misanthrope

    Josh_the_Misanthrope Scruffy Nerf-Herder

    I'm sure if you haven't already noticed this balance issue you'll inevitably encounter it. Higher tier armor augments your maximum health, rendering even the strongest healing items worthless and beds tedious to use. Using a bandage or a stimpack during combat involves running away and spending lots of time waiting for heals. And resting in a bed for me usually involves a bathroom break plus.

    It's boring and it wastes time.
     
    Thunder1, iamagrapeman and Whaleduck like this.
  2. Whaleduck

    Whaleduck Big Damn Hero

    You raise an excellent point there. as far as healing items go in the game right now we got Bandage, Nano Bandage, Red Stim Pack and Health Kit in that scaling order i belive. Sure you can get a Doctor spawner to buy most of these but the beds could scale with their metal tier aswell. Laying in an impervium bed with tier 10 just waiting while you make a sandwich.
     
  3. doodlemancy

    doodlemancy Scruffy Nerf-Herder

    Definitely agreed, bed/tent healing should scale up along with your max HP-- it's not like you're gonna whip out a bed mid-battle and sleep in it (although I fully admit to having tried that). :rofl:

    Actually, rolling with that... maybe "more healing items" isn't the solution. What if healing items healed a percentage of your max HP, rather than a set number of HP? It's 3:30 AM and I don't know if that makes any sense, or if it would get gamebreaky at higher levels. But it would eliminate the need to have 20398402843 different healing items.
     
  4. Whaleduck

    Whaleduck Big Damn Hero

    now this could be used but i think normal beds and found beds should have a generally smaller HP regen percentage then lets say the tiered metal beds.
     
  5. doodlemancy

    doodlemancy Scruffy Nerf-Herder

    Sorry, I have to politely disagree with this. I just don't see what it would add-- the point is that sleeping in a bed for a long time needlessly slows down gameplay.
     
  6. Whaleduck

    Whaleduck Big Damn Hero

    You are getting me wrong here good Ma'am. What i am saying that in general we buff the bed to heal a set percentage of max health per second, then we buff the higher tired beds to be higher then that again. Lets say a normal bed brings up up to full in about a minute (Not nessesarily to long or short), while an impervium bed brings you up to max in lets say 20 seconds
     
  7. doodlemancy

    doodlemancy Scruffy Nerf-Herder

    Okay, that does make more sense. :p I could also accept tents being a little slower than beds since you're sleeping on the ground. Incentive to build something better is good.
     
    Whaleduck likes this.
  8. Whaleduck

    Whaleduck Big Damn Hero

    I am glad you caught my point. i was maybe a bit unclear the first time around.
     
  9. Sophiera

    Sophiera Subatomic Cosmonaut

    I agree, different beds should give different rates of healing. My super posh titanium bed shouldn't heal the same rate as a crappy prison bed.
     
  10. Whaleduck

    Whaleduck Big Damn Hero

    Make that Ancient Stone Sacraficial alter i found underground.
     
  11. Josh_the_Misanthrope

    Josh_the_Misanthrope Scruffy Nerf-Herder

    I'm pretty sure the interrogation table heals much faster than beds already.
     
  12. Aquillion

    Aquillion Scruffy Nerf-Herder

    This is badly needed, yes. Right now beds start out barely usable and rapidly become totally useless.
     

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