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RELEASED SBSE - Customize your player colors using any color!

Discussion in 'Other' started by Phaze, Dec 13, 2013.

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  1. Phaze

    Phaze Pangalactic Porcupine

    Hi guys, thanks everyone for your feedback. My job has picked up since I last updated this, so my workload is overwhelming me and I don't have time to work on this tool. It was a fun little project to make and I'll leave it up for the time being, but I'm afraid for the foreseeable future I wont be making any updates, which potentially includes any new save format coming out in the next update. With any luck, maybe they'll introduce a system that makes my tool obsolete so you wont need this any more if you want to color your character. That being said, if the clouds open up for me and I'm able to take some time, I will try to update this to any new save format. The process may take some time, however, so it'll be lucky if I do manage to get an update out.

    A little fun fact: since release there has been 12,025 save files edited using this tool, which is far more than I ever expected.
  2. wizzomafizzo

    wizzomafizzo Scruffy Nerf-Herder

    Phaze, are you interested in open sourcing some of your code? I have been eyeing off SBSE's character rendering stuff for ages now (it is VERY cool) and I'd rather not double up on effort writing my own version.

    I will be working on the new save file format asap, when it's done maybe that would be helpful to update SBSE? I'd hate to see it die. :(
  3. Phaze

    Phaze Pangalactic Porcupine

    I have been considering open sourcing my code, but it occurs to me that the source is pretty worthless now that the save format has changed. Most of the magic really happens in the javascript side of things, which can be easily viewed by anyone who really wants to know how it works.

    Having a fleshed out spec for the new save format would be great, I see that McSimp has already made some progress today so that's pretty cool. It means that all I'd need to do is update my player file reader instead of doing the reversing myself. I'd be more inclined to find time if that were the case.

    EDIT: Also looks like there's a new packed format for assets, which also kinda hinders SBSE as I wrote it to parse the raw JSON files. Though, I'd hope that all I'd need to do is unpack it somehow.
  4. wizzomafizzo

    wizzomafizzo Scruffy Nerf-Herder

    What about unminified JS? I tried to look but I am bad enough with JS as it is. I'm a lot more interested in your sprite rendering stuff than the save file reading.

    Let me know if you figure out a way around this asset stuff, I am a bit stumped atm.

    EDIT: For you too if you're interested: https://github.com/wizzomafizzo/starcheat/issues/35
    Last edited: Jan 27, 2014
  5. ropefish

    ropefish Subatomic Cosmonaut

    when wil it be updated :C
  6. MathewPerth

    MathewPerth Aquatic Astronaut

    Edit: LOL ropefish its me floro
  7. ropefish

    ropefish Subatomic Cosmonaut

    OMGW lol
  8. Phaze

    Phaze Pangalactic Porcupine

    I've received a surprising amount of requests for an update to this. I honestly didn't think many people still used this, but apparently I was wrong. I spent some of my down time this morning to work on an update. So far I've rewritten my save parser from the ground up to be more modular and object based, which will be extremely useful for future updates. Save reading and writing works fine, now I just need to update all the assets and my colorizing code to match the new save format. Not sure how long this will take, but it's the part I wasn't looking forward to because it will take the longest. I'll keep my progress posted in this thread for those who are waiting for an update. I can't promise it will be fast, though.
  9. Xefs

    Xefs Scruffy Nerf-Herder

    Thanks for putting some much time and effort into this, we all appreciate it!
    AlphaAgent likes this.
  10. MathewPerth

    MathewPerth Aquatic Astronaut

    Thankyou so much you are great !
  11. Camtire

    Camtire Phantasmal Quasar

    Thank you so much. I was very disappointed when you decided to discontinue the project. I even tried figuring out how to make it work myself, but I am nowhere near as skilled as you. I look forward to future updates, no matter how long it takes. :)
  12. Phaze

    Phaze Pangalactic Porcupine


    Some progress with player rendering. I'm going to change to a different-ish layout to accommodate potential future updates.
  13. Phaze

    Phaze Pangalactic Porcupine


    I should have the first test build out later today for Furious Koala.
    AlphaAgent likes this.
  14. November Eleven

    November Eleven Void-Bound Voyager

  15. ColdMaj

    ColdMaj Scruffy Nerf-Herder

    Pls gib me nao... Seriously though, thanks for making this. Have an internet metaphorical cookie!
  16. Credey

    Credey Scruffy Nerf-Herder

    Thanks so much for keeping it updated, Phaze! It's been really annoying going in and doing it manually.
  17. AlphaAgent

    AlphaAgent Yeah, You!

    Thanks for all the hard work your putting into this project OP!
  18. Phaze

    Phaze Pangalactic Porcupine

    Alrighty! First build has been pushed to the server! It should work just as before, but as an added bonus I went ahead and added an advanced mode for body, hair and facial hair colors. I'll update for armor as soon as I can. Also in a future update I'll add the ability to create new color replacements so you can further customize armor that you otherwise couldn't (such as the black part of the default jacked humans wear, instead of just the undershirt).


    Also it should go without saying that there are likely to be bugs. I would appreciate you report any here, along with your player UUID so I can look and see what happened. I'll tackle any bugs as soon as I can.
  19. ropefish

    ropefish Subatomic Cosmonaut

    your awesome man :D

    encountered a bug, when i hit save it goes to export it, then it just freezes
    Last edited: Jan 28, 2014
  20. Vermaas

    Vermaas Scruffy Nerf-Herder

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