SB features/options suggestion

Discussion in 'Mechanics' started by Chaostos, Jan 31, 2015.

  1. Chaostos

    Chaostos Void-Bound Voyager

    Feel free to add what you feel is crucial to be added to the game.
    This list is from my experience with the game and contains some suggestions regarding absent or existing game mechanics. Overall, to make the game more fluid, less need to google info, instead of playing inside the game. And ways to share Info inside the game between players.

    1.
    - active/passive stats / stuns or knock back on Ranged weapons.
    - better and more common Ranged weapons. not useless.
    - ranged weapons to craft except bow.
    - craftable/sold ammo.
    - separate ammo pool (or ammo to craft) and stamina pool for weapons.
    - weapon upgrades, mods.

    2.
    - passive stats for armors/armor sets/weapon sets to get.
    - passive armor upgrades via mods or artifacts (anomalies with artifacts or mods..)

    3.
    - more tool tips.
    - SAIL to give more info on Items, crafting, planets, ores.

    4.
    - better quest separation.
    - random fetch quests which have nothing to do with Upgrading Ship, getting gear, etc.
    - separate upgrade Ship quest/License quest from the start.
    - separate little bonus quests.

    5.
    - hunger mechanic, a better reason to get all seeds and make food.
    - temperature mechanics.

    6.
    - separate Team/Party and Share Chests on ship, Option to avoid greefing.

    7.
    - sorting Items. This would be really helpful .
    8.
    - list of favorite planets/systems to remember, in game.
    9.
    - option to copy/paste coordinates in chat/game for easy sharing with friends in chat.
     
    Last edited: Jan 31, 2015
  2. Turtle86

    Turtle86 Void-Bound Voyager

    I second the idea of crafting ammo. Using the energy bar for non-energy weapons has a negative impact on gameplay. Depleting the energy bar results in a pause in the action. I would much rather craft the ammo and be able to keep shooting when it is important. Reloading may need to be considered as a mechanic for some weapons

    Ammo items like bullets should always be consumed. Ammo items like arrows should sometimes be preserved and should become an item that drops to the ground if the pass a % chance to not break. Ammo items like throwing axes and throwing spears should usually be preserved and should become items that drop to the ground unless they fail a % chance to not break.
     

Share This Page