RP RTD: The Lone Void: Magic is Confusing.

Discussion in 'Role Playing' started by Sarzael, Jul 29, 2013.

  1. Sarzael

    Sarzael Oxygen Tank

    First of all, i want to say this is mostly an test and thus may end at any moment i decide so, doesnt matter how anticlimatic. Anyways, if i think it goes well and i can continue it, i will try to do so.

    The Lone Void: Magic is Confusing
    Brutal Combat!​
    Modular Magic!​
    Constant Sarcasm!​
    Inevitable Backstabbing!​
    All of this and more!​
    Story:
    You dont remember who you are, nor why you are here. You still remember things such as language, but you felt it isnt the same you spoke before. You have a book and you are wearing strange mage robes.
    Wait what?:
    Standard RTD rules apply. Salsa health system (No hitpoints). You cast magic by using one or more words from the book.
    Problematically, you dont know what those words mean.
    If you want to keep in secret your spells, you may private message the words to me, but everything else must remain public and well detailed, unless you ask me and permission is given.
    Say the complete action, where you re facing, what you re thinking of, what you re pointing at, this may or may not have an effect.
    Try to keep atleast a minimum of RPing inside the game, you re still a human, not a emotionless killing machine.
    Whenever you kill a player, you will win a point for the Stats. You can have a max of 40 points.
    Character:
    Name: (Full name)
    Appearance: (The more complete this is, the better. Also include personality here)
    Stats: (Covered below)
    Stats:
    0 Points on a Stats=-1 to rolls. 1=0. 3=+1. 6=+2. Etc.
    10 Points.
    Strength: Damage from physical blows, lifting things, wearing heavy armor, not being a girly man.​
    Endurance: Absorbing damage, continueing to fight when injured, and not criying for 10 minutes after you stepped in a lego.​
    Speed: Seeing who acts first, running, being fast.​
    Dexterity: Avoiding, Sneaking, Hitting accurately, not tripping over your fat feet and punching yourself in the face.​
    Potency: This helps your spells being more powerful. Maybe to powerful for your own good.​
    Will: Power of your mind. Not hypnotizing yourself.​
    Pool: The ´´Mana``. Every point on Pool allows you to say an extra word. The pool recharges one mana every turn when not in combat, and one mana every three turns when in combat.​
    The Book:

    Words:
    Page 1:
    Thrancaole
    Shubha
    Conshael
    Zerth
    Shaelshar
    Ah-thaelao
    Shor
    Zorhalth
    Shaazeshelial
    Celthel
    Conth
    Zzers
    Kenthablaw
    Hancal
    Noreeb
    Celtonothic
    Rentheaol
    Consharoth
    Zarabethcanthal
    Karethaeol
    Soulsheleal
    Roncal-thol
    Delthaeol
    Kentah

    Page 2:
    Canthobitael
    Shoshashzel
    Ratheale
    Doldastar
    Baltaeol
    Kelio
    Phali
    Hobitaeaod
    Ku-karua
    Rosha-halel
    Conshalo
    Caltalleth
    Jaraeol
    Prathoal
    Gathel
    Sharothcal
    Zzeralleth
    Cantar
    Beobrathael
    Wortheliel
    Harial
    Heabsihai
    Sharsazsho
    Jubhal
    Tarocal
    Zzeralthonth
    Dorbaedal
    Bal-shel
    Ushaal
    Shaontrod
    Kenthara
    Getheth
    Trialo
    Worteal
    Taroth
    Donbel
    No-noheim
    Zaral
    Zorhaltoran
    Hathic
    Zeusha
    Cycallozion
    Gonteialel
    Flaszashal
    Rali-Heliel
    Kenthael
    Garstorpit
    Pouerstoron
    Shadohsalon
    Concal-kal
    Phal-aeo
    Shago-shal
    Gathel-Lereth
    Xxecesic
    Bethconthel
    Raltaelieal
    Talo
    Tealtael
    Esprio
    Orshaod
    Xeroshal
    Adamenstiar
    Shubhallethel
    Garhantel
    Kallth
    Harialltontal

    Page 3:
    Phal-Ushalel
    Jerathaeol
    Tael-eraoth
    Quielio
    Dalthcael
    Jubhal-helth
    Haroshaltal
    Zaralo
    Shorbitael
    Baltaellsheral
    Rothon
    Zaraeloe
    Rentareeb
    Hoal
    Zentol
    Can-caelshon
    Pouerstol
    Tarothel
    Brio
    Gonteli
    Ushareeb
    Cainthalsaz
    Anecal
    Caltarothcal
    Dorbaelo
    Roth
    Kares
    Ralthel
    Anubteh
    Shasharasp
    Zothelthcaon
    Dontalthelielio
    Karenthar
    Con-tel
    Balethe
    Azelath

    Page 4:
    Tellthel
    Fushalieal
    Plu-shastaron
    Hath-caon
    Rotheliez
    Shareeb
    Zara-beth
    Rotheleaod
    Je'rael
    Phal
    Concoteael
    Clo-caltel
    Halthel
    Hamashalia

    Page 5:
    Aealthel
    Hael-ton
    Zaraeliela
    Doncarteallel
    Kokareum
    Rothcaltal
    Haltol
    Jeshu-sala
    Halthelshar
    Donth
    Taeaold
    Haeltheaol
    Conthal
    Quielshar
    Sootheel
    Horothel
    Car-teaod
    Prathel
    Aels
    Uristrast
    Thaltelsho
    Zerthel
    Prathelthe
    Con-thorbdalio
    Zarapel
    Haon-cael
    Contallthelthel
    Shael
    Anth
    Shoulshel
    Rabelthal
    Consharothelth
    Shanntael
    Shalzethtol
    Taaelth
    Casshealio
    Contarstol
    Sshasal
    Carthelthe
    Contar
    Zoth-Hareth
    Ssathshalssall
    Zubhaonth
    Szahell
    Chall-thel
    Zamelp

    Runes:
    Rune system Explanation

    Ok so here's the rune system. It functions a bit differently than words, but not horribly so. It's still based on the same stats but is pretty different in use. Here's a short list of how:

    1.Building magic circles:
    The available magic circles are on page 1. There are 14 types and (except in one case) 5 varieties for each type. The larger ones have more rune slots, cost more to inscribe, and take longer to create, and the smaller ones have less, cost less and are made faster, sometimes "instant", like saying words.

    I have created the below Runes and Circles to be easy to use even if you only have mspaint and no artistic skill (like me). Here's an example of a Blank circle
    [​IMG]
    And one of a "Finished" circle
    [​IMG]

    Thats literally all there is to it, just copy runes and paste them -Little runes into little slots, big rune into big slot -into the circle. But lets say you don't have mspaint, or you're doing this from a phone, or you hate my doodles or whatever and you don't want to edit pictures for each post. Well don't worry, you can still use the system. You do that using the little codes next to each picture. For instance the code form of that "finished circle" I posted earlier would be:
    A2,B22,B41, E4,B2,B3

    And the reason why it's like that is because it's Circle A2, and from left to right, top to bottom, uses runes B22, B41,E4,B2,B3. You can find the little alphanumeric code for each rune and circle directly above it in the listing. Make sense?

    Oh, by the way, even if you're gonna make me happy and use my doodles for your post, make sure also to post the code version of it too, to make doing your spell a bit easier on my poor brain.

    2.Costs and Cooperation:
    Unlike words which are always instant and always cost 1 point, Circles can cost many points and take several turns to make. However, these costs, both in time and points, can be lowered substantially by cooperating with another player. If 2 people work together the circle is completed twice as fast and each person need only pay half the point cost. If three people work together it goes three times as fast, is split 3 ways, etc. This means that a few people working together can do a hell of a lot more with runes and circles then they could do individually with words.

    3.Mechanical differences.
    Runes are considered instant to draw, but you have to have something to draw with. Anything that can make a mark works, from a pencil to a hasty scribble with your own blood.

    Making circles and runes is based on potency, just like words. When you cooperate to make a circle, all players are given a potency roll and the average is used.

    The actual point deduction for making a circle comes when the circle is completed. If you can't pay it at that time, the circle simply doesn't become "charged" and hence is useless.

    Empty circles, that is to say circles without runes and/or appropriate objects in appropriate places, won't do anything when you try to activate them.

    You don't need to fill in the runes at the same time you make the circle. You can make a circle, rest to restore your energy, and then fill in the runes. When you put them there doesn't matter, as long as they're there when you activate the circle.

    Not all slots in a circle need to be filled for it to function.

    Circles are, under normal circumstances, activated by thinking about them in the same way tattoos are. There are ways to change this.

    Breaking the circle breaks the spell.

    To activate a circle created by multiple people ALL MAKERS MUST CHOOSE TO ACTIVATE IT AT THE SAME TIME. If even one of them decides not to allow it's activation, it will not activate. However, dead makers are not counted towards this; if a maker is dead they are considered an automatic "Yes".

    If all the makers of a circle die, the circle loses it's power.

    There are things, potentially very powerful things, you can do with runes and circles that you cannot do with Words, and vice versa.

    Runes are 1 point to use. And they can be used without a circle, although not all of them will work without one. It's just like the 1 word spells.

    There is 1 exception to that rule, one circle where it costs 3 points per rune, but that circle is pretty...pretty powerful in what it does.


    Page 1

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    Page 2

    Look second post for Pages 3-4-5.

    Waitlist:
    None yet.

    Game will begin at eight players, then the arena will be revealed.
    If you die, a player on the waitlist will take your place, and you will have to wait until more people dies before being able to join again. If theres no one on waitlist, you may respawn instantly.
    There will only be eight persons at the arena at all times (May be increased later on)
    I will try to make atleast one update every 12 to 24 hours. If everyone who has to post, posted, it may be earlier.
    Credits: This
    Also damned broken spoilers.
     
  2. Sarzael

    Sarzael Oxygen Tank

    Runes: Second Part:

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  3. Sarzael

    Sarzael Oxygen Tank

    Reserved
     
  4. Sarzael

    Sarzael Oxygen Tank

    Reserved (I dont know why i need so many Reserved but oh well)
     
  5. im sorry but this doesn't look well put together, I dont mean any offense, just stating the facts.

    I would suggest using an already created system ...like Fate.
     
  6. ziberoo

    ziberoo Spaceman Spiff

    Wait so the player cast spells by just saying words(and if applicable, any movements, thoughts at the time), and then you(as the gm) sort of say what happens?
     
  7. that..sorta sucks...
     
  8. ziberoo

    ziberoo Spaceman Spiff

    Nah it's sort of like you know how to do magic, but don't know how to cast specific spells. If I were Sarzeal I would have meanings for each word to base the effect off of. The effect should be almost completely consistent, the same words will always have the same effect. The effect or movements would mainly just to see what people do just in case it has an effect, with a few times where it has an effect if it fits. It sounds like quite a cool system, if done right.

    However if it's supposed to be a real magic book I would have it more organised. I doubt there'd just be a 10 page handbook which is all words and runes.
     
  9. Sarzael

    Sarzael Oxygen Tank

    Thats how magic works.
    Also, there are some words which depend on centain movements such as a word which means: Where im pointing at.
    The words have meanings, but you dont know them (I do), but they wont always have the same effect. If you get a 1 roll, you may cause a small rock to fall over your head and distract you in middle of a battle, while that if you get a 6, you may cause a giantic rock to fall over your enemies.

    If someone took a look at book, it would say that many pages are illegible/burnt/covered in blood, and the pages that can be seen are organized in a way.
     
  10. ziberoo

    ziberoo Spaceman Spiff

    That sounds quite good then.
     
    Blackleaf likes this.

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