First of all, i want to say this is mostly an test and thus may end at any moment i decide so, doesnt matter how anticlimatic. Anyways, if i think it goes well and i can continue it, i will try to do so. The Lone Void: Magic is Confusing Brutal Combat!Modular Magic!Constant Sarcasm!Inevitable Backstabbing!All of this and more! Story:You dont remember who you are, nor why you are here. You still remember things such as language, but you felt it isnt the same you spoke before. You have a book and you are wearing strange mage robes. Wait what?:Standard RTD rules apply. Salsa health system (No hitpoints). You cast magic by using one or more words from the book. Problematically, you dont know what those words mean. If you want to keep in secret your spells, you may private message the words to me, but everything else must remain public and well detailed, unless you ask me and permission is given.Say the complete action, where you re facing, what you re thinking of, what you re pointing at, this may or may not have an effect.Try to keep atleast a minimum of RPing inside the game, you re still a human, not a emotionless killing machine.Whenever you kill a player, you will win a point for the Stats. You can have a max of 40 points. Character:Name: (Full name)Appearance: (The more complete this is, the better. Also include personality here)Stats: (Covered below) Stats:0 Points on a Stats=-1 to rolls. 1=0. 3=+1. 6=+2. Etc.10 Points. Strength: Damage from physical blows, lifting things, wearing heavy armor, not being a girly man.Endurance: Absorbing damage, continueing to fight when injured, and not criying for 10 minutes after you stepped in a lego.Speed: Seeing who acts first, running, being fast.Dexterity: Avoiding, Sneaking, Hitting accurately, not tripping over your fat feet and punching yourself in the face.Potency: This helps your spells being more powerful. Maybe to powerful for your own good.Will: Power of your mind. Not hypnotizing yourself.Pool: The ´´Mana``. Every point on Pool allows you to say an extra word. The pool recharges one mana every turn when not in combat, and one mana every three turns when in combat. The Book: Words:Page 1:Thrancaole Shubha Conshael Zerth Shaelshar Ah-thaelao Shor Zorhalth Shaazeshelial Celthel Conth Zzers Kenthablaw Hancal Noreeb Celtonothic Rentheaol Consharoth Zarabethcanthal Karethaeol Soulsheleal Roncal-thol Delthaeol Kentah Page 2: Canthobitael Shoshashzel Ratheale Doldastar Baltaeol Kelio Phali Hobitaeaod Ku-karua Rosha-halel Conshalo Caltalleth Jaraeol Prathoal Gathel Sharothcal Zzeralleth Cantar Beobrathael Wortheliel Harial Heabsihai Sharsazsho Jubhal Tarocal Zzeralthonth Dorbaedal Bal-shel Ushaal Shaontrod Kenthara Getheth Trialo Worteal Taroth Donbel No-noheim Zaral Zorhaltoran Hathic Zeusha Cycallozion Gonteialel Flaszashal Rali-Heliel Kenthael Garstorpit Pouerstoron Shadohsalon Concal-kal Phal-aeo Shago-shal Gathel-Lereth Xxecesic Bethconthel Raltaelieal Talo Tealtael Esprio Orshaod Xeroshal Adamenstiar Shubhallethel Garhantel Kallth Harialltontal Page 3: Phal-Ushalel Jerathaeol Tael-eraoth Quielio Dalthcael Jubhal-helth Haroshaltal Zaralo Shorbitael Baltaellsheral Rothon Zaraeloe Rentareeb Hoal Zentol Can-caelshon Pouerstol Tarothel Brio Gonteli Ushareeb Cainthalsaz Anecal Caltarothcal Dorbaelo Roth Kares Ralthel Anubteh Shasharasp Zothelthcaon Dontalthelielio Karenthar Con-tel Balethe Azelath Page 4: Tellthel Fushalieal Plu-shastaron Hath-caon Rotheliez Shareeb Zara-beth Rotheleaod Je'rael Phal Concoteael Clo-caltel Halthel Hamashalia Page 5: Aealthel Hael-ton Zaraeliela Doncarteallel Kokareum Rothcaltal Haltol Jeshu-sala Halthelshar Donth Taeaold Haeltheaol Conthal Quielshar Sootheel Horothel Car-teaod Prathel Aels Uristrast Thaltelsho Zerthel Prathelthe Con-thorbdalio Zarapel Haon-cael Contallthelthel Shael Anth Shoulshel Rabelthal Consharothelth Shanntael Shalzethtol Taaelth Casshealio Contarstol Sshasal Carthelthe Contar Zoth-Hareth Ssathshalssall Zubhaonth Szahell Chall-thel Zamelp Runes: Rune system Explanation Ok so here's the rune system. It functions a bit differently than words, but not horribly so. It's still based on the same stats but is pretty different in use. Here's a short list of how: 1.Building magic circles: The available magic circles are on page 1. There are 14 types and (except in one case) 5 varieties for each type. The larger ones have more rune slots, cost more to inscribe, and take longer to create, and the smaller ones have less, cost less and are made faster, sometimes "instant", like saying words. I have created the below Runes and Circles to be easy to use even if you only have mspaint and no artistic skill (like me). Here's an example of a Blank circle And one of a "Finished" circle Thats literally all there is to it, just copy runes and paste them -Little runes into little slots, big rune into big slot -into the circle. But lets say you don't have mspaint, or you're doing this from a phone, or you hate my doodles or whatever and you don't want to edit pictures for each post. Well don't worry, you can still use the system. You do that using the little codes next to each picture. For instance the code form of that "finished circle" I posted earlier would be: A2,B22,B41, E4,B2,B3 And the reason why it's like that is because it's Circle A2, and from left to right, top to bottom, uses runes B22, B41,E4,B2,B3. You can find the little alphanumeric code for each rune and circle directly above it in the listing. Make sense? Oh, by the way, even if you're gonna make me happy and use my doodles for your post, make sure also to post the code version of it too, to make doing your spell a bit easier on my poor brain. 2.Costs and Cooperation: Unlike words which are always instant and always cost 1 point, Circles can cost many points and take several turns to make. However, these costs, both in time and points, can be lowered substantially by cooperating with another player. If 2 people work together the circle is completed twice as fast and each person need only pay half the point cost. If three people work together it goes three times as fast, is split 3 ways, etc. This means that a few people working together can do a hell of a lot more with runes and circles then they could do individually with words. 3.Mechanical differences. Runes are considered instant to draw, but you have to have something to draw with. Anything that can make a mark works, from a pencil to a hasty scribble with your own blood. Making circles and runes is based on potency, just like words. When you cooperate to make a circle, all players are given a potency roll and the average is used. The actual point deduction for making a circle comes when the circle is completed. If you can't pay it at that time, the circle simply doesn't become "charged" and hence is useless. Empty circles, that is to say circles without runes and/or appropriate objects in appropriate places, won't do anything when you try to activate them. You don't need to fill in the runes at the same time you make the circle. You can make a circle, rest to restore your energy, and then fill in the runes. When you put them there doesn't matter, as long as they're there when you activate the circle. Not all slots in a circle need to be filled for it to function. Circles are, under normal circumstances, activated by thinking about them in the same way tattoos are. There are ways to change this. Breaking the circle breaks the spell. To activate a circle created by multiple people ALL MAKERS MUST CHOOSE TO ACTIVATE IT AT THE SAME TIME. If even one of them decides not to allow it's activation, it will not activate. However, dead makers are not counted towards this; if a maker is dead they are considered an automatic "Yes". If all the makers of a circle die, the circle loses it's power. There are things, potentially very powerful things, you can do with runes and circles that you cannot do with Words, and vice versa. Runes are 1 point to use. And they can be used without a circle, although not all of them will work without one. It's just like the 1 word spells. There is 1 exception to that rule, one circle where it costs 3 points per rune, but that circle is pretty...pretty powerful in what it does. Page 1 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 A19 A20 A21 A22 A23 A24 A25 A26 A27 A28 A29 A30 A31 A32 A33 A34 A35 A36 A37 A38 A39 A40 A41 A42 A43 A44 A45 A46 A47 A48 A49 A50 A51 A52 A53 A54 A55 A56 A57 A58 A59 A60 A61 A62 A63 A64 A65 A66 Page 2 B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 B17 B18 B19 B20 B21 B22 B23 B24 B25 B26 B27 B28 B29 B30 B31 B32 (Forusm dont allow over 100 images per post) http://i.imgur.com/jQ9ks9M.png B33 http://i.imgur.com/RhAC3uO.png B34 http://i.imgur.com/riIQeH5.png B35 http://i.imgur.com/t3hxjSg.png B36 http://i.imgur.com/FUmCMz8.png B37 http://i.imgur.com/Ea5B8DH.png B38 http://i.imgur.com/k8ZCnv5.png B39 http://i.imgur.com/mGuLUAQ.png B40 http://i.imgur.com/v7LCTwS.png B41 http://i.imgur.com/87flljQ.png B42 http://i.imgur.com/ADSycpW.png B43 http://i.imgur.com/YRap6Iw.png B44 http://i.imgur.com/3B5EtSv.png B45 http://i.imgur.com/h5QqzB9.png B46 http://i.imgur.com/bdLm0cD.png Look second post for Pages 3-4-5. Waitlist: None yet. Game will begin at eight players, then the arena will be revealed. If you die, a player on the waitlist will take your place, and you will have to wait until more people dies before being able to join again. If theres no one on waitlist, you may respawn instantly. There will only be eight persons at the arena at all times (May be increased later on) I will try to make atleast one update every 12 to 24 hours. If everyone who has to post, posted, it may be earlier. Credits: This Also damned broken spoilers.
Runes: Second Part: Page 3 C1 C2 C3 C4 C5 C6 C7 C8 C9 C10 C11 C12 C13 C14 C15 C16 C17 C18 C19 C20 C21 C22 C23 C24 C25 C26 C27 C28 C29 C30 C31 C32 C33 C34 C35 C36 C37 C38 C39 C40 C41 C42 C43 C44 C45 C46 C47 C48 C49 C50 C51 C52 C53 C54 C55 C56 C57 C58 C59 C60 C61 Page 4 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 D16 D17 D18 D19 D20 D21 D22 D23 D24 D25 D26 Page 5 E1 E2 E3 E4 E5 E6 E7 E8 E9 E10
im sorry but this doesn't look well put together, I dont mean any offense, just stating the facts. I would suggest using an already created system ...like Fate.
Wait so the player cast spells by just saying words(and if applicable, any movements, thoughts at the time), and then you(as the gm) sort of say what happens?
Nah it's sort of like you know how to do magic, but don't know how to cast specific spells. If I were Sarzeal I would have meanings for each word to base the effect off of. The effect should be almost completely consistent, the same words will always have the same effect. The effect or movements would mainly just to see what people do just in case it has an effect, with a few times where it has an effect if it fits. It sounds like quite a cool system, if done right. However if it's supposed to be a real magic book I would have it more organised. I doubt there'd just be a 10 page handbook which is all words and runes.
Thats how magic works. Also, there are some words which depend on centain movements such as a word which means: Where im pointing at. The words have meanings, but you dont know them (I do), but they wont always have the same effect. If you get a 1 roll, you may cause a small rock to fall over your head and distract you in middle of a battle, while that if you get a 6, you may cause a giantic rock to fall over your enemies. If someone took a look at book, it would say that many pages are illegible/burnt/covered in blood, and the pages that can be seen are organized in a way.