So I decided to start another fun little discussion thread about RPGs (Mainly J-RPG) bosses that are far, far easier than people let on, and I will of course provide an example to start the ball rolling. Now, everybody knows that in many J-RPGs, you can simply just levelup until the boss is absurdly easy. That's not what I'm talking about here. I'm talking about clever uses of characters, spells, abilities, or equipment that can be found that makes bosses that are designed to be difficult, cakewalk easy. So, let's get on with it, shall we? My First Example: Magus (Chrono Trigger): Seriously, this guy is far overhyped as far as his boss battle goes. He's somehow earned himself a place on TVTropes lists as "That One Boss" or "Wakeup Call Boss" and what-not, and people actually think this guy is hard for some reason that I can't really fathom. However, with a little preparation, you can easily turn this guy into a fight that you cannot possibly lose. To do this, we need to accompish two things: 1). Buy a Demon Edge. 2). Get Robo's Heal Beam ability. These are not as hard as you think. I know I specified in my OP that pure over-leveling does not count. I don't view this as simple grinding levels until you out-level the intended level you were meant to be to do certain content, though. To do both of these, you would play through the game until you are tasked with restoring the Masamune and getting Frog into the group. When you recruit Frog for the second time, he will mention about getting Water Magic from the End of Time. Do So and instead of going to 600 BC, instead go to 65M BC and go straight to the Hunting Range. Some of you might already know this trick, but I'll explain anyways: When it rains, a Nu can spawn, and if you know how to camp the Nus, you can reliably get one about 75-80% of the time when it rains, and each Nu will give you 30TP when you defeat it. The Nus cannot kill you whatsoever. Also, while in the Hunting Range, you will get Fangs, Petals, Horns, and Scales. Use these to buy weapons (the top two and middle two combinations are easiest) and sell those for the GP you will need to buy that ultra-expensive Demon Edge from Medina Village in 1000 AD. Each weapon vendors for about 2-3k so you would only need 20-30 of them. It takes 4 of two items to buy one, so a few trips and you'd have had more than enough to buy the Demon Edge (which is a really strong sword to boot) before you fight Magus. I can't find any info about how many Tech Points it takes to learn Heal Beam, but I remember it being in the 400-500 range. This means 20 trips through the Hunting Range should easily nab you the ability (which is being very generous), and each trip takes at most 5 minutes, so you're looking at two hours or less. Once you have these, proceed through Magus's Lair with Robo and Frog as your team, until you find Magus Himself. I'm sure you've likely found numerous Ethers (assuming you didn't sell/waste them), so you should easily have enough that you won't be running out of MP. During the first phase, simply have Robo punch Magus to force him to cast a spell. Anybody that's fought him before should know the drill -- anytime you attack him, he'll cast a spell and be weak against the same. If he casts Fire, simply have Robo punch him again until he casts Ice or Lightning. In Phase 2, do nothing but Heal Beam and X-Strike. Since the Masamune and Demon Edge both have bonuses against Magus (he counts as a "Magic Enemy" for the purposes of the Demon Edge), this will do enormous damage. Magus should be dead before he gets off a third Dark Matter spell, and Robo's Heal Beam can easily out-heal it. Easy-peasy, can't possibly lose. EDIT: And after you do this, Robo is your go-to team member for pretty much the entire game, because Heal Beam is just that stinkin' overpowered. The next several bosses end up being cakewalk because he can easily out-heal anything they can throw at you with the exception of HP-to-1 attacks. Anybody else know of over-hyped bosses that are ludicrously easy with alternate strategies?