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Risk of Rain: The Second Storm( modding discussion)

Discussion in 'Fan Works' started by cowcatcherer, May 27, 2014.

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  1. cowcatcherer

    cowcatcherer Scruffy Nerf-Herder

    ggh325 likes this.
  2. RiokuTheSlayer

    RiokuTheSlayer Phantasmal Quasar

    Just some details for this, by the way.

    Mods will probably work like this:

    You go into unity, and make a prefab of the object (Level, Character, ect) you wish to add. You won't need pro obviously, and we'll have a few templates you to use. We'll have a modding folder, with subfolders of "Sprites", "Scripts", ect. You will probably just put the prefab in that modding folder, and the scripts and such in the subfolders. The game will load them on startup, and they will appear in-game.

    For most things(Character, Items, Chests, ect.), there'll be a few sets of scripts for some default character properties, and explaining how they work.
    Both me and Cow want this game to be as open and easily expandable as possible. It just feels like that type of game to us.

    Of course, we're still waiting on the OK from Hopoo. Right now, I highly doubt they'll pay attention to this. As we go though, and add more and more content, and more people notice the project, they probably will. Let's just hope they give us the OK.
     
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