Edit by Finn Learson: Merged your triple post!
I say we make a presentable version, send it to them, and see what they say.
EDIT: Added a few things, mainly the Team section. Also, AI Is almost done. I'm planning on making one script that all enemies can use, in tiers. Tier 1 for Lemurians, Claymen, ect. Tier 2 for Sand Crabs, Golems, and such. I can tweak the scripts for special enemies like Bosses and such, but the basic structure (Movement, Ai to actually go towards the player, and basic attacking) is done. Next is working on the interactable structures of the game like Chests and Shrines, then Items.
Also! Unity can handle about 1K objects on-screen before it starts lagging. I'm not planning on having over 500. There's gonna be a setting in-game that makes money able to store an infinite amount of value per sprite, so I'm going to make it evenly split between 5-10 gold per enemy if that's turned on. Otherwise, enemies will drop a few different tiers, which will each scale accordingly. (I.E. if there's an enemy that's gonna drop 145 gold, It'll drop one 100 gold, 4 10's, and 5 1's.) I'll make a few tweaks, just so you can still have Money Streams. EXP is gonna be able to store infinite value per one effect as well, but I'm not gonna make that toggleable I don't think
Last edited by a moderator: Jun 20, 2014