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RELEASED Return to Earth [Deleted]

Discussion in 'Dungeons and Sidequests' started by Joseph K, Aug 25, 2018.

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  1. Sumenora

    Sumenora Scruffy Nerf-Herder

    apparently i ran into a error when fighting the comet..

    [22:36:48.062] [Error] Exception caught loading asset: /custom/cursorFollow.lua, (AssetException) No such asset '/custom/cursorFollow.lua'
    [0] 7ff6b5cd78c3 Star::captureStack
    [1] 7ff6b5cd664e Star::StarException::StarException
    [2] 7ff6b5cf47c3 Star::Assets::read
    [3] 7ff6b5cea05a <lambda_d89d63ab62ee311906d2449a8fa8f4ad>::eek:perator()
    [4] 7ff6b5ce21ff std::_Invoker_functor::_Call<<lambda_d89d63ab62ee311906d2449a8fa8f4ad> & __ptr64>
    [5] 7ff6b5ce4b76 std::invoke<<lambda_d89d63ab62ee311906d2449a8fa8f4ad> & __ptr64>
    [6] 7ff6b5ce2d30 std::_Invoke_ret<std::shared_ptr<Star::Assets::AssetData>,<lambda_d89d63ab62ee311906d2449a8fa8f4ad> & __ptr64>
    [7] 7ff6b5cea886 std::_Func_impl<<lambda_d89d63ab62ee311906d2449a8fa8f4ad>,std::allocator<int>,std::shared_ptr<Star::Assets::AssetData> >::_Do_call
    [8] 7ff6b608b5b7 std::_Func_class<std::shared_ptr<Star::DungeonDefinitions> >::eek:perator()
    [9] 7ff6b5cf4258 Star::Assets::processAssetData
    [10] 7ff6b5cf1888 Star::Assets::loadBytes
    [11] 7ff6b5cf16d3 Star::Assets::loadAsset
    [12] 7ff6b5cee81f Star::Assets::doLoad
    [13] 7ff6b5cf030b Star::Assets::getAsset
    [14] 7ff6b5cec1a4 Star::Assets::bytes
    [15] 7ff6b635c158 Star::LuaRoot::ScriptCache::loadScript
    [16] 7ff6b635c0a8 Star::LuaRoot::ScriptCache::loadContextScript
    [17] 7ff6b635bc0e Star::LuaRoot::createContext
    [18] 7ff6b634517a Star::LuaBaseComponent::init
    [19] 7ff6b6036ca2 Star::projectile::init
    [20] 7ff6b6282fee Star::WorldServer::addEntity
    [21] 7ff6b6032600 <lambda_788a30a9660b025c95641ecd75b1ff34>::eek:perator()
    [22] 7ff6b60329ed <lambda_f1b2e6c32943135766f2f2a128fed2e2>::eek:perator()
    [23] 7ff6b603985d Star::projectile::processAction
    [24] 7ff6b6034faf Star::projectile::destroy
    [25] 7ff6b6298f7a Star::WorldServer::removeEntity
    [26] 7ff6b629f78e Star::WorldServer::update
    [27] 7ff6b62a5446 Star::WorldServerThread::update
    [28] 7ff6b62a4e38 Star::WorldServerThread::run
    [29] 7ff6b5cd440e Star::ThreadImpl::runThread
    [30] 7ff932f83034 BaseThreadInitThunk
    [31] 7ff933533691 RtlUserThreadStart
    [22:36:48.065] [Error] WorldServerThread exception caught: (AssetException) Error loading asset /custom/cursorFollow.lua
    [0] 7ff6b5cd78c3 Star::captureStack
    [1] 7ff6b5cd664e Star::StarException::StarException
    [2] 7ff6b5ce3f3a Star::AssetException::format<Star::AssetPath>
    [3] 7ff6b5cf03cb Star::Assets::getAsset
    [4] 7ff6b5cec1a4 Star::Assets::bytes
    [5] 7ff6b635c158 Star::LuaRoot::ScriptCache::loadScript
    [6] 7ff6b635c0a8 Star::LuaRoot::ScriptCache::loadContextScript
    [7] 7ff6b635bc0e Star::LuaRoot::createContext
    [8] 7ff6b634517a Star::LuaBaseComponent::init
    [9] 7ff6b6036ca2 Star::projectile::init
    [10] 7ff6b6282fee Star::WorldServer::addEntity
    [11] 7ff6b6032600 <lambda_788a30a9660b025c95641ecd75b1ff34>::eek:perator()
    [12] 7ff6b60329ed <lambda_f1b2e6c32943135766f2f2a128fed2e2>::eek:perator()
    [13] 7ff6b603985d Star::projectile::processAction
    [14] 7ff6b6034faf Star::projectile::destroy
    [15] 7ff6b6298f7a Star::WorldServer::removeEntity
    [16] 7ff6b629f78e Star::WorldServer::update
    [17] 7ff6b62a5446 Star::WorldServerThread::update
    [18] 7ff6b62a4e38 Star::WorldServerThread::run
    [19] 7ff6b5cd440e Star::ThreadImpl::runThread
    [20] 7ff932f83034 BaseThreadInitThunk
    [21] 7ff933533691 RtlUserThreadStart
    [22:36:48.108] [Error] UniverseServer: World InstanceWorld:ruinedearthbossarena:-:- has stopped due to an error
    [22:36:48.108] [Info] UniverseServer: World InstanceWorld:ruinedearthbossarena:-:- shutdown, kicking 2 players to their own ships
    [22:36:48.210] [Info] UniverseServer: Loading client ship world ClientShipWorld:8ba2625cbb893ad0488498902d6c17a4
    [22:36:48.210] [Info] UniverseServer: Loading client ship world ClientShipWorld:4d317aa7e820c4907a10d761dccac4d1
    [22:36:48.213] [Info] UniverseServer: Expiring temporary world InstanceWorld:ruinedearthbossarena:-:-
    [22:36:48.337] [Info] Protected dungeonIds for world set to (65524)
    [22:36:48.370] [Info] Protected dungeonIds for world set to (65524)

    Do you know anything about this?

    UPDATE : The Error seems to be Triggered when the Familiars Race is installed.
     
    Last edited: Feb 8, 2019
  2. Joseph K

    Joseph K Giant Laser Beams

    It says something about a custom cursor thing, do you know anything about that? Because otherwise I'm in the dark. But I can tell you that any problems or glitches you may be having are being caused by forces outside of my control.
     
  3. Sumenora

    Sumenora Scruffy Nerf-Herder

    i already said earlier that the cause seem to be involving the Familiers Race mod ^^ it happens when it starts shooting those fireballs down but before it can do that it kicks players talking about a custom cursor...Does the boss use something thats in the code of a weapon?
     
  4. Joseph K

    Joseph K Giant Laser Beams

    No, I used a Dreadwing attack as a template. But I'll look at the code.
     
  5. Sumenora

    Sumenora Scruffy Nerf-Herder

    i noticed you have your final boss that is resist to alot of debuffs even ones from extended story..but their is 1 debuff you probably should add...this one is called "Judgement" which is from the RPG growth mod
    and what this does is pull enemies down especially flying enemies down to the ground...preventing them from flying or going into the air...this is especially bad for your bosses since all of them are effected by this
     
  6. Joseph K

    Joseph K Giant Laser Beams

    Okay, so it's called judgment in the mod files right?
     
  7. Sumenora

    Sumenora Scruffy Nerf-Herder

    well i do know that the status effect is Called Judgement but as for internal name in the mods file itself...i think its called "Holy" at least from what i'm seeing.
     
  8. Joseph K

    Joseph K Giant Laser Beams

    Okay, I'll see what I can do.
     
  9. Joseph K

    Joseph K Giant Laser Beams

  10. Joseph K

    Joseph K Giant Laser Beams

  11. Joseph K

    Joseph K Giant Laser Beams

  12. FarmerJay

    FarmerJay Yeah, You!

    Hi there!

    Ive run into an issue. I died (lol) at the very start of the mission and now i dont know how to teleport back to earth! I was beamed back to my ship. How do i get back to earth? Talking to esther doesnt work... please help!
     
  13. Joseph K

    Joseph K Giant Laser Beams

    If you have the quest then go to your ships SAIL computer.
     
  14. Joseph K

    Joseph K Giant Laser Beams

    Joseph K updated Return to Earth with a new update entry:

    Return to Earth

    Read the rest of this update entry...
     
  15. FarmerJay

    FarmerJay Yeah, You!

    Ohhh snap. Thanks :L face palm well deserved
     
  16. Joseph K

    Joseph K Giant Laser Beams

    You're welcome, next time you're confused about something like that, check your SAIL first xD
     
  17. Catherine Franz

    Catherine Franz Spaceman Spiff

    Wonder if the update will be big or something = w=
     
  18. Joseph K

    Joseph K Giant Laser Beams

    It will be... but I'm sort of relying on people joining the Discord server so I can get some good ideas on improving the mission.
     
  19. piesm

    piesm Void-Bound Voyager

    Maybe move capture station to other place, because floating rails aren't aesthetic. Or / And maybe add some shops or other things like that.
     
  20. Catherine Franz

    Catherine Franz Spaceman Spiff

    Hmm...maybe another area will be better like a secret portal ( *cough* the one that was "in construction" *cough* )
     
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