Like the title says, I've been wondering if there's any way to specify the location of an animationPart so it is different from the main objects' location? So, for example, if I wanted to make a large array with glowing orbs bobbing up and down in various places around it. Then, when an input is switched on the corresponding orb will light up. Is there a way of having the orbs all from the same small image, but placed in various locations by the object? Or do I need to have them all from an image file that is the same size as the objects main image file? I've tried adding "imagePosition", "animationPosition", and so on in the frame properties in the animation file, but with no luck.