So, I made a PNG for a new blocktype I'm working on (using heavypipes as a base) and expanded the image size to fit more tiles. It worked perfectly, until I started setting it up to have variations and the option to paint it. The new image is 176x80 (at base, without the extra copies for the variations and painted versions), but it still thinks the image is 96x48. Meaning whenever a variation is placed or block is painted, it puts down the wrong tile image. I've been over the *.matitem, *.material, and the new *.config file I wrote up for it at least a half-dozen times each and I still can't find any entry that states how large the PNG file. What am I missing?