[Request] Remove pick axes - Replace with upgrading mass manipulator

Discussion in 'Blocks and Crafting' started by NegativeZer0, Dec 18, 2013.

  1. NegativeZer0

    NegativeZer0 Orbital Explorer

    http://static2.nexusmods.com/15/mods/242/images/9-1-1386399652.png

    Main reason:
    Emphasizes the star bound theme a little more and reduce the minecraft / terraria feel.

    Currently the pickaxe completely kills the theme for me and the drill is a direct replacement upgrade over the pickaxe.

    On the other hand if you took the pick axe out of the game completely and used an upgradable Mass Manipulator in its place the drill is no longer a direct replacement for your updgraded mass manipulator (unlike with the pick axe, once you have a drill might as well throw away the pick axes you have). The drill would have the benefit of faster speed but the down side of durability where as the mass manipulator would not have durability and has more versatility with its range but would be noticeably slower than the drill (but not so much as to make the drill superior at all times).

    Additional benefit, this will never happen:
    http://community.playstarbound.com/index.php?threads/i-just-lost-my-platinum-pickaxe.54362/
     
    Last edited: Dec 18, 2013
  2. Psygnosis

    Psygnosis Ketchup Robot

    Remove pickaxes ? No way.
     
  3. NegativeZer0

    NegativeZer0 Orbital Explorer

    Star bound is not Terraria.
    What reason do pickaxes exist in star bound other then the fact its a holdover from Terraria?

    We have a super advanced matter manipulator and its outclassed 5 minutes into the game when you build a stone pick axe. This just feels WRONG.

    You would still have the same progression you do with pickaxes it would just use the matter manipulator instead.

    Stone Pick Axe = Basic Matter Manipulator (the one from your ship)
    Silver pick axe = Silver Matter manipulator
    Etc.

    Game play wise nothing is lost by removing the pickaxe and from an immersion/theme etc everything is gained.
     
    Last edited: Dec 19, 2013
  4. lucas41415

    lucas41415 Orbital Explorer

    well,but stone pickaxe is much better than matter manipulator.
     
  5. Psygnosis

    Psygnosis Ketchup Robot


    It's like the 300000 thread that ask to remove the pickaxes.

    It's not Terraria, so ? The matter manipulator is done to place items, blocks, etc etc, it's not an item to dig stuff, cut trees and blablabla... After the Pickaxes you can craft Drills, you know, upgrades.

    Don't like the Pickaxes because they are not sci-fi or high tech ( never watched Stargate huh ? ) ?! Download the matter manipulator mod, et voilà, no more pickaxes.

    There IS NO NEED to remove those items from the game, because there are NO REASONS to do that. If the developers have introduced Mining Picks in the game, same for the Axe and the Hoe, there is a reson...

    Jeez, if the game is based on a Sci-Fi theme, this doesn't mean that the game need to have ONLY sci-fi items... Then remove the melee weapons, they are not sci-fi, we will use only matter manipulators that throw WC to the enemies ! oh wait...
     
    Jonesy and -SM-Jericho^ like this.
  6. TheApothecanary

    TheApothecanary Starship Captain

    I agree with you 100% I despise the idea of removing picks/axes from the game.
     
    -SM-Jericho^ likes this.
  7. Kotsu0

    Kotsu0 Starship Captain

    What are you gonna upgrade the matter manipulator with anyway? Rocks? The pickaxe makes much more sense.
     
    Giraffasaur and -SM-Jericho^ like this.
  8. niviman

    niviman Scruffy Nerf-Herder

    well this has been suggested in many different ways, no one ever bothered going and painting the manipulator in cool colors though. +1
     
  9. -SM-Jericho^

    -SM-Jericho^ Orbital Explorer

    I get really tired of seeing this kind of thread. It's stupid. The "matter manipulator" would be over-powered if we just had upgrades. It provides it's own type of usefulness with it's range and placement for things, while pickaxes are natural for gaining lots of resources. How much challenge would there be if there was just a machine that did all the work for you even in upgrades that never broke. Sure, I wouldn't mind upgrades to certain degrees, but to remove pickaxes entirely? That's ridiculous. There's a feel and challenge for the classic pickaxe that adds a more natural sense to the game. These threads are getting old, and there are way to many butt-sore players that won't just accept the challenge and potential that it already has. We start off with it. That's gift enough. What if we didn't start off with it? How would the game be then? A lot more challenging. How would it be if we could just upgrade it without much strain? Too OP. They are smart Devs, and did a good job with what they've already decided with the Matter Manipulator. And for Christs sake, stop complaining about little things like that. It's useful, and already has it's place. It's balanced where it should be. If there should be any major upgrade for it, it should be way later in the game where you have to do a massive resource collection to craft something to put into it. There's many ways it could be implemented, but really, removing pickaxes? Not a good idea at all. Removes a big portion of the games fun and RPG aspect.
     
    Takahiro86 and Psygnosis like this.
  10. ohgoditburns

    ohgoditburns Void-Bound Voyager

    Do not understand "mining tool OP". At all.

    There is nothing challenging about mining, and making it take 1 hr to mine one block wouldn't make it a 'harder' game. It would just make it a super boring one.

    Besides that, no one is even saying "make it better than the pickaxe". This is basically a literally re-skin of an athematic pickaxe to a thematic sci-fi tool.
     
    DepressedNerd likes this.
  11. TheApothecanary

    TheApothecanary Starship Captain

    What? Not at all. Picks are different them matter manipulators in this game, as they are also different from normal axes.

    They should stay that way. :zzz:
     
    -SM-Jericho^ likes this.
  12. Zavod101

    Zavod101 Phantasmal Quasar

    you can solve this changing textures for drills and pickaxes.simple as that.
     
  13. TheApothecanary

    TheApothecanary Starship Captain

    PERFECT, devs, DO that ^
     
  14. NegativeZer0

    NegativeZer0 Orbital Explorer

    How exactly would the manipulator be overpowered if it had the same strength and resource cost as an equal tier pickax? Yes it adds the ability to mine a little further away (in my opinion this adds a cool flavor to mining that would set terraria and starbound apart as separate games) but you still have to light your way, you till have to fight mobs, and you still have to get close enough to pick up the material you mine.

    So all the people talking about leaving the matter manipulator in their ship after crafting their first pickax and never using it again really confirms your point on how useful it is.

    Maybe they plan to change durability on pickaxes but currently it is a joke and might as well not even exist.
    Even low level pickaxes last for huge amounts of time and repair so easily done that the durability is a complete non factor.

    Yes its perfectly natural to toss your high tech matter manipulator in your backpack and craft a stone pickax to replace it. It totally feels natural that a stone age tool is better then your space age device.

    Ya the game would be super challenging by removing an object that many people never use more then the first 5 minutes.


    It would take exactly the same amount of strain as currently upgrading pickaxes do.

    Yes because they haven't asked for our opinion on the game at all. These forums are only here to worship every line of code that the devs produce.

    So again this is why so many people are complaining about how weak and useless it is causing you to be "sick of seeing these posts". Yes this is defiantly an indication that the item is super useful and that everyone agrees with your opinion and should shut up.

    How the hell is mining with a pickax more fun and rpg then mining with a space age tool in a game meant to be about sci-fi and space? It's still going to take the same time and effort to mine. Pick axes weren't added for their thematic game-play they were added because it's something everyone is familiar with but it isn't necessary to be in the game.

    Instead of telling people to shut up and that their opinions should not be voiced how about you learn how to have a civilized debate.
     
    Last edited: Dec 20, 2013
    DepressedNerd and ohgoditburns like this.
  15. Giraffasaur

    Giraffasaur Big Damn Hero

    I think the Pickaxe should stay, and here is why.

    When faced with self-preservation on an alien world, you are going to create anything you can to survive. The pickaxe is a basic tool: easy to create, easy to use. Note that the drill is not available to craft at the very start, because the components are a little too advanced for what you are able to acquire at that point in the game.

    It takes time to acquire what is needed for metal, space parts, wires, etc. The reason they are not available isn't because they don't fit the theme, but rather because they are advanced tools and take a bit more supplies to create. Eventually, you'll never need to create a pickaxe again...but if it's all you can make from the start, it should be made.

    Don't get me wrong, I think the Matter Manipulator should be able to be upgraded as well. But it shouldn't be upgraded at the start. It is not a basic tool, and it wouldn't make sense to upgrade it with simple ores found on the first planet. Instead, it would come much later in the game as a replacement to the Pickaxe and the Drill: A super advanced device capable of making matter manipulation matter more.

    In summary: Basic tools (like the pickaxe) should remain, but advanced tools (like the matter manipulator) should grow in power as well.
     
  16. TheApothecanary

    TheApothecanary Starship Captain

    *facepalm*

    Actually it would take the place of all the tools according to allot of people and that WOULD BE op.

    *space age tool better then stone age tool*
    Certain tools never lose their usefulness, and drills also exist in this game, pick axes are just low tier and it is a survival game and YOU ARE stranded on a planet, AND YOU most likely don't have the expertise to upgrade a matter manipulator. pick axes DO make sense.

    I got a better idea, in order for it to work "thematically"

    Change the name and texture of the pickaxes to something scifi-ish
    Bam everyone's happy.

    of course, you people would simply come up with a different reason to turn this game into a bumbling mass of easy.
     
    NegativeZer0 likes this.
  17. TheApothecanary

    TheApothecanary Starship Captain

    I agree with your point.
     
  18. TheApothecanary

    TheApothecanary Starship Captain

    Hey guys, use this mod everyone will be happy

    end of thread,
    no more replies,
    Use this mod
    were good.
    Bye.

    http://community.playstarbound.com/...s-new-manipulators-for-each-pickaxe-tier.260/

    http://community.playstarbound.com/...s-new-manipulators-for-each-pickaxe-tier.260/

    http://community.playstarbound.com/...s-new-manipulators-for-each-pickaxe-tier.260/

    edit:
    Did I really just do that...I must have been upset. lol
     
    Last edited: Dec 20, 2013
    Giraffasaur likes this.
  19. NegativeZer0

    NegativeZer0 Orbital Explorer

    If you read my first post at all you would see that I explain how and why it would only replace the pick axe and how the drill could still have a use along side the manipulator instead of being a direct replacement like it currently is for the pickax.
    However obliviously you believe reading peoples posts who have opinions different from yours is an incredible waste of your time so why the hell are you even posting here on the forums.

    Um this is exactly what replacing the pickax with the manipulator would be doing...




    I do agree to an extent with where you are coming from on this. If you are forced to survive you are going to do whatever it takes including making ancient tools. The part where this breaks down for me and many others is you already have a super advanced tool that can mine materials yet somehow a stone pickax is not only better but significantly better then that space age tool.
    It's not so much that I'm against the pickaxe in a space game but that I'm against the pickaxe being better then this ultra high tech matter manipulator device that we start with.

    I would like to make an alt suggestion one that I think fixes both issues:

    You start with manipulator and it's just as good as a diamond pickax or better (HOLD ON KEEP READING)
    However you get a message about its power source running low or some other form of damage to it.
    Once you craft your first crafting table it breaks runs/out of energy forcing you to then rely on the more simple tools.
    Later on in the game you begin repairing the matter manipulator.

    Now you don't have the absurd pickax BETTER then manipulator situation, both stay in the game, and it opens up room to do cool things like upgrades fro the manipulator at a more appropriate point (mid to high level) in the game
     
    Last edited: Dec 20, 2013
  20. Giraffasaur

    Giraffasaur Big Damn Hero

    I can be on board with this. I think it is a good compromise to what a lot of people are stating in this thread.
     

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