Replace Pickaxe completely with the Matter Manipulator

Discussion in 'Mechanics' started by Master_Discord, Dec 8, 2013.

?

Should this be implemented?

  1. Yes

    40.0%
  2. Yes, with changes

    40.0%
  3. Maybe

    10.0%
  4. No

    10.0%
  1. Master_Discord

    Master_Discord Big Damn Hero

    Start the player with a 'Broken Matter Manipulator', with the same break speed that it has now but a very short range like that of the pick. Tooltip or quest text could say 'maybe if you hit it with a rock you could get the casing open?' From that point, you could use cobblestone blocks to repair it like a pick does now. Once you've got it to 'full durability' it can be used as a crafting agent with copper ore to get the 'Matter Manipulator - Barely Functional'.

    The 'Matter Manipulator - Barely Functional' would have similar mining speed to the copper pick on all materials, and a slightly increased range. As you increase the level of your MM, it could be used in better crafting recipes (as a reusable tool, not a reagent) without requiring more and more crafting furniture.

    From that point, you can add five copper nuggets until the durability is full, then craft with iron ingots for a 'Matter Manipulator - Almost Working' equivalent to iron pick. Five iron nuggets then silver ingots for the 'Matter Manipulator - Mostly Working', five silver nuggets then Gold for 'Matter Manipulator - Fully Functional'. Further upgrades could easily be based on platinum, titanium, laser diodes, tesla coils, and other technobabble. The progression would feel so much more organic than using a pickaxe AND a MM, not to mention it could be done without adding new crafting materials.
     
    Dhostock, Kilynn, mordell and 3 others like this.
  2. Drakemoore

    Drakemoore Space Hobo

  3. Cavenyanson

    Cavenyanson Scruffy Nerf-Herder

    I agree. The matter manipulator is useful for all of two minutes, and then is never used again. I'd like to see a upgrade system for it. Like increased range, faster tree cutting, more mining radius ect.
     
  4. rekkless

    rekkless Starship Captain

    I like it better than the current system!
     
  5. mordell

    mordell Yeah, You!

    I voted 'yes with changes.' I like needing crafting furniture. I don't want the MM to be the only tool/crafting-station you ever need for everything.
     
  6. rekkless

    rekkless Starship Captain

    We could easily get quarries, or tunnel bores (example forgecraft) or even drills like terriaria
     
  7. Harlander

    Harlander Scruffy Nerf-Herder

    Last edited: Dec 16, 2013
  8. Aquillion

    Aquillion Scruffy Nerf-Herder

    This has been suggested repeatedly, but it's a good suggestion, regardless. The pickaxe just feels weird and out-of-place, all else aside.
     
  9. Harlander

    Harlander Scruffy Nerf-Herder

    I've been putting together some thoughts about the place of the hand tools in the game. I'll stick 'em up in a bit.
     
  10. Fusioneko

    Fusioneko Phantasmal Quasar

    I think we should look at this like so: Matter Manipulator needs to be an upgradable option at some point. It's an all-in-one tool. Yes, but it should be a late game replacement, than an early game replacement. Let it grow later in progression rather early on. We're stranded, without much information, knowledge and skillset. Creating simple devices, and pickaxes are relatively down there. At some point we gain drills. We happen to have a matter manipulator, but would be nice to upgrade, or polish.
     
  11. Aquillion

    Aquillion Scruffy Nerf-Herder

    I don't believe it's really that credible that anyone with access to a starship would ever use a pickaxe for more than a few minutes.

    The game's pickaxes are weird and out of place, and feel weird and out of place the first time you build one. If they're going to be used, they should at least be strictly unnecessary (or flavor choices, anyway) by the time you leave the first sector -- they are really bizarre and immersion-breaking.
     
  12. Harlander

    Harlander Scruffy Nerf-Herder

  13. Fusioneko

    Fusioneko Phantasmal Quasar

    They're not at all weird or bizare, if you consider the fact- or possibility you just took a ship and ran. Or you're an outcast. The lore of the game states you just left with the things on your back. But you ran out of fuel, landing in some unknown region of space.

    At this point It's pretty fair to assume that not everyone has access - or knowledge of how to build a drill. So that's a sort of R&D thing. We come across through progression. So unless different races had different progression speeds like for example. The Apex having higher end technology earlier on.
     

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