Repairing and wrecks

Discussion in 'Mechanics' started by Nebin, Jun 20, 2012.

?

Should this be added?

  1. Yes

    56.3%
  2. Yes [with some changes]

    43.8%
  3. No

    0 vote(s)
    0.0%
  1. Nebin

    Nebin Subatomic Cosmonaut

    -not sure if this has already been posted, if it has, i cant find it -.-
    I thought it would be cool if when vehicles are damaged / destroyed, you can repair them. The cost would vary depending on the part of the vehicle that has been damaged. If any of you know WoT then they have a little display showing the status of your vehicle and all of its components and crew members.
    So say your front tire is damaged, it would take a small amount of whatever the tire was made of to repair it. If something is entirely broken then it would affect how the vehicle works as well as costing more to repair.
    And this brings me to the 2nd part of my post, wrecks. Maybe when the majority (or all) of a vehicle is destroyed it becomes a wreck. wreck would act as barriers so you can take cover behind them, as well as having a graphic of a wrecked version of the vehicle. Then you could also either repair it, which would cost less then building the vehicle, but still a considerable amount. Or you could just destroy the wreck, to either get rid of the cover, or so no one can take it as their own.
    For some people like me who plan on going pure technology and have our machines and vehicles to do everything for us as we tech out our base, This would be really nice because there is a way to get your vehicle back, but it is risky going back down to the planet. I was also thinking that neutral, passive and most aggressive creatures wouldn't attack the wreck, but maybe some sentient species (like the avians) would destroy it.
    -sorry if my thoughts are a little bit mixed together, post your comments and ideas to help improve this :D

    And here is a link to a idea I think will work really well with this : http://community.playstarbound.com/index.php?threads/interchangeable-parts.5544/
     
    R_C_A^ and SuperWillieD like this.
  2. Starheaven07

    Starheaven07 Pyxis Tube

    This is a good idea; it lets you use your vehicles without fear of them breaking, as long as you are properly equipped to handle it when they do. Meanwhile, the vehicles are still destructible, so you don't get careless.
     
  3. Nebin

    Nebin Subatomic Cosmonaut

    Thats my point, so you don have to ragequit everytime your vehicle loses a engine -.-
     
  4. Alternal

    Alternal Existential Complex

    It's a nifty idea, but being the judgemental person I am, >.<
    They would need to limit it so your machines don't have 5000 parts that can break, and perhaps all engines could be similar? Maybe like all human-ish engines and other pieces require one universal patch. For example, your ATV's engine breaks down, and you have a spare engine from a motorbike that was destroyed awhile back. Put that one into your ATV and TA-DA! Good as new :)
     
    Nebin likes this.
  5. Nebin

    Nebin Subatomic Cosmonaut

    So maybe items for each individual part and a new option of salvaging what you can from wrecks, I like it! :D . And I agree, not too many parts, in WoT there is about 8, i think there should be 6-8 because too many and it gets confusing, too little and its not fun enough
     
  6. Cacame

    Cacame Phantasmal Quasar

    You could just melt down the body while scavenging bits like engine, wheels, etc. If this was implemented it'd be cool coming across some alien vehicle and scavenging a new engine or something.
     
  7. Starheaven07

    Starheaven07 Pyxis Tube

    Or repairing an alien vehicle and bringing it back to the station for future use!
     
  8. Alternal

    Alternal Existential Complex

    And I'm sure there would be different classes. You know, bikes and simple vehicles have about 3, and mechs and high end stuff like that would have the 8.
    Also, maybe broken parts don't render the vehicle useless, but just downgraded. So maybe it stalls every so often, is slower, have weaker and slower shots, that kind of thing.

    And I thought of something cool, this would be controlled by the server host, but how fun would it be if you could remove parts from your friends mechs while fighting. They'de come in with this massive mech but right before they fire they get stalled :rofl:
     
  9. Nebin

    Nebin Subatomic Cosmonaut

    I already said that it would impair the vehicle, but if too many things are destroyed it becomes a wreck. By impared it could be stalling, slower shots, or less accuracy. I also like the idea of being able to target specific parts so you dont have to kill a entire mech, just the guns :)
     
  10. Alternal

    Alternal Existential Complex

    It would be pretty epic if it was a team PVP thing. Have an infiltrator to take out the mechs >:D
     
  11. Nebin

    Nebin Subatomic Cosmonaut

    or something like the sappers in tf2?
    But this would add even more dimension to the gameplay of starbound, and make vehicles even more fun :D
     
  12. Alternal

    Alternal Existential Complex

    Aww yea. Sabotage a space ship so it crashes after 20 seconds of flight? Priceless. :)
     
  13. Zeklo

    Zeklo Heliosphere

    I like it, it adds more customization which I love, it also would work well with my interchangeable parts idea.
     
    Nebin likes this.
  14. SuperWillieD

    SuperWillieD Pangalactic Porcupine

    How to Destroy someone's base in 3 steps...
    1. Crash vehicle into base
    2. Repair
    3. Repeat

    I like the idea
     
  15. Starheaven07

    Starheaven07 Pyxis Tube

    This can be balanced out be making the cost to repair expensive enough - You shouldn't be able to repair a mech with, say, 5 iron and 3 wood or something along those lines.

    How about persistent vehicle damage? Perhaps you could repair at the space station with pixels rather than resources?
     
  16. Kcribbin

    Kcribbin Phantasmal Quasar

    Like hiring a mechanic to repair for pay? And I have an idea, maybe a one time use repair kit that fixes a broken part a set amount (like 30% or something). Just for the convenience.
     
    Nebin and Starheaven07 like this.
  17. Witness

    Witness Giant Laser Beams

    To be honest, while the idea is sound I'd prefer vehicles to be something rather expensive (at least in most cases) meaning requiring rarer components as well as something players should be careful not to lose. I wouldn't mind repairing just damaged vehicles but for those wrecked ones I do think that just salvage of some really token amount of parts should be the most.

    Idea of the mechanic is a good one. Always something in the direction of NPC interaction. I would hope thought that the mechanic would be unable to fix any and every vehicle in the game. Again, so the rare, expensive vehicles will require some decent effort to be maintained by more careless players.
     
  18. Nebin

    Nebin Subatomic Cosmonaut

    I think the higher tier vehicles should be pretty expensive, but things like a bike (the non-hover kind) and stuff should be pretty cheap. but I agree with you, the higher tier would need rarer items
     

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