Trying to make a tech for personal use, its a remake of the Flying Carpet mod that lets you place blocks while sitting on the carpet. I am stuck on getting the carpet to render below the player. I've tried zLevel -1 all the way to zLevel -6 and renderLayer = monster Ive used them in my animation file where the carpet image is Code: "on" : { "properties" : { "zLevel" : -6, "image" : "carpet.png:<frame>" } Is it not possible to get the tech to render below the player?
I didn't test this, but I think it might work. Code: "on" : { "properties" : { "renderLayer" : "Player-1", "image" : "carpet.png:<frame>" } } If that doesn't work, try adding it to the .tech file itself. Objects tend to use in in "orientations", but projectiles use it in the .projectile file. And I suppose spawning a projectile is technically an option too.
yeah i tried the tech file too. Wasnt sure where to try it, just tried putting it on what i guess would be called the top layer of the code since it has no orientation. I was looking at the distortion tech for help, it puts zLevel +1 in the animation file, which is why i tried that first