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Remove/improve hunger system?

Discussion in 'Starbound Discussion' started by Klokinator, Dec 31, 2013.

  1. MyLittleBurger

    MyLittleBurger Scruffy Nerf-Herder

    It would still be punishing AFKers even if you got de-buffs for low hunger. That being said just getting paltry de-buffs wouldn't really make people eat food though either. Another things is that if you are AFK for long enough that your hunger bar goes all the way down and your character dies, why haven't you logged off? You could then log back in and sure you would have to run back t where you were, but your character wouldn't starve.
     
  2. Bonabopn

    Bonabopn Fluffiest Squirrel

    I think my argument was actually pretty apt. (Plus, there wasn't an insult)
    He is, after all, complaining that the game penalises him for not being able to play.
     
  3. Vhax

    Vhax Astral Cartographer

    You know, I thought that was already part of the game. I always sleep at night mostly because at first I thought it sped up the night time then after realizing it didn't, I thought the character actually needed sleep. No on both counts. Little disappointed in that, but I understand what such "hardcore" elements are not in the base game simply because it just doesn't appeal to everyone.

    Now, there will be mods that I can look for that have the systems that I can have within my game, so when the game is fully released, I will certainly be looking for those types of mods. The base game itself is quite fun and enjoyable, even in the state it currently is in. I look forward to all the awesome that Chucklefish plans to roll out to us.
     
  4. TheSpaniard

    TheSpaniard Orbital Explorer

    I guess what I should make clear is that I think the current implementation of the hunger system doesn't do anything but punish AFKers. The devs really shouldn't worry much about protecting people going AFK, but at the same time, they shouldn't implement game features that don't contribute anything meaningful. The current hunger system doesn't do much but punish AFKers . . . And that's why its badly designed,it's too easy to hunt and get food, and the penalties for not eating do not enrich the game experience but instead make it more tedious.
     
  5. MyLittleBurger

    MyLittleBurger Scruffy Nerf-Herder

    They didn't actively make the hunger system to punish AFK people, it was to add some survival aspects to the game. If losing health on 0 hunger is to tedious, so would them just adding debuffs. And going AFK in general, I can see why maybe you wouldn't want to be punished in singleplayer gameplay (which really could just be remedied by having a pause menu), but in multiplayer I would think going AFK will just lead to trouble for the person that just doesn't choose to log out instead of just sitting there.
     
  6. Terrahero

    Terrahero Cosmic Narwhal

    I agree with the hydration system, would love that and it would work as a sort of inverse risk to biomes that arent cold. You can freeze on a snow planet, but a searing desert is not a risk.

    Sleep however, i'd like it, but considering how slow sleep works as it does in the game it would probably be more of a hassle. Eating and drinking can be done quickly and doesnt distract you from your game, sleeping however has you sit idle as the sleep bar would fill up. Doing nothing but waiting.
    However if sleeping would actually be instant where it would not intrude on gameplay, it would however just sink the immersion around it entirely anyway that it defeats the purpose regardless.
     
  7. Skarn

    Skarn Existential Complex

    In real life you could survive without food for weeks if you have water and you're in good health to begin with. Probably longer if you're overweight.
    1) Try asking a nutritionist if eating right can affect your physical performance or your body's natural regenerative abilities.
    2) Cooked food in starbound can do both of those things. It can also set you on fire. So "reality" isn't at play here either way.
    I'm pretty sure using the word "whining" is an insult. (Even if it's true, and I'm not saying that it is, it still makes you look like a jerk.)
    Indeed a pause menu would be nice, but that alone wouldn't make the hunger system into a worthwhile addition IMO.

    It just isn't fun. There's no sense of accomplishment, no challenge, and no real benefit at all besides the obvious not dying thing. Unless they change something, I'll just turn it off once they add that option.
     
    Klokinator likes this.
  8. Bonabopn

    Bonabopn Fluffiest Squirrel

    no u :C
     
  9. MyLittleBurger

    MyLittleBurger Scruffy Nerf-Herder

    There is also no real need to power our ship, or craft any type of armor but the second set in each sector, or go to more than one planet in each sector. Does this mean that they should just remove all of those things? Of course not though, as they add some sense of challenge to the game/survival aspect/etc. How is there no challenge if you have to keep yourself from dieing by not eating? And they are more than likely not going to make the game to easy, as I could have sworn at some point they said they wanted to be somewhat challenging.
     
  10. Sikab

    Sikab Subatomic Cosmonaut

    Can't believe this meaningless thread got 8 pages...

    1: Living things need food so they don't die.
    2: If you don't eat, you will die.

    You play with a living Char... He/She needs to eat, or He/She will die. Who would have thought?

    Can't believe some1 actually complains about the need to EAT, or that some1 wants BUFFS just for EATING...

    You eat to don't die... Period. That's your reward for eating.

    Don't try to fix something if it's not broken.
     
  11. Xylia

    Xylia Tiy's Beard

    Make different food give different buffs.

    Simple enough.

    Or make food give different amounts of HP Regen because face it, trying to regain health blows. Sleeping in a bed doesn't work whatsoever, bandages stop working once you get Tier 8+ Armor (it takes 5-6 bandages to heal up from almost dead, and a few hits from nearly anything will put you in that state in the first place).

    So between HP Regen and different buffs (Movement Speed, Jump Height, Weapon Damage, Damage Resistance, etc) there's easily enough that we can get rid of hunger, but yet food remains valuable.

    Last I checked, Glitch aren't living.
     
  12. Bonabopn

    Bonabopn Fluffiest Squirrel

    Glitch are designed to emulate human beings sentient beings, so obviously they were made to have to eat.
     
    Boshed and Sikab like this.
  13. Tleno

    Tleno Spaceman Spiff

    Personally I vote for this system:
    Any sort of healing you receive, from sleeping in bed to injecting medicine/strapping a bandage, is influenced by your hunger level. While at medium hunger levels you regenerate at moderate speed, being full makes you regenerate more HP per second/extends regeneration period, and being very hungry penalizes the regeneration. Think about this: no combat bonuses that make the game harder to balance for devs or makes eating stuff mandatory to have top-notch stats, yet also makes the hunger more important in lategame than early game, as higher health levels demand quicker regeneration to remain on the edge.

    Another one of my ideas would be pausing your hunger while you are sitting. It really makes some sense reality-wise, as sitting or lying makes you consume less energy, plus sitting or lying in bed while afk is more or less fine gameplay aesthetics wise, not to mention it gives some use to mostly decorative furniture we have now.
     
  14. Sikab

    Sikab Subatomic Cosmonaut

    Then check again their story before you post.
     
    Boshed likes this.
  15. TheEveryman

    TheEveryman Big Damn Hero

    You should get a bonus to health and energy regen when you sit in a chair and eat as well as filling a little more hunger than it normally would. Like when you sit down and have a meal, you don't regen more health, but the amount of hp you would have regenerated ticks faster. So, for example, instead of getting 200 hp back over 30 seconds, you get it all back in about 10 as long as you're still resting in that chair. Would give chairs a point other than appearances.
     
    Sikab likes this.
  16. Sikab

    Sikab Subatomic Cosmonaut

    finally an idea that would add something good to an existing system.
     
  17. Tleno

    Tleno Spaceman Spiff

    Yeah, but that's not the really best decision design-wise - it's rather odd that you need a static point just to increase the health regeneration speed that way, make you rather dependable on chairs and similar furniture in heavier battles that require quicker regeneration, plus it doesn't make ship/outpost recovery at a safe place more economical, just more fast, although technically you should be having all the time in the world if you're somewhere safe that you can sit down. In such case of giving the chairs some use I'd rather bet on giving them their own mini regeneration, or extension/bonus to healing received.
     
  18. Skarn

    Skarn Existential Complex

    Well, like I said before, finding food is a joke currently. You can run into entire forests full of veggies you can eat, towns have a virtually limitless supply, heck even the hunting bow can get you enough food to last a long, long time. Long story short, "surviving" the hunger system amounts to you clicking a button a few times every 30 minutes or so. I just don't see the fun factor there.

    It would be nice if they kept the hunger system but made food harder to find and/or less nourishing. Or heck, if food could do other stuff that'd be great as well.

    For it to be fun, when you eat, you should get something out of it. Whether that's a sense of accomplishment from managing to find it or some other bonus, either works for me. But without something like that we may as well not even have it.
     
    TheSpaniard likes this.
  19. MyLittleBurger

    MyLittleBurger Scruffy Nerf-Herder

    There doesn't have to be a sense of accomplishment for every single small thing though.
     
    Sikab likes this.
  20. Tleno

    Tleno Spaceman Spiff

    Yeah, firstly: More limits to what species can eat what, like, not just one exclusive plant, but two or three. Second, wild plant crops drop only seeds, with fruit dropped rarely. Thirdly, higher market prices to promote growing your own, apart from currently unreplicateable produce like milk. Finally, at later stages appearing enemies with attack that give debuffs that increase hunger, or influence hunger directly. What about that?
     

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