I have to say I disagree with the general idea of lopping off ship size upgrades but I enjoy the idea of upgrading SAIL and the other mechanical aspects of the ship. I'd love to see player-configured rooms though, even though it'd take a lot more time to implement each and every individual sprite. Player-built space stations might be a better idea and easier solution.
You realize that I'm mocking you? You came up with a preeetty radical idea ("REMOVE THAT CUZ MEEEE DON'T LIKE") that is clearly (and strongly) refuted by the majority of the community and I have already given my opinion. If you don't want to accept the reality and keep pressing the same key, too bad. *flying away*[DOUBLEPOST=1422686337][/DOUBLEPOST]I'm not attacking anyone, just trying to understand the point of suggestions that don't have support even from the community. e______e" My opinion is on another page and has been refuted as a joke. Let's be honest, this thread IS a bad idea. Period. [Edit: Cool, you deleted the message. HAHAHAHA... No, it wasn't funny. ._.]
I still build on planets, usually for farming and containing stuff. I find it weird but cooking has became a hobby for me in Starbound.
I'll copy-past something I posted elsewhere: I say we need to be able to customize ships however we want, but in a controlled and modular manner. We need to maintain enough linearity for the current quest systems and early game gating to work. But we ALSO want to have flexibility so people can really make the ship they want. It would work like this. Each ship would be made of "parts." These parts would be composed of a background image along with a data map for where along these parts you can place blocks and where you can't place them. Using a current starter ship as an example, you'd have a cockpit part, a room-and-subroom part, an engine/rear part you can't build on, and several smaller graphical parts on the top and bottom that you also can't build on. Naturally, plenty of other parts would be available. Parts must at least border an already placed part, or must touch the "center" of the ship (in the event no parts are placed). Parts may be placed over each other but non-building areas overwrite building ones no matter which is placed first. You would go to a Shipyard to change your ship. You can build using NORMAL blocks and items outside of the shipyard, but the ship parts can only be changed from here. On that note, there would be a secondary mode in the shipyard to place certain normal blocks. This mode would be the only place where you find, place, and remove the fuel tank, warp pad, captain's chair, ship's locker, Tech panel, and any similar items which "lock" in place when placed (the editor will not let you out unless you have at least one of the each bare necessity in the ship, and will have a revert all changes option available). Anything placed in this mode would be "locked down" and not able to be removed from outside the editor (otherwise people will take the captain's chair and use it to fly planets around. This is awesome, but definitely not intended functionality). You would only be able to mess with them while inside the shipyard mode. Your ship file would have an inventory which lists which parts and how many of each you have available for use when you go to the shipyard. Your character file would have a list of which ship parts you know how to build (unlocked from quests and finding/buying blueprint items). You would build most parts in a crafting bench/anvil of an appropriate tier, then "use" them to add them to the ship inventory. The penguin shop could potentially sell some parts themselves, and the blueprints for some others, and you might rarely find some particularly unusual ones from chests. Rather then unlocking a new ship layout, something like the "sparrow upgrade" would instead unlock new ship parts to build and use, and would unlock some items at penguin shops. Shipyards would not be useable until you fix the FTL system, naturally. Naturally, these parts can include ship weapons, shields, and thrusters. As well as things like sensor dishes. Which means that any ship-based combat or special support characteristics (potentially including its ability to identify certain features when scanning planets, ability to call orbital bombardment, ability to summon vehicles, etc) is affected by the parts you built your ship with. Anything you can put on your ship OUTSIDE of the shipyard however (i.e. a normal block, wall panels, crafting tables, etc), has no effect on what the ship can do at all. For ship to ship combat (presumably in classic side-view shooter style), only the actual Ship Parts will effect anything, naturally. Each ship part would have some basic stats, including health, weight, power requirements, and for certain parts energy generation/storage, thrust, shield generation, etc. Shield parts would basically determine the armor of the ship (similar to how armor reduces damage to a player character). Thrust would determine how fast it can move. Energy generation determines how much power is available (you need at least enough to power all the parts or some parts will not function). Energy storage determines how much energy is stored (if you have more base power then consumption, this recharges. This is useful for weapons systems which likely use large chunks of energy all at once to create their projectile. Weapons systems would require a Combat Control Panel on your ship to function, which functions similarly to the Tech panel, ship locker, fuel tank, etc, in that you need to place it in a buildable area from the shipyard (and like those otherwise-normal items you cannot move or remove them outside of the shipyard). This panel would let you choose from a couple presets for some weapons detected on the ship (fire all at once vs. fire staggered), and contains an inventory into which you place ammo items for weapons which require ammo (missiles and special weapons for instance). One of the later upgrades could be a set of "blank parts" has no image graphic and can be built on in its entirety, along with a 1 by X "safety beam" part which you could then place at the bottom of a ship to prevent you from falling to your death while filling in these blank sections with your custom design (and then remove when you are done with the fully-custom area). The blank sections would be powerful for designing a custom ship, but you would still want to have the normal parts (those with image backgrounds) located in places for the optimal effect. Particularly along the edges. .
Wow... before there was ship upgrading there was an overwhelming desire from players to have ship upgrades and more space. Now that we have that, people don't want it? Make up your minds! I love having the bigger ships. It gives an option of living on a home world or making the ship be our 'home'. I like both!
Well, there is no need to be upset - you can build on any planet you want and there is no one forcing you to build on ships. People will use ships as bases till the moment when building on a planet will have any benefits. Right now you change planets and tiers with catastrophic speed, so building a house take longer then finishing current tier. But, as some one say before, there will be an option to make a fully functional base with things, that can't be used or placed on ships. I don't understad, why people most of the time want to cut good feature off instead of adding another good feature as alternative
But I assure you, everyone will explode their heads when the efforts of upgrading their ships with a lot of furniture and decorations, just disappear. Don't fix something that isn't broken. It might break even more.
true enough. Its a good saying. Perhaps a half-way point. Objects that can only be built on a ship. for instance, all those ship based gadets that make it function better than standard. Better energy boost, fuel canisters, auto defense systems. Rather than being an entire room in of itself, being something you can craft into a room.
I don´t see a point in removing the space upgrades, specially as it would be awful to have to use a "storage world", and because it would be annoying to have to beam up, and then down to another planet just to be able to craft something. However, it would be interesting to be able to upgrade S.A.I.L. Some of the possible functions could be merely aesthetic, such as allowing the player to change the look and name of randomly-generated weapons, or less so, such as being able to merge several weapons of the same rarity into a single weapon of the inmediately superior rarity (Such as, say, being able to turn 4 Uncommon shotguns into a Rare shotgun), which would both allow the player to get rid of bad weapons (Specially Uncommon guns, which, with a single exception, only have harmful abilities which can make them worse than common weapons), and would allow the player to get more unique equipment.
Ive begun playing for the first time in a while. I build a base on a planet and only use my ship for travel. It only has a bed and storage chest for fuel. Ive felt no scene of "Planet building is useless". I see no reason to limit ship building. No one is forcing you to upgrade and expand your ship. Well, I don't know if the game does as a progression gate, and if so, THAT should be removes, but not the ability to upgrade your ship. I like building on planets, and I actually plan on moving to a moon at some point. I see no reason why ship upgrading should be stripped. If you want to explore planets and build a big underground base, then have at it. Those that want a monolithic ship base, let them. It doesn't hurt you.