Atm a bullet travels x velocity. So if you are moving fast for an example up and shoot up it will look slow beacuse it has a preset speed. What i suggest is bullet velocity = bullet velocity + player velocity Another thing is gravity and air restistance. For bullet weapons.
er, you mean bullet velocity = base velocity + player velocity. If this is for realism, it's useless, since irl theres basically no difference, that's why you dont see soldiers run up before they fire. If it's for fun, to make combat in PvP more tactical, I support.
Oh yeah your right. And its just beacuse its fun in pvp and thati find it annoying to see bullets go slower and even see people collide with their own bullets