Relationships

Discussion in 'Mechanics' started by Lesur_Adnelah, Jul 14, 2012.

  1. Lesur_Adnelah

    Lesur_Adnelah Void-Bound Voyager

    I think that we should - at least in singleplayer - be able to have a relationship with an NPC character. You could eventually get married, and - in some way E+ Friendly - have kids, and they could either travel with you, or stay home and do things. Just an Idea. Discuss.
     
    lost_kitten, Taso and Necrius like this.
  2. Necrius

    Necrius Scruffy Nerf-Herder

    I like it. But not necessarily a marriage and kids - just a little romantic subplot with several side quests, available with an NPC of opposite gender (oh, i'm so politically incorrect).
     
    Taso, creepwolf and GabirilosGR like this.
  3. Lesur_Adnelah

    Lesur_Adnelah Void-Bound Voyager

    Well, I get what your saying with the quests. It could be like in Harvest moon, you give them a gift every day and they eventually fall in love with you xD. Or do some Tedious tasks, and they enjoy the workmanship aspect.
     
  4. Barlov Monkiss

    Barlov Monkiss Big Damn Hero

    creepwolf and buzzyrecky like this.
  5. Lesur_Adnelah

    Lesur_Adnelah Void-Bound Voyager

    lost_kitten likes this.
  6. GabirilosGR

    GabirilosGR Scruffy Nerf-Herder

    Well if this will be in the game i would like it A LOT!!!! :D
     
  7. Darkonion

    Darkonion Void-Bound Voyager

    me too
     
  8. Lesur_Adnelah

    Lesur_Adnelah Void-Bound Voyager

    Thanks for the support!
     
    GabirilosGR likes this.
  9. GabirilosGR

    GabirilosGR Scruffy Nerf-Herder

    No problem! :)
     
  10. Darkonion

    Darkonion Void-Bound Voyager

    always ready to give :D
     
    GabirilosGR likes this.
  11. GabirilosGR

    GabirilosGR Scruffy Nerf-Herder

    We are generous, right Darkonion? :V
     
    Darkonion likes this.
  12. Darkonion

    Darkonion Void-Bound Voyager

    that's right Gab
    :ssssssssss:
     
    GabirilosGR likes this.
  13. Coolitic

    Coolitic Big Damn Hero

    COOLITIC THE CRAZEH KILLA DOZ NOT APROVVVVVVVVVVVVVVV
     
  14. buzzyrecky

    buzzyrecky Pangalactic Porcupine

    I don't really care if this is added or not, but if it is, although I'd take either I'd prefer the relationships to not be limited to heterosexual ones ;D
     
  15. Auwrath

    Auwrath Orbital Explorer

    I was thinking about this and I worry that it would probably detract from the gameplay more than it would enhance roleplaying, unless your spouse /partner gives absolutely no benefits. If they're purely cosmetic NPCs it would be awesome to have them welcome you home after a long day of spacefaring and adventure; my problem is if they do work for the player or confer exclusive items or actions. I may be being paranoid here, but recently having replayed Fable there seemed to be a sense that you were missing out on items, achievements and what have you by not marrying or having a family. Most times when this sort of feature not using it tends to put you at a disadvantage, like not gaining the loot from an optional quest in essence.
    But yeah, I'm for it being implemented on the condition that choosing not to get married doesn't put a character at any sort of disadvantage. Also to reiterate; this is to do with the experience of such a mechanic in other games and is not necessarily a bad idea!
     
  16. Taso

    Taso Subatomic Cosmonaut

    I'd be fine with this if all the NPC did was give you a home-cooked meal every day. (Restorative item) It would also be nice if their conversations/messages involve something comforting, like back-rubs.

    Imagine it, free lunch and back-rubs!
     
  17. Auwrath

    Auwrath Orbital Explorer

    Now this, this I could get behind! :D
     
  18. Lesur_Adnelah

    Lesur_Adnelah Void-Bound Voyager

    I agree.
     
    lost_kitten and buzzyrecky like this.
  19. Darkonion

    Darkonion Void-Bound Voyager

    me too
     
  20. banthesun

    banthesun Subatomic Cosmonaut

    I like the concept, but I don't think a specific subplot or quest chain would be the best way to go about it in a game based on procedural generation. I'd preffer a simple system where all NPCs with a non-vital role (someone who only sells guns ect. wouldn't be included in this system) have a positive or negative affection meter in regards to the player. A high score here could represent a romantic relationship, but I feel it would still fit the cute/cuddly style of the sprites. Also, you'd have the alternatives of gathering a band of friends, adopting lost children, or whatever other meanings the players ascribe to the relationship score.
     
    Lesur_Adnelah likes this.

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