Reintroducing Survival Mode Somehow?

Discussion in 'Starbound FAQs, Q&A, and General Help' started by Holy Ronin, Nov 12, 2015.

  1. Holy Ronin

    Holy Ronin Orbital Explorer

    First thanks for everything you guys do at Chucklefish with the games that you're developing we all really appreciate your time and effort. Are you guys ever going to put the survival mode death system back in the game as a world generated difficulty for those who like the survival aspect of the game and don't care about the story quest thing? Or is there a mod that enables this for a world difficulty as to place it on a generated world separate from a specific difficulty to allow people who want to play story mode to stay in a story mode world with less death penalties like losing your gold or resources so the people who want to play survival mode can have their difficulty separate in the generated world from the others.

    For example the Enraged Koala death system was perfect because it allowed you to lose ALL of your loot when you died as it should for a survival mode game. There should be the option for people to choose their difficulty world wide as opposed to having it just tied to the character where they really can't change much or it doesn't matter because other people can play in the same world with less of a difficulty.

    So just a suggestion and thanks again for everything you guys do. Your game is pretty innovative and has great potential
     
  2. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

  3. Mackinz

    Mackinz The Waste of Time

    This has been discussed to death by these forums. Plus, this isn't even the Suggestions forum. Do try to keep suggestions in the Suggestions forum and use the Search function before posting.
     
  4. Holy Ronin

    Holy Ronin Orbital Explorer

    Thanks for moving this where it needed to be and answering me effectively. And I did search; my primary question wasn't on the hunger. It was to implement a death system similar to Enraged Koala's and not either casual or permadeath in a world difficulty slider rather than a character side difficulty slider.
     

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