I know it's frustrating, but try and control yourself. He's acting without thinking, yes, but if you do the same, you'll both look stupid.
I'm ok with either I like steam and believe they are a trustworthy company right now. I think it would be important to get a drm free final version.
Seconded. For good comparison do look up Paradox maintaining 2 versions of Crusader Kings 2, for people who really vocally asked for Non Steam Version. After about year and a half: not many people actually buy non steam version, and it costs more time, money and hassle to maintain 2 different versions of the game. Also, ALL their games don't have DRM, and can use Steams online thingy to setup multiplayer games. Soo, I am saying option 3. :>
No official response on how this game will even use Steam? Shouldn't that be in the OP? I mean if your game is stand-alone anyway, it wouldn't matter. So is your game going to be jacked up on Steam api features or what? If it's portable I don't see how option 1 would even matter in the first place, its literally just zipping one file and uploading it into two different places. So whats the deal here, what arent we being told about the steam version?
It should be clear now that a major part of this game is modding. With steam, mods are more easily distributed via the steam workshop and can be installed and uninstalled easily, removing the hassle of transferring files and all that nonsense. There are also lots of other benefits to Steamworks integration. For example, achievements and being able to join a friend's server just by clicking "join game".
It's all about ease of distribution, as far as frequent beta patches go. A game on different platforms isn't just about copying and pasting a file and dropboxing it.
What? Do you even know how these games work? The files are simply downloaded and installed into the SteamApps/Common folder. It is just that, some add an api hook for steam. Much like a plugin for your art programs. So, how will this game be using steam? Because even games that use workshop don't need steam to run.
What? It's easy to just drop a mod folder into your games /mod folder and not even deal with the hassle of subscribing or unsubscribing to something that downloads the files to some obscure location. And if you don't think it is, then I'm sorry, I don't know what to tell ya........... Also, Achievements????? Seriously?
Yes, achievements are something that people, such as myself, really appreciate because of a sense of completion, in a way. Also, the point is not to have mods just for yourself. The point is to make mods available to the public and easily applicable without any sketchy viruses or anything like that. Also, yes, achievements. I know I touched on it, but I'm surprised you even asked. Yes, yes, yes, achievements. They're fun to hunt
What's wrong with achievements? If you don't like them you ignore them, simple enough, right? As for manually installing mods, why do you think there are so many tutorials on Youtube on forums about how to install Minecraft mods? You can install mods fine, good for you. A large proportion of Starbounds player base is composed of children around the age of 10-14, and the insecurities that they may have involving altering game files(especially if they're on their parent's computer), even if it's just dropping in a folder. A simple "subscribe" button can remove these doubts and make things much easier. If there is steam integration, people are offered two choices - subscribing on the workshop or installing manually, while there's only one for a DRM-free version. It seems like you prefer manual installations, then go for that, you're not forced to use the workshop. The workshop also features a great system for finding and organizing your subscriptions; sorting by popularity, date, type, author etc., where this would be more difficult in a forum board. You also seemed to ignore my statement about being able to join friends with a click, not to mention knowing whenever one of your friends is also playing, so you can start a chat and get together.
Oi, I think this discussion is pointless. How is this game going to use Steam, this question should have been answered in the OP. I don't care about whatever anyone else thinks. This can inform individuals on either side of any fence in regards to Steam only or not. Why it wasn't explained is a mystery to myself and people like minded. Even if I use steam. In regards to this specific game. Maybe some people like their favorite games not to be only steam reliant. Mind boggling that Terraria, while cracked, still to this day does not sell itself DRM Free on a site like GoG.com. It makes no sense.
Well ideally steam should also make multi-player play easier to set up and use (Something RoR didn't do).