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RELEASED Reactivate Variable Planet Gravity

Discussion in 'Mechanics' started by BobdaBiscuit, Dec 5, 2013.

  1. BobdaBiscuit

    BobdaBiscuit Big Damn Hero

    One of the main features of the planet generation was how gravity could be diffrent between planets, it was disabled due to dungeons requiring specific gravity for platforming.
    Here's how you turn it back on.
    1. Navigate to and open "***/steam/SteamApps/common/Starbound/assets/planetgen.config"
    2. Modify line 7 to this format: "gravityRange" : [<lowest gravity>, <highest gravity>],
    eg: "gravityRange" : [20, 140],
    3. You may have to reset the Universe for this to take effect.

    Note: You may take fall damage on lower gravity areas so you might want to disable falldamage alltogether.
    How to disable fall damage (full credit goes to Bottle Opener)

    Last edited: Dec 5, 2013
  2. HTF

    HTF Void-Bound Voyager

    How do you disable fall damage?
  3. BobdaBiscuit

    BobdaBiscuit Big Damn Hero

    Hmm, I'm sure I saw something to do that while snooping around.
    Welp, removing that for now until someone else or I find a way to do it.
  4. Bottle Opener

    Bottle Opener Subatomic Cosmonaut

    I posted a WIP on it. Testing before releasing, but thus far I am taking no fall damage.
  5. HTF

    HTF Void-Bound Voyager

    Found it. Edit the following line in player.config

    "fallDamageFactor" : 1.0,


    "fallDamageFactor" : 0.0,

    Boom no fall damage.

    Edit: damn beaten to it in another thread
  6. JamesTheStrange

    JamesTheStrange Aquatic Astronaut

    Bwahaha, I'll have to give this a try - one suspects this is something you can just design a planet biome for yeah? Tuning taller dungeons might be a beast but gravity variable worlds Should. Be. A Thing.

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