Re-Crafting, achieve absolute perfection in your items

Discussion in 'Blocks and Crafting' started by Mako, Nov 11, 2012.

?

Do you think this idea is overpowerd?

  1. Yes, I'd prefer finding the loot myself

    38.5%
  2. No, The combinations are nearly endless and this is a nice idea

    61.5%
  3. I don't care either way

    0 vote(s)
    0.0%
  1. Mako

    Mako Void-Bound Voyager

    About
    Since most armors and weapons in the game are randomly created using pieces, and all those pieces have different statistics and benefits, could we take the individual pieces and use them to make something even more amazing?

    How it works
    Perhaps we could break the very items down to their original pieces, and then use those pieces with others to re-create even better items. I'm thinking that we might be able to simply keep a part, or keep a permanent blueprint of the piece in our log and use materials to re-create each part! However that choice is what you see as balanced.

    Balancing
    Of course in the whole idea of things, balance is extremely easy to lose either way. That's why I've listed "Pros" and "Cons" of this idea.

    *Pros
    You are able to find multiple rare and legendary pieces, creation of that perfect item is inevitable.
    With this, even junk items could be useful if they contain a decent part.
    Specific stuff, like freezing or poisoning could be improved with multiple ones having the same effect (Stacking)

    *Cons
    Probably going to be a limit of 1 part gained per weapon/armor lost, at an equal chance.
    If you try for a legendary piece, you might not get it and lose the item altogether, very risky.
    Duplicates would be inevitable.
    Takes lots of lesser item destruction for one better item.

    Creation of New weaponry (and armor-ry)
    I know I've mostly just talked typed of how to get the individual items required for building, but I haven't talked much about the actual process of the creation of this.

    *Crafting Station
    Clicking this special station would open up a new screen (Along with your inventory) and in this screen, you could drag the individual parts to the appropriate slots for the weapon you will create. This item will be special in a way that you know be personal because it contains a part from memories of adventure and excitement when you first got the original loot.
    (Note: You may need a station for each kind of item for balance; such as pistol, rifle, etc.)

    Why this section and not mechanics or Gear+Items?
    [Mechanics] Although this feels like it could be a new mechanic entirely, it's purely for crating (and anti-crafting) purposes.
    [Gear+Items] Technically, no new individual armors or weapons were added in this idea (Except for the pieces, but the main focus is on the whole crafting side of things)
     
    Auraknight, Auudar and Shin like this.
  2. Active Link

    Active Link Master Astronaut

    The problem I have with this is that it takes away a lot of the incentive for the player to travel to higher level planets and explore more. Because with this system, all the player has to do is farm on a lower level planet and put all the loot into the system and eventually they'll get an amazing weapon (or armor). A big part of the game is that discovery from finding a new, more powerful item.
     
    bounding star likes this.
  3. Mako

    Mako Void-Bound Voyager

    True, and I can understand this. This idea was just burning in my head and I thought I needed to say it. I didn't foresee this when I was posting. I enjoy reading others' criticism to see what could be improved or if the idea is completely bad (Also I say that just to make myself believe everyone is nice and that I didn't do anything wrong to provoke people :p)
    Also, it would be quite rare for a slightly strong part on a low level weapon, wouldn't it? And forget Legendary parts on a medium-hard level planet!
     
  4. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    Can I add this idea to my "reforging" idea? Because it is a lot like it.
    My idea involved finding attachments to stick on to your weapon, and what you said is similar.
     
  5. I'm not so sure about this, mostly because it would kind of affect the whole 'leveling up' yourself by finding new gear and materials. You could just mine once and never have to again. What fun would that be?
     
  6. Mako

    Mako Void-Bound Voyager

    Hmm, perhaps if you include my name and possibly a link to the original Thread (This) I would be fine with it
    Mining just once and never needing to do it again? Not in the slightest about what I said at all. If a rocket launcher had 4 parts, it would require 84k rocket launchers to get all combinations if there wasn't a blueprint thing in the log, even if there was permanent blueprints for each part it would require massive amounts of materials to make them (Not to mention ungodly luck! 84k would be the EXTREME minimum of getting 21k different rocket launchers w/out blueprints for each part (Assuming 4 pieces in a rocket launcher, could be more, could be less) because of chance of getting the correct piece when breaking a weapon because you only get one, not all of the pieces)
     
  7. With the mining thing, I was talking about how you could just re-use all the same materials, over and over again. Also, it's not really intended for you to be able to get "all" the different variations of the rocket launchers, it's integrated so there's variety between players. Reforging would ruin the procedural generation thing, a bit, in my opinion.
     
  8. Mako

    Mako Void-Bound Voyager

    Slight thing bothering me is that you said Reforging. Reforging is changing a slight modifier to the fully developed weapon, which they said they will intend to have final modifiers to the already randomized modifiers from the pieces of the weapon.
    Back to original topic, I can't defend this any longer and I like the idea of variation from player to player and increasing the re-playability to near-infinity (or absolutely infinity)
     
  9. Steven M

    Steven M Scruffy Nerf-Herder

    I think it would balance itself with a bit of RNG bias, much like in Kid Icarus Uprising 3DS, you _can_ grind low level weapons for tens of hours to combine them very carefully into a good weapon, but it's much more fun, and generally faster to play hard levels and win a better weapon where the chances are better. I like the idea of mixing parts and combining, but mostly because it'd give me the opportunity to make a familiar weapon, say you like arcing projectiles, and you find a legendary machine gun. It'd be wasted on you, but take off the power supply, or something, and you can stick it in your favourite weapon and suddenly, not wasted... I know that's a little different to your idea, but personally, randomly finding your favourite weapon on Terraria was hard, and this game is going to have so much variety that a lack of control over the choices actually strikes me as poor design, sure it forces you to try everything, but there will be a lot of players with OCD who will be rather annoyed by being forced to switch or stick with a weak weapon. I think if this idea doesn't get implemented, there will be something similar available.
     
  10. kalledk21

    kalledk21 Space Spelunker

    Starbound crafting.png I would like like if the menu could look something like this... just better:D
     

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