1. Note: Nightly builds are not officially supported and things that appear broken might actually just be broken with no way of fixing it, but community members may still be willing to assist you with common problems.

Closed Ranged Weapons Can't Fire

Discussion in 'Nightly Builds Support' started by Campaigner, Feb 12, 2016.

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  1. Campaigner

    Campaigner Giant Laser Beams

    When attempting to fire a gun, the gun locks its position and consumes energy as if it fired. No projectiles come out, and the weapon cannot be aimed until you change to another item and back.

    In the log, these lines show up when attempting to fire a ranged weapon:

    Code:
    [13:48:34.168] Error: Exception while calling script init: (LuaException) Error code 2, [string "/items/active/weapons/weapon.lua"]:232: bad argument #1 to 'for iterator' (table expected, got nil)
    [0] 7ff657f454c3
    [1] 7ff657f41e58
    [2] 7ff65787fe55
    [3] 7ff657f9142b
    [4] 7ff657879ec5
    [5] 7ff65787aff2
    [6] 7ff6579ed06f
    [7] 7ff6579ec1b0
    [8] 7ff657a7501f
    [9] 7ff657d5c838
    [10] 7ff657d5b9c3
    [11] 7ff657951f13
    [12] 7ff65794f907
    [13] 7ff65798e7dd
    [14] 7ff65794482c
    [15] 7ff65778eb01
    [16] 7ff65778ba53
    [17] 7ff657f2e49d
    [18] 7ff6577a3710
    [19] 7ff6580be01b
    [20] 7ff6580bdd83
    [21] 7ff658086806
    [22] 7ff938af8102 BaseThreadInitThunk
    [23] 7ff93a3dc574 RtlUserThreadStart
    [13:48:39.080] Error: Exception while calling script init: (LuaException) Error code 2, [string "/items/active/weapons/weapon.lua"]:232: bad argument #1 to 'for iterator' (table expected, got nil)
    [0] 7ff657f454c3
    [1] 7ff657f41e58
    [2] 7ff65787fe55
    [3] 7ff657f9142b
    [4] 7ff657879ec5
    [5] 7ff65787aff2
    [6] 7ff6579ed06f
    [7] 7ff6579ec1b0
    [8] 7ff657a7501f
    [9] 7ff657d5c838
    [10] 7ff657d5b9c3
    [11] 7ff657951f13
    [12] 7ff65794f907
    [13] 7ff65798e7dd
    [14] 7ff65794482c
    [15] 7ff65778eb01
    [16] 7ff65778ba53
    [17] 7ff657f2e49d
    [18] 7ff6577a3710
    [19] 7ff6580be01b
    [20] 7ff6580bdd83
    [21] 7ff658086806
    [22] 7ff938af8102 BaseThreadInitThunk
    [23] 7ff93a3dc574 RtlUserThreadStart
    


    All other forms of weapons currently work other than these; Assault Rifle, Grenade Launcher, Machine Pistol, Pistol, Rocket Launcher, Shotgun, and Sniper Rifle. Pretty much every gun.

    I've checked with and without mods, and the issue persists every time.
     
  2. Parrthurnax.2

    Parrthurnax.2 Master Chief

    Its fixed now, plus it was only elemental weapons.
     
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