Radically reduce interstellar travel costs

Discussion in 'Mechanics' started by Baelas, Dec 10, 2013.

  1. Baelas

    Baelas Void-Bound Voyager

    Having a cost to travel is good for a number of reasons, it maintains a feeling that the you actually travel from one place to another and makes it so you actually feel stranded in the beginning of the game.

    That said, I feel that the high costs involved in interstellar travel is unnecessarily high. It may make sense from a realism standpoint (well, as much sense as using coal for FTL travel can make) but does make the game feel a bit like a chore at times. We should be space travellers, not coal miners!

    Cut the cost to 20 fuel-units for interstellar travel!
     
  2. Cyrilin

    Cyrilin Aquatic Astronaut

    20 seems like it'd be way too little. I'd opt for 100 per insterstellar jump and 20-25 for jumps within the same solar system. Perhaps even 50/10. I agree that coal can be a bit scarce, making things very costly at times but better not go overboard with reducing costs.
     
  3. Baelas

    Baelas Void-Bound Voyager

    Perhaps keep high costs for inter-sector jumps to indicate the larger distance travelled and to have a sense of progression? Personally I use my ship like my base but I imagine that the costs seem prohibitive for those who prefer to maintain planet-side bases.
     
  4. rosque

    rosque Subatomic Cosmonaut

    Fuel isn't /that/ terrible to get. I think trees should slowly regrow (possibly with a maximum tree count per planet or something if we aren't going the 'let players plant trees' route) but yeah. 300 for out-of-sector, 200 for same-sector, 50 for solar system, like, 5 for nearby?
     
  5. iconmaster

    iconmaster Void-Bound Voyager

    I really haven't had that many problems with fueling, surprisingly enough. I know, I though 100 units was steep too. Turns out, it really wasn't for me. Actually, I think 1 fuel unit for same-planet hops is way too cheap as-is.
     
  6. Thorjelly

    Thorjelly Tentacle Wrangler

    I've never found any problems finding coal.

    I'd like it if they possibly actually -increased- fuel cost but make additional, more energy dense, fuel resources. You could find Uranium, and be rather excited of the discovery because it means you could power your ship for a while. And use coal only as a last resort, if you don't find any better alternatives.
     
  7. Baelas

    Baelas Void-Bound Voyager

    I don't know about Uranium, but you can find plutonium in asteroids if you fly or build a space elevator. It is not worth all that much more than coal though, certainly not enough to be worth the effort of getting.
     
  8. JFoxx64

    JFoxx64 Big Damn Hero

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