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RELEASED Racial Crafting 1.2.5

racial crafting

  1. Voltaicstream

    Voltaicstream Void-Bound Voyager

    Hello, I would like to report what I think may be a bug in your mod. I installed this, made an avian character, and was able to craft all of these items with no crafting apparatus for little more than a few pixels. Originally I though this was purposeful but upon crafting the avian crafting table I realized that those versions required material. Seeing as how this doesn't really unbalance the game or anything I wouldn't consider it a major bug, it's just a bit of a bother prompting images in my mind of my character just summoning temple blocks from thing air xD. Anyways, have a good day. This is a wonderful mod and I thank you for your contribution to the Starbound community!

    P.S. I removed your mod files, made a new character, and checked to see if the recipes were still there just in case it was a different mod. The recipes were gone. It may be a conflict with another mod I have, however I would not know which one. I looked through the files in the mod and didn't see anything that looked like it would cause this so if anyone has an Idea about what might be causing it I would love to hear them. I can post my mod-list if needed.
     
  2. tedlil

    tedlil Pangalactic Porcupine

    I just checked it and it has to be something wrong in your side (i didn't notice anything wrong on my newly created avian). Please send me a PM on steam, so we could find the solution for you. My nick there is the same as here + i've got cthulhu doctor thing as an avatar (you should be able to find me easly there.
     
    Last edited: Jun 4, 2015
  3. InsanityPie

    InsanityPie Phantasmal Quasar

    Nova kids are getting a set in the new starbound update that's coming out soon so will we be seeing this updated to add nova kid recipes and be compatible with pleased giraffe? From what im seeing on the home page we should be seeing a stable release soon
     
  4. InsanityPie

    InsanityPie Phantasmal Quasar

    Danggit, seems the pleased giraffe update broke this mod ;-;
     
  5. Unholytrinity

    Unholytrinity Void-Bound Voyager

    NEED THIS MOD NOOOOOOOOOOW!
     
  6. Icrok

    Icrok Scruffy Nerf-Herder

    Are you planning on updating this mod? I consider this one of the fundamental mods for immersion, and am very sad that it currently does not work. Keep up the good work. :iswydt:
     
  7. Unholytrinity

    Unholytrinity Void-Bound Voyager

    DO IT! JUST DO IT!
    MAKE
    OUR DREAMS
    COME TRUE
     
  8. tedlil

    tedlil Pangalactic Porcupine

    sorry for not responding so long. In the last few months i was focusing on work and home things. I'll try to make an update for newest stable update in the next weekend i suppose. Don't think that i will have much time in the middle of the week. I'm writing on my todo list: UPDATE RACIAL CRAFTING! so, be prepared :)
     
  9. Unholytrinity

    Unholytrinity Void-Bound Voyager

    YESTERDAY YOU SAID TOMMOROW
    SO JUST DO IT

    MAKE
    OUR DREAMS
    COME TRUE
     
  10. tedlil

    tedlil Pangalactic Porcupine

    First of all - turn off caps.
    Second of all - i didn't say tommorow :)
    keep calm :)
     
  11. Unholytrinity

    Unholytrinity Void-Bound Voyager

    ...*whispers* do it! (^▽^)
     
  12. tedlil

    tedlil Pangalactic Porcupine

    i will, but i need some free time to do it. Devs changed some stuff that affects my mod, so i need more time to fix this.
     
  13. tedlil

    tedlil Pangalactic Porcupine

    Ok Guys! I'll upload an update now, BUT(!) i didn't have too much time to do more than just convert mod to be compatible with the newest stable version. I know that after last patches all throwables are rather op, so if you could test it and tell me more or less how much it has to be nerfed (% value please) it would help me a lot!
    Sorry that you had to wait so long, but i hope we will make this mod playable (again) together! :)
    To be honest - i had tested just a few things by myself, so be prepared for crashes (that i hope won't happen).
    Devs are changing many things in the files and connections between them, so it needs more work to update mods now. I'm waiting for feedback!
    HAVE FUN :)
     
  14. tedlil

    tedlil Pangalactic Porcupine

    tedlil updated Racial Crafting with a new update entry:

    Compatibility fix (bugged!)

    Read the rest of this update entry...
     
  15. Gratuitous Lurking

    Gratuitous Lurking Space Kumquat

    As a randomness of random questions, Novakid furnishing hasn't been made/converted to Novakid yet, right? Luck of my luck my first character as of recent updates was Novakid and I've been struggling how to make a thematic colony :S I suppose Glitch style of village would be a good start but not sure.
     
  16. tedlil

    tedlil Pangalactic Porcupine

    no - novakids aren't in yet. Didn't had time to add their crafting after devs made some furniture in their style.
     
  17. tedlil

    tedlil Pangalactic Porcupine

    can i ask you guys to write here what bugs did you find in the newest update, please? I don't have too much time to test my mod, so it would be easier if you will report bugs/suggestions here and when i will have free time i'll just focus on fixing/modifying them :)
     
  18. newgirlde

    newgirlde Scruffy Nerf-Herder

    If your still willing to update or fix bugs I'll gladly report some bugs for you. :)

    (Edit: I was also working on a racial crafting mod almost identical to yours around the same time yours came out. I would be willing to help where I can.)

    -Current Environment-
    Version: Glad Giraffe - Update 3
    Mods installed: Racial Crafting 12-09-2015

    The mod works perfectly for me; however:
    1a) When playing multiplayer, placing the racial crafting bench will crash anyone in the vicinity that does not have the mod installed.
    1b)If I place it on their ship they will instant crash when trying to connect to the server.
    --Cause: Not sure of exact cause yet. Players instant crash with no error message. Maybe latest version removed racial crafting table objects? Those were vanilla objects before, weren't they?
    --Temporary Fix: Removing the racial crafting table stops the crashes, but if the crafting table was placed on their ship the crashing player will have to log into single player mode, which will purge the item from their ship, and then log back into the server. Will need to verify if my regular crafting table also causes the crash, but my initial thought is no.


    2) Removing the mod from my mods folder causes Starbound to almost instantly crash with an error message in both SP and MP. Error message is in spoilers below.

    Error: No quest template found for id 'tutorialracecrafting.gearup'
    Error: Fatal Error: Access violation detected at 000000013F50A4FE (Read of address 0000000000000298)
    [0] 13fa41933
    [1] 13fa3e7e6
    [2] 13f50a4fe
    [3] 13f526852
    [4] 13f521187
    [5] 13f4ad48c
    [6] 13f4a5e2b
    [7] 13f4612b7
    [8] 13f45f916
    [9] 13f2be49d
    [10] 13f2bb794
    [11] 13fa29a6d
    [12] 13f2d1d70
    [13] 13fbc035b
    [14] 13fbc00c3
    [15] 13fb88a1e
    [16] 76f2652d BaseThreadInitThunk
    [17] 7705c521 RtlUserThreadStart
    --Cause: Racial Crafting Quest is part of my player file and is not being found when I remove the mod. Quest does not complete after building racial crafting table and unable to abandon quest.
    --Temporary Fix: I'm unfamiliar with how to code quests, so I couldn't figure out the cause of it not completing so I could fix the conditions myself. Placing the mod back into the mods folder removes the crash and error message.

    Edit:
    3)The Tutorial Quest description has a lot of grammar mistakes and was a bit hard to understand.
    "So since i've got crafting table i should make myself workbench that is specific for ^green;my race^white;! I should remind the recipe for that so i would know what materials do i need to craft one"

    May be better written as

    "Now that I have a crafting table I can use it to make myself a ^orange;crafting table^white; that is specific for ^green;my race^white;!

    The completion quest only has a minor grammar mistake, but I would suggest changing the completion quest from:
    "Great, I can use this ^orange;racial crafting table^white; to create lots of items that my kind are using in their houses and on their quests!"

    to:
    "Great! I can use this ^orange;racial crafting table^white; to create items that others of my kind are using!"

    Edit 2:
    I managed to fix the quest script. The syntax for completing quests had been updated since the last update for this mod. Just going to do a bit of testing first and I'll post it up if you want to take a look at it.
     
    Last edited: May 26, 2016
  19. tedlil

    tedlil Pangalactic Porcupine

    First of all - i'm very sorry for being offline for such long and that i didn't answer you earlier (yea it's over a year now, but since i came here i can answer :D ).
    Thanks a lot for your help, but i'm afraid i won't have too much time to work on this mod for now.
    The most important thing is that you will have the same problem with every mod that has new items/objects (i'm talking now about 1a and 1b points). The problem is that you are placing items that other clients can't find on their pc, so they crash.
    Second one got broken after devs changed few things in how quests works. Was about to fix it, but then i had some problems in real life that made me abandon this project for a while. I couldn't get back to it for ages, as you can see. Sorry for that (and also for my english here, but i'm tired now - i won't try hard to write with proper grammar now - i need to rest).
    Those descriptions were bad - i know. They were kinda placeholders often written at night, so they could have some grammar mistakes :p.
    If you are still active and can made something good from my mod, feel free to make it alive again.

    EDIT: i'm working on my mod again, trying to convert it to the newest patch. Now it's in early testing phase still buggy, that's why i didn't upload it to public. It's in steam workshop now, but until i manage to fix some bugs it will be private. For next few days i won't have too much time to work on it, but it will be released soon (not balanced version).

    EDIT: i hadn't too much time and resources to check all bugs etc. BUT to let you play with this mod, i set it to public. So please if you find any bugs, just report them in comment section in steam (i'm not checking this forum too often, but i'm very often on steam). Thanks in advance!
     
    Last edited: Aug 26, 2017

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