I've recently got the game as few days before release and unlike some, I decide to research way beforehand about the community. Mainly the reviews, but some on here, and the wiki itself. I've seen to notice that plenty of people who played Beta Starbound always said that Chucklefish removed the "Racial Abilities" in option of the "Racial" armor sets. So this made me wonder: can we come with a compromise? I've researched the races and out the time thinking and discussing with a fellow friend/player, some ideas that the races should have. The idea is this: Every race is going to have 1 or 2 Positive racial abilities. Every race is going to have 1 or 2 Negative racial abilities. The abilities should not be too drastic of change in gameplay, such as skipping armors/major equipment. Let's start with the Human: HUMAN The human, being the most basic race chosen based on a "modern" style it should have a basic ability for weapons: POSITIVE: -The human when using guns will do 10% more damage with said gun than any other weapon type. -The human gains a +1 Range on the matter manipulator. NEGATIVE: -The human also gains a 10% extra damage from being hit by monsters. APEX The apex, and ape race based on the book of 1984, is based on a super futuristic dystopian society. The armor sets are named after different type of spy agents with similar styles of the human. POSITIVE: -The apex is slightly harder to be spotted by other enemies by about 20%. -The apex has a 10% armor bonus. NEGATIVE: -All Weapon damage is reduced by 5% Avian The avian race is based on birds, (reminds me of the chozo from Metroid) and with that comes some abilities that comes with. POSITIVE: -The avians gain an extra 3 tiles in jump height, 6 with a double jump. -The avians gain a 25% reduced fall damage. NEGATIVE: -Element spells, except poison, do 5% more damage. -A 5% reduced speed on the ground. Glitch Based off of a robotic race, this is going to be a bit more advantageous for some things. POSITIVE: -The Glitch now breath 80% longer than the other races, lasting longer in space and suffocation. -They have a 10% resistance to fire. NEGATIVE: -Suffers a slowness speed of 10% when underwater. -Shock does extra damage by 15% -Crashes game Floran The floran are based on plantlife and nature allowing a slight flexibility with mother nature. POSITIVE: -Florans have a (literal) green thumb, gaining +1 seed and +1 harvest from crops. -Healing items are 10% more effective and last 10% longer NEGATIVE: -They have a 10% weakness to fire (and magma) -Take 5% extra damage, (Doesn't stack with weakness to fire) Hylotl A species that are based on aquatic creatures, with still the idea of nature in a way. POSITIVE: -Hylotl's gain 50% more speed in underwater environments, no matter the liquid. -Suffocation meter lasts 25% longer NEGATIVE: -10% weakness to shock damage -(-1) in jump height Novakid The race made up of (hot!) gasses from an unknown origin. POSITIVE: -Gain the ability to resist 50% of all fire/magma damage and have longer time between ticks of damage taken from fire/magma -Have a chance of 15% to inflict fire damage on all enemies per hit. NEGATIVE: -10% Slower in water/rain. -Positives not in effect when "wet" buff (debuff?) is active It would be nice for Chucklefish to add some race benifits besides the armor as it would be a bit helpful depending on the gameplay you want or the abilities you want. Some people wanted the race abilities to be left in the game before removal and this would be cool to have as to help make some things easier and make the choice of the different races matter depending on the way you play. Is the abilities good? Well it all boils down to what the community as a whole wants for abilities!