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Races MUST affect gameplay in some way... not just look.

Discussion in 'Starbound Discussion' started by lordmarum, Sep 29, 2012.

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  1. leviticus6

    leviticus6 Void-Bound Voyager

    though i did like the ideas earlier about some sort of passive trait, like a mod that you swap out at the station. perhaps each race starts with one mod, but then theoretically any race can get any mod later. and i stress the fact that you should only be able to pick one. that way, you can mix and match race and your personal playstyle, but you still have something

    maybe even physical traits (a bum eye that exchanges melee/range effectivenesses, or a shaky hand. hell, maybe even a disease that makes you slightly ill, but also gives you increased awareness or something)

    whatever they do, it will be great either way :)
     
    RustyJ likes this.
  2. Adurna

    Adurna Big Damn Hero

    Ok, yes, one race should be better at things, but those things don't have to be related to being a sniper, or hunter, or what have you. I suppose my answer is vague, but if I give examples, someone will likely flag me down as "thats an awful idea."
    So I must give small, vague examples, as I myself do not trust myself to be able to simply write something down on the fly and it be balanced, balancing takes work. But there are things that could be "this character has better (stat) and that stat helps him in all forms of fighting. An example is, if we pretend guns could be affected by a power stat, then one could have power, that benefits all types of attack (obviously doesnt work fro a game with guns, though) one could have a little higher defence, that obviously is helpful no matter what class you are, etc. Just small, probably single things for each that one has more this, the other more that, and they all are things that dont benefit any specific playstyle, but are just helpful overall. And about weapons, that was kindof my idea, it cant be like, one special gun, it would have to be a set of weapons, so that the player could have a choice of whatever weapon best fits his or her playstyle. As I've said before, race specific quests with race specific item rewards would be fine by me, it doesn't have to be stats, stats just make logical sense in my mind. Things aren't black and white, and I get frustrated when people just say NO without considering any of the possibilities between. I'm not necessarily directing this toward you, but all the people who just say no, without even offering more reason than "it was bad in skyrim"
     
    Axe Garian likes this.
  3. Urist McDwarf

    Urist McDwarf Void-Bound Voyager

    Then why u so pissy bout peeps being pissy bout ur idea?!

    ninja'd ye again, WTF?!:

    I don't think they said it was bad in skyrim, I'm prety sure they meant thats not a main selling point.
     
    RustyJ and Marokutai like this.
  4. Mianso

    Mianso Black Hole Surfer

    Ask and you shall recieve:
    Race perks are pretty much useless and restrictive in a sandbox game.And starbound is a sandbox too.
    Peace :coffee::cookie:
     
  5. Adurna

    Adurna Big Damn Hero

    Still missing an actual argument, Perks don't have to be restrictive. Furthermore, I'm not asking specifically for perks, I'm asking for content, be it perks or weapons or subquestlines.
    Then people are being very misleading, because I've seen several things like "I hated it in skyrim, because I got stuck with bad skillzsz"
    Edit: also, because it's closemindedness, an inherent lack of desire to hear me out, and continue to say only how bad an idea it is, without any reasoning as to why its a bad idea. (I'm saying this because poeple haven't said why my idea is bad, but why the idea of a skyrim or oblivion type class system is bad, which i agree wiht, its not for this game)
     
    Axe Garian and Bombzero like this.
  6. Urist McDwarf

    Urist McDwarf Void-Bound Voyager

    Because I said that I hated Skyrim, and I think it was me alone, I hate it as a sequel to TES because of the horribly lazy, bone-headed design decisions they made, as a standalone game, its prety good, it has some issues but its overall good, but I hate it.
     
  7. Tiy

    Tiy Lead Developer Chucklefish

    Hi guys,

    Let me explain the current plan with races (as with everything, it's subject to change).

    Your race choice won't have a stat based gameplay affect. However,

    Crafting in the game requires that you unlock each item you're going to craft before you craft it, you do this by finding a blueprint which is permanently added to your list of craftable objects.
    For example, a chest might contain blueprints for a chair, after you activate the blueprint the chair is added to your list of craftables and you can forever craft that chair if you have the right ingredients.

    The player starts off with quite a large list of craftable items. The list of starter items is unique per race. Though players can eventually learn to craft items that belong to other races (particularly by raiding dungeons/villages that belong to that race).
    For the most part though, your character choice permeates through the kind of objects you build and thus the kind of materials you'll require most often. This ensures players aren't all after the same set of items and adds an element of team work to the crafting system.

    On top of this, often sets of armor/weapons have bonuses based on the race they belong to. An example might be Avian armor reducing fall speed. Again, whilst every race is capable of crafting (and wearing) every other races items (should the player unlock them all), in the early and mid game the race you choose helps to define the armor perks you create and facilitates trading between players of different races to get the stats they want before they're capable of crafting that armor themselves.

    Let me know what you think of this system.
     
  8. Adurna

    Adurna Big Damn Hero

    This idea appeals to me. I like that people will be going for different things, and having different stats from armor based on race, that is kind of exactly what I was thinking.
    Edit: while not exactly the way I was thinking of doing it, thought I should clarify
     
    Axe Garian likes this.
  9. This is what I call FEEDBACK!
    [​IMG]
     
    WoxandWarf, RustyJ, Thom and 3 others like this.
  10. iliekmudkips

    iliekmudkips Big Damn Hero

    And there you go, The Big Man surprises us, coming out of nowhere with an idea better then any of us thought up before.
     
    Axe Garian likes this.
  11. Adurna

    Adurna Big Damn Hero

    And that's why he's in charge of making the game ;)
     
    xboy777 and Axe Garian like this.
  12. HappyVader

    HappyVader Big Damn Hero

    I am so glad I read through this forum before posting. Also, thanks for clarifying, Tiy!

    Originally, I thought it would be spectacular if the races offered unique stat bonuses through the interactions with each race! My idea was basically that, for the Avian Bio, wings are crafted for distinguished individuals (generals, I believe), and so their technology may revolve around the race's obsession of flight. Therefore, finding an item that reduces your fall speed by .5-1% may be a Level 1 item, whereas 15% may be a level 30 item. No matter what race you pick, the race would not start with any of the stat bonuses that the NPC race may have (imagine watching two of your NPCs walking off of an edge in your homeworld town, but each falling at different rates, or even an Apex NPC climbing certain buildings). However, the items you can receive or craft from them would grant bonuses associated with the racial traits/aspirations of each race.

    In other words, Tiy already answered these ideas in his post, but I wanted to flush out the things I could see as a possibility. I really like a system where your interactions define the relationship built with various species, and the unique bonuses those associations can offer in the exchange of goods/rewards. Imagine, a plant race offering more energy efficient modules/components. Apex blueprints offer a tendency to increase quality of tools/items. Avian tech may possess a tendency to provide stat bonuses associated with mobility. Human tech may offer adaptability aspects (more elemental inclination in weapons, resistance bonuses in defense, etc).

    According to Tiy, the starting aesthetics are perhaps the only driving force, beyond avatar appearances, for starting players. The ability to acquire a richer library of ANYTHING (construction, creatures, planets, etc) in Starbound appears to the be greatest appeal for many comments from players and devs. It is a matter of finding a compromise between those that desire racial attributes to play a huge role in defining all the stages of gameplay, and those that do not want such traits to begin with. For myself, I love either tendencies, and this appears to be the ideal solution to this question. If racial attributes are left by the interaction with associated races, in which an exchange can take place to mirror the attributes for yourself, then this opens up a large potential in background story richness, as well as role-playing potential.

    This post isn't so much about providing a suggestion for this topic, but rather the musings of a fan. I continue to bounce between excitement for this game, and cautious optimism for how my expectations may encounter the end product. If nothing else, I do know that the language in which these posts are made, by the Devs and Admins, that the community is comprised of all very like-able individuals. In that, I place my excitement. The end product will indeed be on my mind, but I very much enjoy what exists NOW, and that is the team of people bringing their ideas and passion into this project, first-hand, and the growing anticipation of the Starbound Community seen within the forum!

    Anywho, if you made it this far in reading my post, many thanks! ;)
     
    Kalvuric and Axe Garian like this.
  13. Cirom

    Cirom Cosmic Narwhal

    I do hope that the stat bonuses of each race's equipment isn't TOO gamebreaking at the start o,o I don't want to have a disadvantage if I have less defence but more agility armour. D:

    Later on though, I can just ask friends to craft me their race's stuff. FTW!
     
    HappyVader likes this.
  14. Lazer

    Lazer Existential Complex

    Perfect.

    Playing a different race will make a meaningful difference to your perspective on the game, but won't pigeon-hole you into anything. People can make a character that they like the look of, without having to worry that some other race might be much more fun for their playstyle.

    (You mentioned "sets;" Equipment sets aren't going to be forever superior to mixed equipment like in Terraria, are they?)
     
  15. HappyVader

    HappyVader Big Damn Hero

    I really like this idea of asking friends to craft various items, in order to establish a social and economic trade feature within Starbound :)

    Just think, what if one friend specialized in mass weapons (rockets, bullets, etc), while I specialized in energy weapons? If I encountered a boss that is incredibly resilient to energy weapons, I could either adventure around until I can craft something (which would be fun, don't get me wrong), or my friend could say "Hey, I need __________ that you could make, but I can make you this Mass weapon that could help, in return!". In ways, it denotes a sense of specialization or purpose, in a team setting, which would be welcome.
     
    Axe Garian likes this.
  16. Bombzero

    Bombzero Giant Laser Beams

    Sounds good, should reconcile the two 'camps' on the issue.

    I do have one request and it's a very important one.
    Please, for the love of all that is good and sane in this world, do not go nerf happy with it. People will ALWAYS complain until only their favorite loadout is the definitive best.
    sort of a "everyone better then me is hacking, and everyone worse is a noob" mentality if you will.
    The issue becomes that one style will inevitable be more popular in the community, which will lead to neverending streams of requests to buff things related to this style, and nerf things they feel are too powerful compared to it, regardless of how much or how little emphasis Starbound places on PvP.

    In summary. the customer is not always right, sometimes one must tell the customer what is right.
     
    zooey, Axe Garian, Corrupt Ai and 2 others like this.
  17. Tiy

    Tiy Lead Developer Chucklefish

    Yeah! This is the kind of thing I'm trying to get going :)

    Good musings!
     
    Kalvuric, xboy777, Breather and 4 others like this.
  18. Argthrond

    Argthrond Oxygen Tank

    Hi Tiy.
     
  19. Syzygy

    Syzygy Big Damn Hero

    I dunno... I mean, for the early parts of the game it helps you feel unique, but near the end, everyone would be able to craft everything. Suddenly you aren't unique anymore, or fulfill a certain role on a potential team. You'll be just like everybody else, mechanically speaking.

    If the combat/crafting/etc. requires player skill to be effective, that would alleviate the homogenization for the most part, and it remains a non-issue.
     
  20. Lazer

    Lazer Existential Complex

    You'll have the same options as everyone else, but you won't be using the same gear as everyone else. You may choose some ranged-plus-melee hybrid sytle, where the next guy goes sword-and-shield, someone else doubles down on great big guns, etc. We don't even know how many kinds of options there will be to mix and match.
     
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