Quolls!

Discussion in 'NPCs and Creatures' started by Grah the great, Oct 8, 2012.

  1. Grah the great

    Grah the great Aquatic Astronaut

    This is a suggestion for a basic type of monster that could be added to the generation code. Quolls, in real life, are weasel-like, carnivorous marsupials ranging in size from a rat to a cat, and I thought that to increase awareness for Australia's threatened marsupial community adding these endangered marsupials would be a good idea.

    Quolls in starbound would be weasel-like creatures of various colors, patterns, sizes (from no larger than the players heel to up to their knee, and much longer than tall), and health bars. A unique hostility system will be used with many monsters with a quoll part (and all monsters with more than one) - they are passive to all creatures with more or equal health relative to their maximum health, but as soon as a creature or player's health drops below their maximum health (a common occurence with high HP quolls) or they are attacked by another creature, they will attack ANYTHING nearby with less health than their max HP or which tries to attack them (including players and other quolls!). Their attack power is generally their max health divided by 3, and they can run as fast as the player if they have the quoll legs, but tire quickly if they are forced to chase them and stop for between one and five seconds before resuming the chase (the time they stop for is random).

    Quolls can be easily tamed by feeding them a part from other hostile/provokable monsters, but they are quite disloyal - if they are not fed any monster parts for two days, they will turn on their owners with twice their normal attack power!

    Traits:
    Spawn - On land, in forested or brushy areas primarily. Will not spawn in deserts and icy/snowy areas but willspawn everywhere else. They are common carnivores wherever they spawn, being the most common carnivores spawning at about 40% of the carnivorous biomass in most locations. They will only be less common where larger, more powerful carnivores spawn, in which case predation will drive their numbers somewhat lower than this (excluding the high-HP quolls, who are usually strong enough to kill most competitors and will turn the tables)

    Health - Varies from a fourth that of the player to three times as high. Obviously high - HP quolls are hostile on sight.

    Quolls have no manna, special points, or similar traits, and have an average armor value. They are a little more vulnerable to heat and freeze-based attacks than most monsters.

    Attack power - Normally one-third of their health. High-health quolls with an HP meter at least as large as the player's will not take out more than half the health of an unarmored player in one blow.

    The damage is strictly Melee as the quoll can only attack through biting. However, the vicious chasing quolls engage their prey in can easily drive their targets off cliffs high enough to deal fall damage.

    Movement - Runs in a rat-like or weasel-like manner with a oft-bending spine. Walks calmly if passive, lifting one pair of legs at a time. If running, will occasionally tire to take a break - this is the perfect opportunity to retaliate!

    Quolls will also climb trees, descend bushes, and swim (but not dive!) in pursuit of their prey. They tire quickly in water, though, and become much more vulnerable to being attacked.

    Drops - Quolls have a 50% chance of dropping fangs - which can be used to create dagger-like weapons of short range but high attack power. Stronger quolls drop larger fangs that deal more damage - a worthy trade off for a beast which can have several times as much health as the player.

    Quolls may also (VERY RARELY, about .5% of the time) drop a baby quoll. If picked up, the quoll will need to be fed constantly: however, once grown, this quoll will be fully tame and will not attack its owner even if not fed for several days.

    The quoll.PNG
     
  2. Grah the great

    Grah the great Aquatic Astronaut

  3. linkunarre

    linkunarre Phantasmal Quasar

    it's a good idea, since there could be small brownish quolls that you can kill with a low level of weapons/armor, and big black angry quolls with red eyes , wich you'll need some better weapons to beat.

    aside of that, you shouldn't double post, since you can edit your post.
     
  4. Grah the great

    Grah the great Aquatic Astronaut

    Thanks both for the feedback and for the fact that I can edit posts. I'm not all that familiar with forum mechanics, so I owe you one.
     
  5. linkunarre

    linkunarre Phantasmal Quasar

    Don't worry too much about that,everybody gets wrong some times, but if you do it constantly, someone could get angry (like the big black quoll :p)

    also, i had an idea for the attacks the quolls can do:
    1 Bite the player, run away a bit , and come again to bite him, and repeat.
    2 Hit the player with that big tail you drawn.

    also, one attack could be for small and medium quolls, and the other one for big and bigger quolls...
     
  6. ChaoticGamer

    ChaoticGamer Master Astronaut

    they kind of cute, and dangerous. I'll accept them its good equal monster in play.
     
  7. linkunarre

    linkunarre Phantasmal Quasar

    that's right. and also i always think that normally people , when you say "thikn for mobs for a game!" they always think in big/dangerous/psychopath/bloodthirsty/giant/... mobs, but we also need small monsters so you don't die in the first 5 seconds of gameplay.
     
  8. 15ShadowDude

    15ShadowDude Void-Bound Voyager

    i love this idea!!!! :)
     

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