Quest System Tweaks

Discussion in 'Side Quests' started by Xylia, Aug 3, 2016.

  1. Xylia

    Xylia Tiy's Beard

    So the quest system in the game, I feel, could use a bit of work...

    Suggestion #1: Escape Key should not equal Abandon. For some reason, hitting Escape is the same thing as clicking the Abandon button. There are times when there are 3-4 quests offered and I just wanna see WHAT they are before accepting them so that I can come up with some logical order in which to do them (take multiple quests for the same area at once), but I keep forgetting that SB does not act like any other game that has random quests and Escape = Abandon.

    Suggestion #2: Quests should be offered a bit more often in some cases. I've got this settlement on this one planet and it's been a good hour+ and there have been no new quests offered. I've noticed that Tenants seem to very rarely ever offer their quests, either. It almost seems to be dependent upon how many NPCs are nearby; I suggest perhaps increasing the frequency when there are few NPCs nearby or something.

    Suggestion #3: HP Bar above Escort NPC's head (kinda like the shield bar). It'd be nice to know how many more hits an escort can take before they get killed.

    Suggestion #4: Kill NPC Quests on low-level planets could use a tweak. I ran into one that had a rocket launcher who was capable of one-shotting me. That's a bit much for a "Moderate" threat planet TBH. NPCs on planets that are Pre-Titanium Tier probably should not be carrying Rocket Launchers (and/or the damage needs to be adjusted to be reasonable).

    Suggestion #5: Remove the "Grow Food for Me" quests. Since Food takes 30+ minutes to grow, I feel these quests are entirely unreasonable (too much time spent for so little reward) and I end up skipping them anytime they come up. With the fact I run into the "Nobody has any quests for me" problem often, I hate seeing a quest, FINALLY, and it is a stupid "Grow Food For Me" quest. sigh.
     
    Jappards likes this.
  2. Merithor

    Merithor Pangalactic Porcupine

    I really agree with 4 and 5.
    4: I was on a Desert Planet (just after Erchius mission) dealing with an outlaw who had a rocket launcher and a pet. I killed them both, but playing dodge the rocket was hard. Atleast I got him as a crew mate (and the same glitch who asked me to hunt him joined). But that was just touch bs if you ask me.. xD
    5: Agreed, I mean I know how to farm an all, but it's just time consuming. I had to wait longer then needed for a kiwi to grow just for juice... And usually my turn off when I'm going for 1 of each race crew mate possibilities.
     

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