Dev Blog Quest Friends Forever

Discussion in 'Dev Blog' started by mollygos, Aug 1, 2016.

  1. Odai

    Odai Void-Bound Voyager

    "One of my favorite features in Starbound is procedural generation – the way it produces endless distinct planets to explore, the way every weapon you find is different"

    What game are you playing? they are all the same, the planets and the weapons... i could not say once, ohh this planet was such a unique desert planet i never have seen that before... they are all the saaaame

    Same goes for the underground you allways find either these temple brick arcs or the other one with the crates over and over and over again. where are all the hundreds of mini dungeons the game once had or where planned for it?

    pre 1.0 the random system was truely great,random plantes with random weather and random biomes, but now its boring, sorry!

    Also the quests are not really random its maybe 5 different ones that repeat over and over again, no matter which planet :(
     
    Last edited: Aug 2, 2016
  2. Tyler Tenebrae

    Tyler Tenebrae Pangalactic Porcupine

    Putting aside the usual "mods will fix it", I would like to... believe that future updates will bring us even more awesomeness. That it would be reborn again and again like a phoenix with each content update.
    That the universe will expand in a good way and not in a heat death horrible entropy kind of way.
    Live long and prosper!

    On a side note: It was a... relief to see that the game has shifted from unbearably silly to somewhat silly.
     
  3. alextulinov

    alextulinov Scruffy Nerf-Herder

    There is also the "build house place 3 x furniture in it
     
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  4. McWhite

    McWhite Void-Bound Voyager

    To be perfectly honest, to me the quest system feels incredibly dull.
    It repeats a lot and I was never able to pick up these subtle differences you are talking about.
    For me its just not meaningful enough in a gameplay-perspective kindof way.
    I also don't really get to care about the characters in a quest since I don't know them.
    You also don't really have an insentive as a player to help those NPCs besides farming manipulator/tech upgrades.

    I also feel like there is some sort of progression missing:
    First time you go to a village noone has a quest for you. Second time suddenly EVERYONE has a quest for you.
    Having things like people starting to talk to you because you helped so many people in town or getting more stuff from the merchants or anything along those lines would be more of an insentive for players who don't 200% immerse themselves.

    There is also the problem of progression overall in the game. I usually don't stay at a planet for more than an hour, since I come to a planet for a reason, so I usually don't go through a village more than 2 or 3 times.

    There is also the problem that the threat level is so perfectly bound to the main-biome of that planet and... Okay I'm going off-topic.
     
  5. Sairyu

    Sairyu Subatomic Cosmonaut

    maybe also smart to not generate villages on vulcanic planets like glitch, floran and apex ones will burn away very easly away
    maybe those under ground colonies like old USCM Bunkers will suit great there
     
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  6. DragonsForce

    DragonsForce Weight of the Sky

    I agree with this, although I also enjoy watching a city burn down in a firestorm. And please, do bring back the bunkers! Maybe change them a bit if you feel they don't fit the lore anymore (Miniknog bunker?), but give us bunkers!
     
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  7. Gammaboy45

    Gammaboy45 Scruffy Nerf-Herder

    I got a quest back in unstable. This one person wanted me to bring her friend back, who got "lost" in a prison's cell block. Makes me a bit curious...
     
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  8. Astasia

    Astasia Pangalactic Porcupine

    As far as I can tell, as soon as you do a few quests for a colonist and they teleport into the protectorate uniform, they stop offering quests or interacting in any way with the entire quest system. This has so far in my experience rendered most of this blog moot, because all those interesting interactions and the way colonists and their homes could evolve, don't happen anymore. You do 1-3 seemingly pointless tasks for a NPC, then they uniform up and you either hire them, evict them, or let them stagnate and wander around the town identifying lamps and begging you to hire them.

    Make joining the protectorate a quest in itself, have the NPC ask you to make them a uniform and as a reward they join up, and if you decline the quest doesn't come up again for a while.
     
  9. Avarwen

    Avarwen Pangalactic Porcupine

    Question do you plan on allowing players to later on join a village I like hanging around and doing quests I'd like to be able to join a village and have a house.
     
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  10. DragonsForce

    DragonsForce Weight of the Sky

    That is a great idea imo. Not only does it get rid of this annoyance, it also makes the process feel a bit more realistic.
     
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  11. Luckmann

    Luckmann Void-Bound Voyager

    On the protectorate uniform bit, I can't be the only one that's annoyed as hell that they don a protectorate uniform of a random colour, when not only does the random colour bit render the idea of a uniform moot, but I'm not even using a uniform - why'd I expect my crew members in my motley crew to use one?
     
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  12. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    The "random color" actually dictates their job. Red are mercenaries, white are medics, green, blue, and yellow are all chemists, I think grey are engineers? I forget what color mechanics wear... I think tailors are pink? And I don't care what color janitors wear...
     
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  13. Kawa

    Kawa Tiy's Beard

    Noone cares about the janitors.
     
  14. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    That glitch in the beginning was probably feeling about as upset with the situation as the bowl of petunias...
     
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  15. Kawa

    Kawa Tiy's Beard

    Spoiler: the glitch janitor is Agrajag.
     
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  16. Axe Garian

    Axe Garian Oxygen Tank

    Until ya can't answer Nature's Call cause someone screwed up the Toilet, then who's the Hero then? ;)

    Also, I woulda swore I thought I heard that ya could Customize your Crew's Uniforms... Maybe their Protectorate Uniforms, as was your own, was just something to 'make do with' till ya outgrow it?

    Also, if ya take Crew with ya to help ya Quest around, any risk they can bug stuff up?
     
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  17. Kawa

    Kawa Tiy's Beard

    @Axe Garian, yes. If you can find a tailor crewmember, you can use them to set your outfit as the uniform. Still colorcoded I think. I believe the tailor crewmember promotes from the fashionista colonist?
     
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  18. Axe Garian

    Axe Garian Oxygen Tank

    Sweet! Many thanks!

    Hey, wait a minute, I just remembered something... wasn't there 'spectacle' awhile back about this & being unable to set separate Uniforms between guys & gals...? :rainbowbarf:

    Edit: Oh, & also, does the Uniform use their Armor or Vanity Slots?
     
  19. Aliencommander

    Aliencommander Void-Bound Voyager

    This seems odd to me, as you'll often get several npcs in a village asking you to do more or less the same quest sans one or two details (Specifically on planets where there's one village and one structure) isn't it more dull to have to go to the same place several times to find several civilians who're just standing in some ruins and "lost" in order to bring them back to their friends? You can assume rats keep coming back in the same way you assume these glitch just have such a poor handle on their surroundings that they all keep wandering out into the ruins one after another and getting lost. The very limited variety of quests (3? In normal towns, 4 in player built colonies) and the dull/strange nature of the ones that currently exist do exactly the same as the repeatable quest listed as a dull example of poor game design
     
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  20. Crise

    Crise Subatomic Cosmonaut

    I don't know about other types per se... but one thing I have noticed is that if you focus on one village the quests get repetitive even faster. This comes down to how the quests get assigned in the world. All delivery (to merchant) and escort quests for example need a quest zone that they can tie into and any particular village/planet surface only has limited supply of different quest zones. Tiy talked about this (quest zones) during one of the pre-release streams. For the record I haven't even see the type 5. quests on your list in my game ever. So there could very well be other types.

    What I mean to say that maybe one particular planets generation is not conducive to certain types of quests.
     
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